Player Matchup

Ullr
Ullr
Diamond III
ChibiArcher
Ullr
Diamond III
Level 147
God Stats
1W - 1L
1,648 SR
Queue Stats
105W - 63L
2,072 MMR
Party 1
Scylla
Scylla
Diamond III
ImGreaterThanUR
Scylla
Diamond III
Level 139
God Stats
29W - 17L
1,749 SR
Queue Stats
105W - 63L
2,072 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond III
ImWorseThanUR
Kuzenbo
Diamond III
Level 129
God Stats
10W - 3L
1,933 SR
Queue Stats
105W - 63L
2,072 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,777 SR
2,072 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,538 SR
1,905 MMR
Gilgamesh
Gilgamesh
Platinum II
Dexo123
Gilgamesh
Platinum II
Level 146
God Stats
5W - 2L
1,614 SR
Queue Stats
187W - 216L
1,941 MMR
Solo
Yu Huang
Yu Huang
Diamond III
TheAfterdeath
Yu Huang
Diamond III
Level 44
God Stats
5W - 3L
1,500 SR
Queue Stats
59W - 38L
1,926 MMR
Solo
Arachne
Arachne
Platinum I
Vаnvidd
Arachne
Platinum I
Level 184
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 68L
1,849 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 2
12,784
710
14,654
20,313
7,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
1 / 4 / 2
12,083
671
12,072
14,437
4,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
18
1 / 3 / 2
11,766
654
10,996
26,443
50,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bans
FafnirCthulhuAtlasAchillesSerqet

VS

Bans
Ne ZhaMulanOdinHerculesHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dexo123
Gilgamesh
19
2 / 2 / 4
13,161
731
8,893
20,003
24,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Yu Huang
TheAfterdeath
Yu Huang
20
5 / 1 / 2
15,533
863
29,970
12,904
5,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Vаnvidd
Arachne
20
3 / 0 / 7
14,998
833
18,635
23,588
23,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
3
Kills
10
10
Deaths
3
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Gilgamesh
Dexo123
Gilgamesh
2
2
4
2
L
1
4
2
0.5
L
Kuzenbo
1
3
2
0.67
W
Yu Huang
TheAfterdeath
Yu Huang
5
1
2
6
W
Arachne
Vаnvidd
Arachne
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,722
Damage
57,498
61,193
Taken
56,495
62,385
Mitigated
52,928
14,095
Healing
16,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,654
5,043
0
4,802
20,313
7,743
0
10,562
8,204
0
64,231
W
Gilgamesh
Dexo123
Gilgamesh
8,893
2,075
0
3,292
20,003
24,168
413
7,404
12,130
0
40,342
L
12,072
902
0
4,081
14,437
4,535
0
8,477
4,711
59,149
807
L
Kuzenbo
10,996
2,923
0
5,212
26,443
50,107
0
8,305
15,688
36,871
0
W
Yu Huang
TheAfterdeath
Yu Huang
29,970
1,730
0
2,228
12,904
5,374
1,934
5,845
6,823
100,912
1,330
W
Arachne
Vаnvidd
Arachne
18,635
11,802
0
10,910
23,588
23,386
1,441
8,806
14,372
0
74,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,633
Gold Earned
43,692
268
Minions Killed
315
0
Camps Cleared
0
1,027,585
Distance Traveled
1,100,548
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
12,784
710
113
6
0
353,655
0
W
Gilgamesh
13,161
731
68
4
0
366,744
1
L
Scylla
12,083
671
127
7
0
332,333
7
L
Kuzenbo
11,766
654
28
2
0
341,597
0
W
Yu Huang
15,533
863
141
8
0
353,151
1
W
Arachne
14,998
833
106
6
0
380,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role