Player Matchup

Anubis
Anubis
ImNotTheSame
Anubis
Level 66
God Stats
13W - 11L
1,444 SR
Queue Stats
58W - 79L
1,296 Elo+
Party 2
Neith
Neith
Simplyoneshinobi
Neith
Level 36
God Stats
1W - 0L
1,403 SR
Queue Stats
6W - 5L
1,389 Elo+
Party 2
Chaac
Chaac
ThreeWrites
Chaac
Level 52
God Stats
4W - 4L
1,451 SR
Queue Stats
6W - 5L
1,389 Elo+
Party 2
Team Averages
Level 51
1,433 SR
1,358 Elo+

VS

Team Averages
Level 79
1,536 SR
1,386 Elo+
Baron Samedi
Baron Samedi
Broutlrtrou
Baron Samedi
Level 62
God Stats
65W - 50L
1,551 SR
Queue Stats
213W - 247L
1,341 Elo+
Party 1
Jormungandr
Jormungandr
Capt_Ironhorn
Jormungandr
Level 108
God Stats
18W - 24L
1,462 SR
Queue Stats
77W - 86L
1,456 Elo+
Solo
Arachne
Arachne
Mickagland
Arachne
Level 66
God Stats
65W - 38L
1,596 SR
Queue Stats
269W - 301L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
2 / 4 / 12
9,260
842
11,344
10,424
4,922
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 0 / 8
9,640
876
5,800
7,970
2,763
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

16
7 / 3 / 7
10,100
918
9,495
10,927
9,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Broutlrtrou
Baron Samedi
14
2 / 6 / 4
9,158
833
4,468
10,155
2,696
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jormungandr
Capt_Ironhorn
Jormungandr
14
1 / 3 / 4
9,444
859
8,604
8,876
2,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Arachne
Mickagland
Arachne
14
4 / 5 / 2
9,034
821
7,571
11,358
3,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
14
Kills
7
7
Deaths
14
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Broutlrtrou
Baron Samedi
2
6
4
0.67
L
Jormungandr
Capt_Ironhorn
Jormungandr
1
3
4
1
W
Anubis
2
4
12
2
L
Arachne
Mickagland
Arachne
4
5
2
1
W
5
0
8
9
W
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,639
Damage
20,643
29,321
Taken
30,389
16,871
Mitigated
9,353
7,269
Healing
4,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Broutlrtrou
Baron Samedi
4,468
568
170
1,205
10,155
2,696
666
3,598
6,530
19,870
0
L
Jormungandr
Capt_Ironhorn
Jormungandr
8,604
1,422
0
1,517
8,876
2,763
0
3,496
5,330
44,796
3,532
W
Anubis
11,344
959
314
3,319
10,424
4,922
482
4,778
5,566
31,902
0
L
Arachne
Mickagland
Arachne
7,571
4,967
0
1,646
11,358
3,894
497
4,207
7,124
0
19,421
W
5,800
2,094
0
1,006
7,970
2,763
900
3,638
4,239
0
30,810
W
9,495
270
387
2,243
10,927
9,186
822
4,863
5,919
0
22,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,000
Gold Earned
27,636
123
Minions Killed
141
0
Camps Cleared
0
559,694
Distance Traveled
572,689
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,158
833
40
4
0
164,909
0
L
Jormungandr
9,444
859
80
7
0
197,071
0
W
Anubis
9,260
842
38
3
0
175,637
0
L
Arachne
9,034
821
21
2
0
210,709
0
W
Neith
9,640
876
57
5
0
189,152
0
W
Chaac
10,100
918
28
3
0
194,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role