Player Matchup

Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 279
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Platinum V
Arava
Hera
Platinum V
Level 159
God Stats
1W - 3L
1,550 SR
Queue Stats
68W - 64L
1,787 MMR
Solo
Neith
Neith
Platinum V
F3doraTipp3r
Neith
Platinum V
Level 121
God Stats
60W - 77L
1,530 SR
Queue Stats
228W - 235L
1,762 MMR
Solo
Mulan
Mulan
Platinum V
Kilstraker
Mulan
Platinum V
Level 156
God Stats
23W - 23L
1,613 SR
Queue Stats
457W - 447L
1,581 MMR
Solo
Ne Zha
Ne Zha
Gold III
Xofters
Ne Zha
Gold III
Level 88
God Stats
37W - 24L
1,654 SR
Queue Stats
237W - 244L
1,624 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 161
1,569 SR
1,651 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 92
1,637 SR
1,620 MMR
Cupid
Cupid
Platinum V
 
Cupid
Platinum V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold I
RaskalBoss
Lancelot
Gold I
Level 69
God Stats
22W - 21L
1,572 SR
Queue Stats
91W - 89L
1,754 MMR
Party 1
Agni
Agni
Gold II
TheBigVortex08
Agni
Gold II
Level 162
God Stats
7W - 1L
1,949 SR
Queue Stats
291W - 286L
1,725 MMR
Solo
Shiva
Shiva
Gold IV
urgent_confetti1
Shiva
Gold IV
Level 40
God Stats
23W - 20L
1,666 SR
Queue Stats
82W - 70L
1,739 MMR
Solo
Cernunnos
Cernunnos
Gold IV
Скотопес
Cernunnos
Gold IV
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 35L
1,384 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 3 / 2
4,001
572
1,956
5,994
4,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hera
Arava
Hera
8
1 / 3 / 0
4,493
642
2,339
3,230
744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
1 / 0 / 0
3,822
546
3,724
3,380
718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
7
0 / 2 / 0
3,907
558
2,031
6,006
1,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ne Zha
Xofters
Ne Zha
5
0 / 2 / 1
3,482
497
1,646
5,223
1,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ao KuangMedusaAwilixAmaterasu

VS

Bans
AnubisAthenaCthulhuKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
1 / 0 / 1
5,172
739
2,215
3,783
1,575
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Lancelot
RaskalBoss
Lancelot
8
4 / 0 / 1
4,645
664
2,500
3,960
1,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 0 / 0
4,892
699
3,572
2,967
720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 1 / 2
4,432
633
2,897
6,671
4,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
8
2 / 1 / 3
4,601
657
3,799
4,643
1,216
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
10
10
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
2
0.33
W
Cupid
 
Cupid
1
0
1
1.5
L
Hera
Arava
Hera
1
3
0
0.33
L
1
0
0
1
L
Mulan
0
2
0
0
W
Lancelot
RaskalBoss
Lancelot
4
0
1
4.5
W
3
0
0
3
L
Ne Zha
Xofters
Ne Zha
0
2
1
0.25
W
0
1
2
1
W
Cernunnos
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,696
Damage
14,983
23,833
Taken
22,024
8,690
Mitigated
9,049
8,199
Healing
8,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,956
243
0
1,696
5,994
4,056
0
1,107
4,792
6,809
0
W
Cupid
 
Cupid
2,215
1,221
81
2,481
3,783
1,575
0
0
3,783
0
27,764
L
Hera
Arava
Hera
2,339
417
0
685
3,230
744
0
1,107
1,980
23,935
1,206
L
3,724
967
0
1,461
3,380
718
0
240
3,100
0
17,933
L
Mulan
2,031
249
0
1,863
6,006
1,849
0
0
6,006
0
18,715
W
Lancelot
RaskalBoss
Lancelot
2,500
606
0
360
3,960
1,439
0
1,167
2,716
0
20,932
W
3,572
219
0
901
2,967
720
0
718
2,171
27,760
675
L
Ne Zha
Xofters
Ne Zha
1,646
621
0
2,494
5,223
1,323
0
654
4,469
0
13,628
W
2,897
425
28
2,316
6,671
4,099
0
778
5,839
0
17,021
W
Cernunnos
3,799
1,940
0
2,115
4,643
1,216
0
1,355
3,242
0
22,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,705
Gold Earned
23,742
178
Minions Killed
213
0
Camps Cleared
0
709,371
Distance Traveled
787,313
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,001
572
13
2
0
166,939
1
W
Cupid
5,172
739
60
9
0
134,911
1
L
Hera
4,493
642
59
8
0
152,321
2
L
Neith
3,822
546
41
6
0
143,994
0
L
Mulan
3,907
558
39
6
0
140,612
0
W
Lancelot
4,645
664
38
5
0
191,336
0
W
Agni
4,892
699
68
10
0
158,164
0
L
Ne Zha
3,482
497
26
4
0
105,505
0
W
Shiva
4,432
633
18
3
0
161,050
3
W
Cernunnos
4,601
657
29
4
0
141,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role