Player Matchup

Ao Kuang
Ao Kuang
Bronze III
Bichmout
Ao Kuang
Bronze III
Level 126
God Stats
0W - 2L
1,441 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Skadi
Skadi
Silver I
EroxMD
Skadi
Silver I
Level 147
God Stats
2W - 3L
1,598 SR
Queue Stats
49W - 38L
1,554 MMR
Solo
Agni
Agni
Gold II
FTWMessI
Agni
Gold II
Level 156
God Stats
16W - 21L
1,478 SR
Queue Stats
514W - 526L
1,531 MMR
Solo
Geb
Geb
Gold II
itamarhamazrim
Geb
Gold II
Level 156
God Stats
39W - 18L
1,768 SR
Queue Stats
373W - 369L
1,464 MMR
Solo
Thor
Thor
Silver II
liviut_pop
Thor
Silver II
Level 124
God Stats
5W - 4L
1,500 SR
Queue Stats
192W - 186L
1,507 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 142
1,557 SR
1,511 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 174
1,572 SR
1,511 MMR
Fafnir
Fafnir
Gold IV
 
Fafnir
Gold IV
Level 259
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold I
Larryfaat
Tiamat
Gold I
Level 158
God Stats
20W - 14L
1,594 SR
Queue Stats
118W - 106L
1,645 MMR
Party 1
Nemesis
Nemesis
Gold III
Rasmus117
Nemesis
Gold III
Level 153
God Stats
2W - 0L
1,691 SR
Queue Stats
64W - 61L
1,443 MMR
Solo
Anhur
Anhur
Gold IV
Zeusolio
Anhur
Gold IV
Level 145
God Stats
16W - 14L
1,576 SR
Queue Stats
226W - 225L
1,414 MMR
Party 1
Amaterasu
Amaterasu
Silver I
ivilevel
Amaterasu
Silver I
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bichmout
Ao Kuang
7
1 / 3 / 0
4,439
634
3,393
6,808
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Skadi
EroxMD
Skadi
8
0 / 1 / 0
4,287
612
3,526
3,729
716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
8
2 / 1 / 0
4,655
665
2,681
2,517
562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 0
4,425
632
3,116
5,308
2,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 3 / 1
4,186
598
1,460
5,632
1,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
SusanoSurtrKumbhakarnaKing ArthurBakasura

VS

Bans
ThanatosKaliCthulhuLokiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
1 / 0 / 3
5,114
731
2,691
5,343
4,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Larryfaat
Tiamat
9
1 / 1 / 2
4,577
654
2,156
3,422
1,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Rasmus117
Nemesis
8
2 / 0 / 1
4,763
680
1,946
5,006
1,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Zeusolio
Anhur
8
2 / 1 / 1
4,597
657
3,294
5,793
1,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
ivilevel
Amaterasu
10
2 / 1 / 1
5,197
742
3,326
4,878
2,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
8
8
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
3
2.5
L
Ao Kuang
Bichmout
Ao Kuang
1
3
0
0.33
L
Skadi
EroxMD
Skadi
0
1
0
0
L
Agni
2
1
0
2
W
Tiamat
Larryfaat
Tiamat
1
1
2
2
W
Nemesis
Rasmus117
Nemesis
2
0
1
2.5
W
Anhur
Zeusolio
Anhur
2
1
1
2.5
L
0
0
0
0
W
Amaterasu
ivilevel
Amaterasu
2
1
1
2.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,176
Damage
13,413
23,994
Taken
24,442
6,706
Mitigated
11,876
7,208
Healing
9,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,691
616
0
2,577
5,343
4,314
0
1,966
3,305
10,778
0
L
Ao Kuang
Bichmout
Ao Kuang
3,393
691
0
3,373
6,808
1,595
0
0
6,488
24,519
952
L
Skadi
EroxMD
Skadi
3,526
1,039
0
750
3,729
716
0
1,101
2,628
0
34,463
L
Agni
2,681
47
0
1,000
2,517
562
0
831
1,532
20,595
0
W
Tiamat
Larryfaat
Tiamat
2,156
191
0
1,203
3,422
1,287
0
847
2,502
25,673
0
W
Nemesis
Rasmus117
Nemesis
1,946
728
0
505
5,006
1,591
0
1,037
3,913
0
31,391
W
Anhur
Zeusolio
Anhur
3,294
1,439
0
2,319
5,793
1,714
0
1,947
3,774
0
24,403
L
3,116
156
0
1,655
5,308
2,175
0
1,657
3,615
12,403
1,655
W
Amaterasu
ivilevel
Amaterasu
3,326
888
0
2,418
4,878
2,970
0
2,720
2,158
0
24,889
L
1,460
636
0
430
5,632
1,658
0
936
4,564
0
23,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,992
Gold Earned
24,248
222
Minions Killed
238
0
Camps Cleared
0
766,021
Distance Traveled
793,205
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,114
731
12
2
0
156,052
0
L
Ao Kuang
4,439
634
35
5
0
123,003
0
L
Skadi
4,287
612
60
9
0
150,728
0
L
Agni
4,655
665
53
8
0
160,146
2
W
Tiamat
4,577
654
58
8
0
140,361
0
W
Nemesis
4,763
680
59
8
0
196,537
0
W
Anhur
4,597
657
55
8
0
131,365
0
L
Geb
4,425
632
26
4
0
169,653
1
W
Amaterasu
5,197
742
54
8
0
168,890
1
L
Thor
4,186
598
48
7
0
162,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role