Player Matchup

Anubis
Anubis
MuHeeVets
Anubis
Level 49
God Stats
8W - 5L
1,438 SR
Queue Stats
82W - 97L
1,395 Elo+
Party 1
Thanatos
Thanatos
Puncher126
Thanatos
Level 29
God Stats
4W - 6L
1,474 SR
Queue Stats
26W - 43L
1,330 Elo+
Party 1
Charon
Charon
Thepro275
Charon
Level 92
God Stats
9W - 6L
1,470 SR
Queue Stats
205W - 184L
1,525 Elo+
Party 2
Cupid
Cupid
on talent
Cupid
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 40L
1,276 Elo+
Party 1
Achilles
Achilles
pooleyssek22
Achilles
Level 89
God Stats
29W - 20L
1,592 SR
Queue Stats
158W - 152L
1,511 Elo+
Party 2
Team Averages
Level 54
1,495 SR
1,407 Elo+

VS

Team Averages
Level 93
1,573 SR
1,466 Elo+
Artemis
Artemis
KappiiiK
Artemis
Level 81
God Stats
6W - 2L
1,671 SR
Queue Stats
37W - 46L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
Solomon-Detod
Gilgamesh
Level 89
God Stats
2W - 2L
1,537 SR
Queue Stats
458W - 449L
1,447 Elo+
Solo
Nemesis
Nemesis
box_shape3
Nemesis
Level 49
God Stats
15W - 10L
1,660 SR
Queue Stats
102W - 108L
1,450 Elo+
Party 3
Hades
Hades
catchinwreck89
Hades
Level 121
God Stats
4W - 4L
1,498 SR
Queue Stats
231W - 221L
1,494 Elo+
Solo
Atlas
Atlas
monitoklk33
Atlas
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 140L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MuHeeVets
Anubis
14
5 / 4 / 7
8,772
627
8,250
9,477
4,172
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Puncher126
Thanatos
13
7 / 4 / 3
8,445
603
5,255
13,910
5,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charon
Thepro275
Charon
12
4 / 6 / 9
8,156
583
8,243
14,373
10,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cupid
on talent
Cupid
13
0 / 1 / 0
7,598
543
4,450
9,015
2,621
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
pooleyssek22
Achilles
16
5 / 0 / 5
9,348
668
16,838
13,506
12,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KappiiiK
Artemis
12
2 / 2 / 2
7,226
516
7,271
6,453
2,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Solomon-Detod
Gilgamesh
10
0 / 5 / 3
5,817
416
5,357
15,713
8,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
box_shape3
Nemesis
12
3 / 5 / 5
6,965
498
5,166
11,779
4,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
4 / 6 / 2
7,030
502
9,385
12,120
4,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
5 / 3 / 4
7,397
528
6,381
13,893
12,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
21
Kills
14
15
Deaths
21
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artemis
KappiiiK
Artemis
2
2
2
1.5
W
Anubis
MuHeeVets
Anubis
5
4
7
2.13
W
Thanatos
Puncher126
Thanatos
7
4
3
2.13
L
Gilgamesh
Solomon-Detod
Gilgamesh
0
5
3
0.3
W
Charon
Thepro275
Charon
4
6
9
1.42
L
Nemesis
box_shape3
Nemesis
3
5
5
1.1
L
4
6
2
0.83
L
5
3
4
2.33
W
Cupid
on talent
Cupid
0
1
0
0
W
Achilles
pooleyssek22
Achilles
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,036
Damage
33,560
60,281
Taken
59,958
34,823
Mitigated
32,042
22,912
Healing
7,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
KappiiiK
Artemis
7,271
3,083
318
1,294
6,453
2,051
0
1,191
5,174
0
43,260
W
Anubis
MuHeeVets
Anubis
8,250
332
0
3,990
9,477
4,172
178
5,695
3,782
49,853
1,144
W
Thanatos
Puncher126
Thanatos
5,255
1,044
0
6,948
13,910
5,313
0
3,486
10,391
0
48,986
L
Gilgamesh
Solomon-Detod
Gilgamesh
5,357
1,331
0
1,862
15,713
8,541
0
1,553
13,278
0
28,863
W
Charon
Thepro275
Charon
8,243
2,253
0
1,190
14,373
10,354
0
5,077
9,259
23,030
0
L
Nemesis
box_shape3
Nemesis
5,166
2,252
0
107
11,779
4,822
0
2,920
8,653
0
46,753
L
9,385
325
140
1,666
12,120
4,516
0
5,389
6,643
36,916
1,475
L
6,381
2,320
0
2,147
13,893
12,112
0
5,331
8,476
24,359
0
W
Cupid
on talent
Cupid
4,450
2,583
55
5,331
9,015
2,621
285
508
8,507
0
51,007
W
Achilles
pooleyssek22
Achilles
16,838
3,680
0
5,398
13,506
12,363
0
861
12,072
0
62,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,319
Gold Earned
34,435
385
Minions Killed
273
0
Camps Cleared
0
1,404,239
Distance Traveled
1,383,634
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,226
516
81
6
0
270,074
0
W
Anubis
8,772
627
99
7
0
260,222
2
W
Thanatos
8,445
603
76
5
0
285,222
0
L
Gilgamesh
5,817
416
37
3
0
274,070
0
W
Charon
8,156
583
25
2
0
267,542
0
L
Nemesis
6,965
498
70
5
0
322,390
0
L
Hades
7,030
502
63
5
0
251,530
0
L
Atlas
7,397
528
22
2
0
265,570
0
W
Cupid
7,598
543
92
7
0
296,919
0
W
Achilles
9,348
668
93
7
0
294,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role