Player Matchup

Cthulhu
Cthulhu
Fin3 Aim
Cthulhu
Level 142
God Stats
4W - 3L
1,598 SR
Queue Stats
74W - 72L
1,568 Elo+
Party 1
Hercules
Hercules
Finecky
Hercules
Level 206
God Stats
93W - 132L
1,446 SR
Queue Stats
297W - 363L
1,464 Elo+
Party 1
Discordia
Discordia
SlimedOutRio
Discordia
Level 80
God Stats
39W - 37L
1,551 SR
Queue Stats
240W - 255L
1,490 Elo+
Party 1
Team Averages
Level 143
1,532 SR
1,508 Elo+

VS

Team Averages
Level 77
1,405 SR
1,515 Elo+
Hachiman
Hachiman
Burg11
Hachiman
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 32L
1,490 Elo+
Solo
Hades
Hades
Nacx96
Hades
Level 109
God Stats
4W - 5L
1,511 SR
Queue Stats
565W - 577L
1,612 Elo+
Solo
Jormungandr
Jormungandr
Starshine25
Jormungandr
Level 47
God Stats
0W - 1L
1,205 SR
Queue Stats
6W - 9L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fin3 Aim
Cthulhu
17
4 / 1 / 6
11,591
828
10,899
15,377
13,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hercules
Finecky
Hercules
17
5 / 4 / 8
11,440
817
9,941
22,292
24,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Discordia
SlimedOutRio
Discordia
19
6 / 1 / 9
12,460
890
18,840
7,124
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Burg11
Hachiman
16
3 / 5 / 1
10,688
763
10,981
11,979
3,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
Nacx96
Hades
16
2 / 7 / 2
10,100
721
6,224
15,717
7,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Starshine25
Jormungandr
15
1 / 3 / 3
9,909
708
10,859
17,587
19,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
15
Kills
6
6
Deaths
15
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Burg11
Hachiman
3
5
1
0.7
W
Cthulhu
Fin3 Aim
Cthulhu
4
1
6
7
W
Hercules
Finecky
Hercules
5
4
8
2.25
L
Hades
Nacx96
Hades
2
7
2
0.43
W
Discordia
SlimedOutRio
Discordia
6
1
9
10.5
L
Jormungandr
Starshine25
Jormungandr
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,680
Damage
28,064
44,793
Taken
45,283
40,970
Mitigated
30,136
7,434
Healing
6,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Burg11
Hachiman
10,981
8,155
0
2,834
11,979
3,873
0
7,669
4,101
0
30,197
W
Cthulhu
Fin3 Aim
Cthulhu
10,899
1,114
168
2,714
15,377
13,505
376
3,861
10,821
45,019
0
W
Hercules
Finecky
Hercules
9,941
2,112
0
4,552
22,292
24,568
409
7,385
13,987
1,394
12,034
L
Hades
Nacx96
Hades
6,224
644
134
2,711
15,717
7,198
0
10,096
4,970
29,517
732
W
Discordia
SlimedOutRio
Discordia
18,840
192
0
0
7,124
2,897
0
3,702
3,044
49,581
1,777
L
Jormungandr
Starshine25
Jormungandr
10,859
1,136
0
797
17,587
19,065
0
11,863
5,038
32,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,491
Gold Earned
30,697
149
Minions Killed
126
0
Camps Cleared
0
793,764
Distance Traveled
723,213
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,688
763
40
3
0
225,685
0
W
Cthulhu
11,591
828
62
4
0
284,606
0
W
Hercules
11,440
817
9
1
0
225,239
2
L
Hades
10,100
721
50
4
0
234,468
0
W
Discordia
12,460
890
78
6
0
283,919
0
L
Jormungandr
9,909
708
36
3
0
263,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role