Player Matchup

Chiron
Chiron
 
Chiron
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
IIStrucnjakII
Zhong Kui
Level 155
God Stats
2W - 1L
1,834 SR
Queue Stats
324W - 311L
1,499 Elo+
Party 1
Ix Chel
Ix Chel
Jendrinjo
Ix Chel
Level 147
God Stats
2W - 1L
1,801 SR
Queue Stats
287W - 268L
1,510 Elo+
Party 1
Achilles
Achilles
Robit5611
Achilles
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 268L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
X6_Shadow_6X
Gilgamesh
Level 129
God Stats
1W - 2L
1,524 SR
Queue Stats
19W - 27L
1,431 Elo+
Solo
Team Averages
Level 146
1,632 SR
1,490 Elo+

VS

Team Averages
Level 117
1,565 SR
1,579 Elo+
Lancelot
Lancelot
Aehxi
Lancelot
Level 158
God Stats
4W - 2L
1,219 SR
Queue Stats
87W - 79L
1,463 Elo+
Solo
Heimdallr
Heimdallr
Anubis13
Heimdallr
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 16L
1,799 Elo+
Solo
Chronos
Chronos
Diplo78
Chronos
Level 107
God Stats
2W - 0L
1,747 SR
Queue Stats
45W - 36L
1,585 Elo+
Solo
Nu Wa
Nu Wa
Garlazoo
Nu Wa
Level 127
God Stats
3W - 0L
1,719 SR
Queue Stats
168W - 168L
1,497 Elo+
Party 2
Ra
Ra
Its-Kxvn
Ra
Level 128
God Stats
10W - 6L
1,639 SR
Queue Stats
227W - 195L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
3 / 6 / 1
6,884
492
6,808
12,360
3,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
IIStrucnjakII
Zhong Kui
14
1 / 2 / 0
8,555
611
10,755
14,326
10,124
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Jendrinjo
Ix Chel
11
0 / 5 / 1
6,462
462
5,089
10,328
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Robit5611
Achilles
10
1 / 3 / 2
7,111
508
7,143
18,295
16,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
X6_Shadow_6X
Gilgamesh
12
1 / 2 / 1
6,732
481
7,437
15,570
5,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Aehxi
Lancelot
14
1 / 1 / 2
7,511
537
5,123
12,495
8,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
Anubis13
Heimdallr
14
8 / 4 / 2
8,506
608
14,542
8,785
3,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Diplo78
Chronos
14
2 / 0 / 6
7,136
510
8,871
13,268
7,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Garlazoo
Nu Wa
14
3 / 1 / 5
8,083
577
9,737
6,703
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
4 / 0 / 2
7,479
534
10,489
10,000
4,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
18
18
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
6
1
0.58
W
Lancelot
Aehxi
Lancelot
1
1
2
2
W
Heimdallr
Anubis13
Heimdallr
8
4
2
2.25
W
Chronos
Diplo78
Chronos
2
0
6
5
W
Nu Wa
Garlazoo
Nu Wa
3
1
5
5.5
L
Zhong Kui
IIStrucnjakII
Zhong Kui
1
2
0
0.5
W
4
0
2
5
L
Ix Chel
Jendrinjo
Ix Chel
0
5
1
0.1
L
Achilles
Robit5611
Achilles
1
3
2
0.67
L
Gilgamesh
X6_Shadow_6X
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,232
Damage
48,762
70,879
Taken
51,251
39,218
Mitigated
25,902
23,706
Healing
22,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,808
2,394
287
2,777
12,360
3,882
0
2,480
9,820
0
40,614
W
Lancelot
Aehxi
Lancelot
5,123
471
0
3,588
12,495
8,173
0
8,309
4,186
0
49,393
W
Heimdallr
Anubis13
Heimdallr
14,542
8,751
0
3,840
8,785
3,436
0
0
8,785
0
65,562
W
Chronos
Diplo78
Chronos
8,871
2,574
0
5,490
13,268
7,980
114
2,236
10,818
46,501
0
W
Nu Wa
Garlazoo
Nu Wa
9,737
2,441
0
1,575
6,703
2,151
461
2,768
3,529
55,830
1,205
L
Zhong Kui
IIStrucnjakII
Zhong Kui
10,755
1,688
0
9,021
14,326
10,124
0
3,987
10,291
71,283
2,594
W
10,489
730
1,569
6,758
10,000
4,162
265
1,476
8,400
61,147
1,629
L
Ix Chel
Jendrinjo
Ix Chel
5,089
203
828
3,636
10,328
2,758
0
7,853
2,420
38,598
0
L
Achilles
Robit5611
Achilles
7,143
1,518
0
4,215
18,295
16,567
0
6,923
11,372
2,718
21,182
L
Gilgamesh
X6_Shadow_6X
Gilgamesh
7,437
2,429
0
2,942
15,570
5,887
0
7,051
8,519
0
52,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,744
Gold Earned
38,715
406
Minions Killed
443
0
Camps Cleared
0
1,414,639
Distance Traveled
1,475,296
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,884
492
59
4
0
340,369
0
W
Lancelot
7,511
537
90
6
0
280,779
2
W
Heimdallr
8,506
608
85
6
0
268,183
4
W
Chronos
7,136
510
65
5
0
305,107
0
W
Nu Wa
8,083
577
108
8
0
269,591
0
L
Zhong Kui
8,555
611
143
10
0
221,503
0
W
Ra
7,479
534
95
7
0
351,636
0
L
Ix Chel
6,462
462
80
6
0
258,212
4
L
Achilles
7,111
508
47
3
0
287,945
4
L
Gilgamesh
6,732
481
77
6
0
306,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role