Player Matchup

Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Circle
Odin
Level 144
God Stats
4W - 8L
1,594 SR
Queue Stats
73W - 82L
1,481 Elo+
Solo
Loki
Loki
Mavikartil
Loki
Level 141
God Stats
21W - 12L
1,654 SR
Queue Stats
67W - 52L
1,544 Elo+
Solo
Sobek
Sobek
VerleptenAAP
Sobek
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,432 Elo+
Solo
Team Averages
Level 121
1,550 SR
1,491 Elo+

VS

Team Averages
Level 114
1,451 SR
1,568 Elo+
Khepri
Khepri
ADM Ackpole
Khepri
Level 106
God Stats
3W - 3L
1,727 SR
Queue Stats
17W - 9L
1,705 Elo+
Party 1
Ullr
Ullr
ASSIONG
Ullr
Level 157
God Stats
9W - 12L
1,501 SR
Queue Stats
35W - 42L
1,536 Elo+
Party 1
Arachne
Arachne
J4deFant0m
Arachne
Level 153
God Stats
0W - 1L
1,320 SR
Queue Stats
22W - 23L
1,557 Elo+
Party 1
Mulan
Mulan
JuiceOn30s
Mulan
Level 29
God Stats
0W - 3L
1,208 SR
Queue Stats
38W - 45L
1,420 Elo+
Solo
Hera
Hera
Purpl3Fant0m
Hera
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
4 / 1 / 7
8,975
997
8,485
5,563
2,688
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
 
Poseidon
14
4 / 1 / 5
8,668
963
8,653
6,148
1,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
Circle
Odin
13
1 / 0 / 5
7,662
851
2,351
3,201
2,286
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
4 / 3 / 3
9,378
1,042
5,075
7,762
2,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 0 / 8
7,784
865
9,168
6,974
6,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
0 / 3 / 1
7,339
815
1,777
10,292
7,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
ASSIONG
Ullr
14
1 / 3 / 2
8,207
912
5,187
8,311
2,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
J4deFant0m
Arachne
12
0 / 3 / 2
7,213
801
5,146
7,768
2,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mulan
12
1 / 3 / 1
7,186
798
2,968
7,272
5,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 3 / 1
8,231
915
6,493
6,936
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
15
Kills
4
5
Deaths
15
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
7
7.5
W
Poseidon
 
Poseidon
4
1
5
6.5
L
Khepri
0
3
1
0.17
L
Ullr
ASSIONG
Ullr
1
3
2
0.67
W
Odin
Circle
Odin
1
0
5
3.5
L
Arachne
J4deFant0m
Arachne
0
3
2
0.33
L
Mulan
1
3
1
0.5
W
4
3
3
1.83
L
2
3
1
0.83
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,732
Damage
21,571
29,648
Taken
40,579
15,352
Mitigated
20,013
7,587
Healing
3,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,485
636
175
2,484
5,563
2,688
41
1,639
3,890
35,987
0
W
Poseidon
 
Poseidon
8,653
1,393
0
133
6,148
1,796
526
1,430
4,669
28,275
668
L
Khepri
1,777
26
0
995
10,292
7,502
0
6,931
3,090
7,460
0
L
Ullr
ASSIONG
Ullr
5,187
2,025
0
572
8,311
2,790
220
4,567
3,547
0
23,697
W
Odin
Circle
Odin
2,351
604
0
810
3,201
2,286
0
827
2,294
0
9,302
L
Arachne
J4deFant0m
Arachne
5,146
3,699
0
821
7,768
2,524
0
4,905
2,826
0
10,724
L
Mulan
2,968
206
0
660
7,272
5,540
0
3,999
3,028
0
11,759
W
5,075
824
0
1,777
7,762
2,514
0
3,075
4,650
0
34,335
L
6,493
1,001
0
500
6,936
1,657
77
4,503
2,331
26,630
0
W
9,168
588
0
2,208
6,974
6,068
32
1,299
5,557
14,750
1,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,467
Gold Earned
38,176
229
Minions Killed
158
0
Camps Cleared
0
887,661
Distance Traveled
797,908
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,975
997
75
8
0
159,424
3
W
Poseidon
8,668
963
37
4
0
186,475
0
L
Khepri
7,339
815
12
1
0
170,252
1
L
Ullr
8,207
912
62
7
0
173,729
0
W
Odin
7,662
851
22
2
0
120,374
3
L
Arachne
7,213
801
22
2
0
190,116
0
L
Mulan
7,186
798
13
1
0
96,248
2
W
Loki
9,378
1,042
77
9
0
206,101
0
L
Hera
8,231
915
49
5
0
167,563
0
W
Sobek
7,784
865
18
2
0
215,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role