Player Matchup

Baron Samedi
Baron Samedi
Avarice732
Baron Samedi
Level 69
God Stats
39W - 41L
1,390 SR
Queue Stats
287W - 307L
1,455 Elo+
Solo
Terra
Terra
BestPlayerJvzinn
Terra
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,430 Elo+
Party 2
Pele
Pele
Derick9955
Pele
Level 48
God Stats
2W - 3L
1,347 SR
Queue Stats
37W - 37L
1,437 Elo+
Party 2
Zhong Kui
Zhong Kui
Firewards
Zhong Kui
Level 111
God Stats
3W - 3L
1,123 SR
Queue Stats
39W - 26L
1,528 Elo+
Solo
Surtr
Surtr
SlyderG1998
Surtr
Level 85
God Stats
15W - 8L
1,500 SR
Queue Stats
417W - 445L
1,377 Elo+
Solo
Team Averages
Level 75
1,372 SR
1,446 Elo+

VS

Team Averages
Level 42
1,537 SR
1,316 Elo+
Izanami
Izanami
HELWEAVER
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,324 Elo+
Party 1
Kukulkan
Kukulkan
Skylitmouse
Kukulkan
Level 61
God Stats
0W - 1L
1,280 SR
Queue Stats
1W - 6L
1,230 Elo+
Party 1
Arachne
Arachne
SlappyBobby
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,230 Elo+
Party 1
Janus
Janus
Spannico
Janus
Level 69
God Stats
11W - 5L
1,670 SR
Queue Stats
103W - 97L
1,409 Elo+
Solo
Geb
Geb
Victt2253
Geb
Level 50
God Stats
4W - 6L
1,736 SR
Queue Stats
140W - 156L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Avarice732
Baron Samedi
13
1 / 1 / 2
7,312
609
5,022
7,048
2,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 1 / 5
6,755
563
1,238
7,750
5,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
7 / 1 / 3
7,550
629
7,681
10,444
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
Firewards
Zhong Kui
14
9 / 0 / 1
8,119
677
8,666
8,433
5,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
2 / 2 / 0
6,850
571
1,886
8,615
4,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HELWEAVER
Izanami
9
0 / 5 / 1
5,249
437
1,274
4,768
1,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
Skylitmouse
Kukulkan
10
0 / 3 / 2
6,341
528
2,392
4,145
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
SlappyBobby
Arachne
8
3 / 5 / 1
5,616
468
8,293
9,365
3,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Spannico
Janus
11
2 / 3 / 0
6,545
545
4,604
6,525
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
5,654
471
2,702
9,895
6,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
19
Kills
5
5
Deaths
19
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Avarice732
Baron Samedi
1
1
2
2
W
0
1
5
2.5
W
7
1
3
8.5
W
Zhong Kui
Firewards
Zhong Kui
9
0
1
9.5
L
Izanami
HELWEAVER
Izanami
0
5
1
0.1
L
Kukulkan
Skylitmouse
Kukulkan
0
3
2
0.33
L
Arachne
SlappyBobby
Arachne
3
5
1
0.7
W
2
2
0
1
L
Janus
Spannico
Janus
2
3
0
0.67
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,493
Damage
19,265
42,290
Taken
34,698
22,441
Mitigated
14,112
16,405
Healing
5,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Avarice732
Baron Samedi
5,022
182
347
1,906
7,048
2,981
413
3,434
3,233
55,149
1,694
W
1,238
345
2,661
1,142
7,750
5,168
175
1,418
6,260
15,276
0
W
7,681
1,751
0
3,271
10,444
4,049
0
522
9,896
0
60,731
W
Zhong Kui
Firewards
Zhong Kui
8,666
2,743
0
4,119
8,433
5,909
2,964
2,243
6,180
45,607
14,026
L
Izanami
HELWEAVER
Izanami
1,274
871
0
409
4,768
1,163
562
1,948
2,820
0
18,912
L
Kukulkan
Skylitmouse
Kukulkan
2,392
182
0
0
4,145
1,390
253
1,880
2,162
31,492
0
L
Arachne
SlappyBobby
Arachne
8,293
6,938
0
1,289
9,365
3,023
0
1,857
7,368
0
24,196
W
1,886
679
39
2,920
8,615
4,334
0
1,592
7,023
1,137
39,013
L
Janus
Spannico
Janus
4,604
0
0
1,780
6,525
1,959
0
4,178
2,347
42,282
0
L
2,702
381
0
2,142
9,895
6,577
0
4,442
5,453
24,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,586
Gold Earned
29,405
398
Minions Killed
241
0
Camps Cleared
0
1,196,124
Distance Traveled
1,072,900
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,312
609
89
7
0
221,396
0
W
Terra
6,755
563
27
2
0
266,386
0
W
Pele
7,550
629
97
8
0
303,421
0
W
Zhong Kui
8,119
677
108
9
0
213,629
0
L
Izanami
5,249
437
41
3
0
151,963
0
L
Kukulkan
6,341
528
69
6
0
222,795
0
L
Arachne
5,616
468
28
2
0
226,526
0
W
Surtr
6,850
571
77
6
0
191,292
0
L
Janus
6,545
545
74
6
0
234,440
4
L
Geb
5,654
471
29
2
0
237,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role