Player Matchup

Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BiBaButZzZemann
Jormungandr
Level 142
God Stats
2W - 2L
1,412 SR
Queue Stats
243W - 257L
1,489 Elo+
Solo
Anubis
Anubis
Kaabicakes
Anubis
Level 159
God Stats
2W - 2L
1,596 SR
Queue Stats
453W - 434L
1,550 Elo+
Solo
Sobek
Sobek
dani885d
Sobek
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 72L
1,540 Elo+
Solo
Medusa
Medusa
ОксиО
Medusa
Level 97
God Stats
2W - 2L
1,476 SR
Queue Stats
196W - 180L
1,550 Elo+
Solo
Team Averages
Level 140
1,497 SR
1,526 Elo+

VS

Team Averages
Level 139
1,429 SR
1,618 Elo+
Ymir
Ymir
HudsonHonor
Ymir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,848 Elo+
Solo
Raijin
Raijin
IvkoDolezal
Raijin
Level 109
God Stats
1W - 4L
1,507 SR
Queue Stats
54W - 43L
1,595 Elo+
Party 1
Danzaburou
Danzaburou
Kallidor
Danzaburou
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 41L
1,579 Elo+
Party 1
Apollo
Apollo
Ryцk
Apollo
Level 220
God Stats
1W - 4L
1,503 SR
Queue Stats
251W - 283L
1,512 Elo+
Solo
Heimdallr
Heimdallr
Xulode
Heimdallr
Level 159
God Stats
0W - 4L
1,135 SR
Queue Stats
459W - 304L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
5 / 2 / 17
9,214
1,024
12,583
8,964
3,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
BiBaButZzZemann
Jormungandr
15
2 / 2 / 15
8,397
933
8,228
9,451
8,361
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Kaabicakes
Anubis
15
4 / 2 / 9
8,758
973
5,499
6,452
3,258
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sobek
dani885d
Sobek
14
5 / 3 / 13
9,191
1,021
4,376
15,242
20,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
ОксиО
Medusa
14
7 / 2 / 12
9,089
1,010
10,770
6,451
3,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
6,836
760
1,540
10,758
7,859
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
12
1 / 4 / 4
6,907
767
7,005
7,945
2,284
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Kallidor
Danzaburou
15
2 / 4 / 4
8,216
913
7,534
8,742
2,699
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Ryцk
Apollo
12
1 / 5 / 2
7,312
812
6,568
9,276
3,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Xulode
Heimdallr
11
0 / 5 / 6
6,680
742
4,893
8,570
3,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
24
23
Kills
6
11
Deaths
23
66
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
2
17
6.75
W
Jormungandr
BiBaButZzZemann
Jormungandr
2
2
15
4.75
L
2
5
2
0.6
L
Raijin
1
4
4
0.75
W
Anubis
Kaabicakes
Anubis
4
2
9
4.25
L
Danzaburou
Kallidor
Danzaburou
2
4
4
1
L
Apollo
Ryцk
Apollo
1
5
2
0.4
L
Heimdallr
Xulode
Heimdallr
0
5
6
0.6
W
Sobek
dani885d
Sobek
5
3
13
3.83
W
Medusa
ОксиО
Medusa
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,456
Damage
27,540
46,560
Taken
45,291
39,144
Mitigated
19,742
13,374
Healing
7,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,583
6,269
1,037
2,388
8,964
3,820
3,212
2,106
6,858
0
22,843
W
Jormungandr
BiBaButZzZemann
Jormungandr
8,228
39
424
1,479
9,451
8,361
912
1,577
7,874
16,373
1,246
L
1,540
0
56
610
10,758
7,859
0
3,716
6,862
2,640
0
L
Raijin
7,005
292
0
1,149
7,945
2,284
0
2,023
5,846
14,086
0
W
Anubis
Kaabicakes
Anubis
5,499
161
500
1,444
6,452
3,258
1,146
1,279
5,173
23,898
0
L
Danzaburou
Kallidor
Danzaburou
7,534
2,451
358
1,416
8,742
2,699
300
4,260
4,285
0
23,879
L
Apollo
Ryцk
Apollo
6,568
3,736
884
2,126
9,276
3,742
742
3,389
5,681
0
14,924
L
Heimdallr
Xulode
Heimdallr
4,893
511
189
838
8,570
3,158
0
2,661
5,710
0
10,744
W
Sobek
dani885d
Sobek
4,376
189
1,166
4,421
15,242
20,560
489
2,883
12,359
10,223
1,163
W
Medusa
ОксиО
Medusa
10,770
4,660
0
515
6,451
3,145
1,736
700
5,751
0
21,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,649
Gold Earned
35,951
128
Minions Killed
86
0
Camps Cleared
0
905,989
Distance Traveled
716,141
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,214
1,024
28
3
0
200,552
0
W
Jormungandr
8,397
933
16
2
0
173,570
0
L
Ymir
6,836
760
7
1
0
113,764
0
L
Raijin
6,907
767
15
2
0
161,294
0
W
Anubis
8,758
973
31
3
0
159,057
0
L
Danzaburou
8,216
913
32
4
0
169,824
0
L
Apollo
7,312
812
24
3
0
148,505
0
L
Heimdallr
6,680
742
8
1
0
122,754
0
W
Sobek
9,191
1,021
12
1
0
169,713
0
W
Medusa
9,089
1,010
41
5
0
203,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role