Player Matchup

Horus
Horus
 
Horus
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ELmoslate
Raijin
Level 60
God Stats
22W - 9L
1,649 SR
Queue Stats
149W - 157L
1,392 Elo+
Party 1
Nemesis
Nemesis
STOFFALOT
Nemesis
Level 47
God Stats
13W - 9L
1,608 SR
Queue Stats
154W - 158L
1,408 Elo+
Party 1
Team Averages
Level 49
1,586 SR
1,433 Elo+

VS

Team Averages
Level 84
1,622 SR
1,453 Elo+
Gilgamesh
Gilgamesh
DuckHunter68648
Gilgamesh
Level 44
God Stats
5W - 3L
1,615 SR
Queue Stats
52W - 58L
1,445 Elo+
Solo
Chronos
Chronos
THEgreenSIN
Chronos
Level 156
God Stats
12W - 4L
1,750 SR
Queue Stats
107W - 114L
1,445 Elo+
Solo
Danzaburou
Danzaburou
xXRADXxSELKIEZ
Danzaburou
Level 52
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 10L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 4 / 1
7,252
725
3,773
13,572
11,565
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
ELmoslate
Raijin
11
0 / 4 / 1
6,979
698
7,646
7,883
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
STOFFALOT
Nemesis
13
1 / 4 / 0
7,588
759
3,890
11,926
8,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DuckHunter68648
Gilgamesh
15
4 / 1 / 7
9,305
931
8,748
13,690
12,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
THEgreenSIN
Chronos
15
2 / 1 / 9
8,961
896
8,508
7,193
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Danzaburou
xXRADXxSELKIEZ
Danzaburou
15
6 / 0 / 6
9,557
956
11,010
7,544
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
12
12
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
1
0.13
W
Gilgamesh
DuckHunter68648
Gilgamesh
4
1
7
7.5
L
Raijin
ELmoslate
Raijin
0
4
1
0.13
L
Nemesis
STOFFALOT
Nemesis
1
4
0
0.25
W
Chronos
THEgreenSIN
Chronos
2
1
9
6.5
W
Danzaburou
xXRADXxSELKIEZ
Danzaburou
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,309
Damage
28,266
33,381
Taken
28,427
22,097
Mitigated
18,099
4,755
Healing
6,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,773
1,450
400
3,012
13,572
11,565
0
2,929
10,337
0
16,092
W
Gilgamesh
DuckHunter68648
Gilgamesh
8,748
1,561
0
1,569
13,690
12,549
0
3,093
10,159
0
32,669
L
Raijin
ELmoslate
Raijin
7,646
1,117
0
0
7,883
2,340
494
2,281
5,402
16,389
0
L
Nemesis
STOFFALOT
Nemesis
3,890
1,173
0
1,343
11,926
8,192
112
3,309
8,372
0
19,949
W
Chronos
THEgreenSIN
Chronos
8,508
3,618
0
2,960
7,193
2,468
1,574
2,054
4,787
32,581
1,109
W
Danzaburou
xXRADXxSELKIEZ
Danzaburou
11,010
4,013
0
2,435
7,544
3,082
2,541
1,460
5,702
0
32,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,819
Gold Earned
27,823
101
Minions Killed
136
0
Camps Cleared
0
556,869
Distance Traveled
576,466
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,252
725
31
3
0
181,181
5
W
Gilgamesh
9,305
931
37
4
0
198,718
0
L
Raijin
6,979
698
29
3
0
168,272
0
L
Nemesis
7,588
759
41
4
0
207,416
0
W
Chronos
8,961
896
50
5
0
186,622
0
W
Danzaburou
9,557
956
49
5
0
191,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role