Player Matchup

Horus
Horus
Silver III
 
Horus
Silver III
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
DARKSTEELBATMAN
Neith
Silver I
Level 137
God Stats
1W - 3L
1,454 SR
Queue Stats
213W - 238L
1,298 MMR
Solo
Scylla
Scylla
Silver III
Omg_snOOpy_bOy
Scylla
Silver III
Level 123
God Stats
1W - 5L
1,090 SR
Queue Stats
19W - 32L
1,246 MMR
Solo
Bacchus
Bacchus
Gold V
Q506
Bacchus
Gold V
Level 109
God Stats
8W - 11L
1,549 SR
Queue Stats
96W - 108L
1,286 MMR
Solo
Pele
Pele
Bronze IV
Sajirae
Pele
Bronze IV
Level 67
God Stats
0W - 4L
1,543 SR
Queue Stats
0W - 5L
1,310 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 95
1,427 SR
1,328 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,514 SR
1,364 MMR
Hel
Hel
Silver I
 
Hel
Silver I
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Silver I
 
Sol
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold V
ReaperBellona
Achilles
Gold V
Level 49
God Stats
15W - 16L
1,546 SR
Queue Stats
56W - 67L
1,310 MMR
Party 2
Mercury
Mercury
Gold V
XxkaramGamerXx
Mercury
Gold V
Level 96
God Stats
5W - 5L
1,607 SR
Queue Stats
55W - 65L
1,339 MMR
Party 2
King Arthur
King Arthur
Gold IV
mcfemural
King Arthur
Gold IV
Level 148
God Stats
6W - 10L
1,415 SR
Queue Stats
193W - 203L
1,172 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
4 / 1 / 2
7,327
564
7,782
9,635
5,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 5 / 1
6,455
497
6,289
10,538
3,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 4 / 4
6,959
535
4,027
6,421
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Q506
Bacchus
11
0 / 1 / 2
6,612
509
2,969
7,898
6,941
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pele
Sajirae
Pele
12
2 / 4 / 3
6,631
510
4,503
9,277
3,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
AwilixPoseidonSusanoLoki

VS

Bans
Maman BrigitteArachneCu ChulainnSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
4 / 2 / 1
8,808
678
4,882
5,468
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sol
 
Sol
13
3 / 2 / 3
7,396
569
8,330
9,335
2,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
ReaperBellona
Achilles
12
7 / 1 / 2
6,919
532
7,906
8,669
5,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
1 / 1 / 4
6,064
466
3,504
6,891
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
mcfemural
King Arthur
10
0 / 4 / 2
6,161
474
3,540
10,089
6,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
10
Kills
15
15
Deaths
10
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
1
2
5
W
Hel
 
Hel
4
2
1
2.25
W
Sol
 
Sol
3
2
3
2.25
L
1
5
1
0.3
L
3
4
4
1.25
L
Bacchus
Q506
Bacchus
0
1
2
1
W
Achilles
ReaperBellona
Achilles
7
1
2
8
L
Pele
Sajirae
Pele
2
4
3
0.88
W
1
1
4
3
W
King Arthur
mcfemural
King Arthur
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,570
Damage
28,162
43,769
Taken
40,452
20,879
Mitigated
18,166
12,368
Healing
13,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,782
3,199
380
3,759
9,635
5,546
121
1,181
8,374
2,281
39,628
W
Hel
 
Hel
4,882
289
226
3,134
5,468
1,899
420
2,032
3,403
74,420
778
W
Sol
 
Sol
8,330
4,288
0
6,246
9,335
2,583
859
1,423
7,833
56,923
0
L
6,289
1,650
0
2,394
10,538
3,665
0
4,823
5,472
0
48,906
L
4,027
771
0
701
6,421
1,724
520
3,115
2,970
38,878
0
L
Bacchus
Q506
Bacchus
2,969
276
0
2,025
7,898
6,941
0
2,685
4,929
19,615
469
W
Achilles
ReaperBellona
Achilles
7,906
1,708
0
2,266
8,669
5,279
196
1,582
7,045
0
29,479
L
Pele
Sajirae
Pele
4,503
894
0
3,109
9,277
3,003
171
1,439
7,557
0
39,363
W
3,504
1,521
0
883
6,891
2,257
0
799
5,901
0
25,137
W
King Arthur
mcfemural
King Arthur
3,540
459
0
910
10,089
6,148
0
2,053
7,749
675
33,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,984
Gold Earned
35,348
324
Minions Killed
400
0
Camps Cleared
0
1,274,607
Distance Traveled
1,303,599
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,327
564
71
5
0
239,521
0
W
Hel
8,808
678
159
12
0
266,893
3
W
Sol
7,396
569
97
7
0
225,785
1
L
Neith
6,455
497
85
7
0
224,733
0
L
Scylla
6,959
535
70
5
0
231,184
0
L
Bacchus
6,612
509
35
3
0
268,052
1
W
Achilles
6,919
532
40
3
0
291,447
5
L
Pele
6,631
510
63
5
0
311,117
2
W
Mercury
6,064
466
43
3
0
278,504
0
W
King Arthur
6,161
474
61
5
0
240,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role