Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Zreket
Anubis
Level 188
God Stats
8W - 9L
1,550 SR
Queue Stats
187W - 186L
1,495 Elo+
Solo
Charybdis
Charybdis
carloshenrii
Charybdis
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 199L
1,479 Elo+
Solo
Lancelot
Lancelot
lemillion73
Lancelot
Level 151
God Stats
12W - 15L
1,480 SR
Queue Stats
256W - 246L
1,509 Elo+
Solo
Team Averages
Level 173
1,506 SR
1,497 Elo+

VS

Team Averages
Level 99
1,607 SR
1,525 Elo+
Jing Wei
Jing Wei
Siegward14
Jing Wei
Level 114
God Stats
8W - 4L
1,509 SR
Queue Stats
68W - 66L
1,483 Elo+
Party 1
Serqet
Serqet
Tristeratops
Serqet
Level 128
God Stats
14W - 8L
1,690 SR
Queue Stats
518W - 477L
1,563 Elo+
Party 2
Kukulkan
Kukulkan
almanaquezumbi
Kukulkan
Level 178
God Stats
3W - 4L
1,382 SR
Queue Stats
395W - 314L
1,604 Elo+
Party 2
King Arthur
King Arthur
elshishi1612
King Arthur
Level 64
God Stats
3W - 0L
1,842 SR
Queue Stats
26W - 19L
1,551 Elo+
Party 1
Kuzenbo
Kuzenbo
negrochorro12
Kuzenbo
Level 13
God Stats
9W - 4L
1,610 SR
Queue Stats
25W - 23L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
2 / 4 / 1
7,079
590
6,990
8,525
3,300
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
 
Cthulhu
9
0 / 0 / 1
5,196
433
1,600
5,414
2,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
Zreket
Anubis
11
4 / 7 / 0
6,611
551
7,953
10,005
3,846
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
carloshenrii
Charybdis
1
0 / 0 / 0
3,774
315
0
0
0
Lancelot
lemillion73
Lancelot
12
1 / 4 / 1
6,057
505
4,208
9,382
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Siegward14
Jing Wei
12
1 / 1 / 1
7,294
608
3,033
3,741
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Serqet
14
7 / 0 / 3
8,220
685
7,254
8,848
2,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
13
0 / 3 / 6
7,625
635
4,956
5,158
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
elshishi1612
King Arthur
13
5 / 2 / 1
8,127
677
6,407
12,665
7,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kuzenbo
10
2 / 1 / 1
6,143
512
2,822
8,026
6,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
7
Kills
15
15
Deaths
7
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
2
4
1
0.63
L
Cthulhu
 
Cthulhu
0
0
1
0.5
W
Jing Wei
Siegward14
Jing Wei
1
1
1
1.5
W
Serqet
7
0
3
8.5
L
Anubis
Zreket
Anubis
4
7
0
0.57
W
Kukulkan
0
3
6
1
L
Charybdis
carloshenrii
Charybdis
0
0
0
0
W
King Arthur
elshishi1612
King Arthur
5
2
1
2.75
L
Lancelot
lemillion73
Lancelot
1
4
1
0.38
W
Kuzenbo
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,751
Damage
24,472
33,326
Taken
38,438
13,039
Mitigated
19,058
10,895
Healing
10,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
6,990
2,272
0
3,312
8,525
3,300
0
1,384
7,010
50,697
883
L
Cthulhu
 
Cthulhu
1,600
36
339
1,807
5,414
2,470
0
324
5,018
24,155
0
W
Jing Wei
Siegward14
Jing Wei
3,033
2,489
0
1,629
3,741
1,318
725
1,143
2,598
0
53,842
W
Serqet
7,254
1,920
0
4,011
8,848
2,556
430
2,096
6,752
0
47,610
L
Anubis
Zreket
Anubis
7,953
407
0
2,862
10,005
3,846
0
5,532
4,260
45,654
399
W
Kukulkan
4,956
625
0
500
5,158
909
0
4,183
975
52,121
0
L
Charybdis
carloshenrii
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
elshishi1612
King Arthur
6,407
1,446
0
2,560
12,665
7,704
213
5,804
6,861
0
47,117
L
Lancelot
lemillion73
Lancelot
4,208
1,130
0
2,575
9,382
3,423
0
211
8,539
0
41,222
W
Kuzenbo
2,822
930
0
1,793
8,026
6,571
29
3,410
4,616
28,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,717
Gold Earned
37,409
300
Minions Killed
395
0
Camps Cleared
0
892,868
Distance Traveled
1,283,702
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,079
590
107
9
0
209,583
3
L
Cthulhu
5,196
433
29
2
0
172,278
2
W
Jing Wei
7,294
608
85
7
0
264,581
2
W
Serqet
8,220
685
86
7
0
306,893
0
L
Anubis
6,611
551
76
6
0
215,500
0
W
Kukulkan
7,625
635
92
8
0
232,311
0
L
Charybdis
3,774
315
0
0
0
0
0
W
King Arthur
8,127
677
90
8
0
240,933
2
L
Lancelot
6,057
505
88
7
0
295,507
0
W
Kuzenbo
6,143
512
42
4
0
238,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role