Player Matchup

Ah Puch
Ah Puch
BelminG5011
Ah Puch
Level 79
God Stats
5W - 2L
1,982 SR
Queue Stats
239W - 251L
1,532 Elo+
Solo
Cupid
Cupid
Terminateur
Cupid
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,463 Elo+
Solo
Sun Wukong
Sun Wukong
sebacuest
Sun Wukong
Level 89
God Stats
32W - 53L
1,428 SR
Queue Stats
825W - 843L
1,526 Elo+
Solo
Team Averages
Level 74
1,637 SR
1,507 Elo+

VS

Team Averages
Level 123
1,534 SR
1,525 Elo+
Merlin
Merlin
Chronoprd
Merlin
Level 103
God Stats
9W - 25L
1,404 SR
Queue Stats
658W - 670L
1,488 Elo+
Solo
Zhong Kui
Zhong Kui
MONKEY-D-MATTHI
Zhong Kui
Level 139
God Stats
1W - 2L
1,540 SR
Queue Stats
125W - 116L
1,543 Elo+
Party 1
Rama
Rama
zAnonymer_Tomen
Rama
Level 126
God Stats
3W - 2L
1,658 SR
Queue Stats
114W - 109L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BelminG5011
Ah Puch
16
3 / 0 / 8
9,672
879
10,513
2,827
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 7
8,612
783
6,099
8,292
2,101
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
sebacuest
Sun Wukong
15
5 / 1 / 4
9,876
898
9,287
10,718
10,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chronoprd
Merlin
12
1 / 5 / 1
7,941
722
8,261
9,092
2,920
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
MONKEY-D-MATTHI
Zhong Kui
13
1 / 5 / 1
8,003
728
6,667
11,673
6,257
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

16
0 / 1 / 0
8,775
798
2,870
8,807
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
11
Kills
2
2
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BelminG5011
Ah Puch
3
0
8
7
L
Merlin
Chronoprd
Merlin
1
5
1
0.3
L
Zhong Kui
MONKEY-D-MATTHI
Zhong Kui
1
5
1
0.3
W
3
1
7
6.5
W
Sun Wukong
sebacuest
Sun Wukong
5
1
4
7
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,899
Damage
17,798
21,837
Taken
29,572
12,907
Mitigated
12,188
5,075
Healing
6,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BelminG5011
Ah Puch
10,513
502
0
243
2,827
771
582
1,863
964
34,325
0
L
Merlin
Chronoprd
Merlin
8,261
113
0
1,125
9,092
2,920
0
1,602
7,175
27,500
688
L
Zhong Kui
MONKEY-D-MATTHI
Zhong Kui
6,667
1,887
0
3,485
11,673
6,257
0
4,266
6,961
20,983
4,117
W
6,099
3,924
218
1,793
8,292
2,101
497
6,039
2,217
0
20,246
W
Sun Wukong
sebacuest
Sun Wukong
9,287
1,385
0
2,821
10,718
10,035
0
6,211
4,507
0
28,833
L
2,870
2,497
0
2,233
8,807
3,011
0
3,689
4,808
0
33,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,160
Gold Earned
24,719
142
Minions Killed
170
0
Camps Cleared
0
636,859
Distance Traveled
532,032
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,672
879
64
6
0
202,944
0
L
Merlin
7,941
722
45
4
0
159,569
0
L
Zhong Kui
8,003
728
48
4
0
173,440
0
W
Cupid
8,612
783
35
3
0
210,074
0
W
Sun Wukong
9,876
898
43
4
0
223,841
3
L
Rama
8,775
798
77
7
0
199,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role