Player Matchup

Cerberus
Cerberus
CrazedCanadian22
Cerberus
Level 157
God Stats
49W - 36L
1,570 SR
Queue Stats
157W - 152L
1,483 Elo+
Party 3
Artemis
Artemis
RedLantern32
Artemis
Level 150
God Stats
4W - 3L
1,628 SR
Queue Stats
171W - 177L
1,506 Elo+
Party 3
Tiamat
Tiamat
T1Jon49er
Tiamat
Level 105
God Stats
3W - 6L
1,457 SR
Queue Stats
39W - 39L
1,506 Elo+
Party 1
Zeus
Zeus
T1Kenpachi
Zeus
Level 127
God Stats
1W - 3L
1,443 SR
Queue Stats
53W - 52L
1,503 Elo+
Party 1
Fenrir
Fenrir
T1Yonko
Fenrir
Level 83
God Stats
8W - 6L
1,486 SR
Queue Stats
31W - 27L
1,494 Elo+
Party 1
Team Averages
Level 124
1,517 SR
1,499 Elo+

VS

Team Averages
Level 130
1,535 SR
1,460 Elo+
Thor
Thor
GuanYinDaShi
Thor
Level 189
God Stats
14W - 6L
1,663 SR
Queue Stats
263W - 256L
1,524 Elo+
Solo
Janus
Janus
Jbnlkan
Janus
Level 145
God Stats
7W - 5L
1,549 SR
Queue Stats
140W - 149L
1,458 Elo+
Solo
Zhong Kui
Zhong Kui
MarkLost
Zhong Kui
Level 129
God Stats
67W - 71L
1,463 SR
Queue Stats
177W - 194L
1,429 Elo+
Solo
Cupid
Cupid
TakariKopa
Cupid
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 10L
1,439 Elo+
Party 2
Atlas
Atlas
XplosiveGnome
Atlas
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 8
6,963
464
5,838
16,611
12,033
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
RedLantern32
Artemis
14
5 / 3 / 2
8,401
560
10,147
9,532
3,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
T1Jon49er
Tiamat
13
0 / 3 / 2
7,256
484
4,035
10,934
6,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

13
2 / 4 / 1
8,181
545
4,239
8,298
2,221
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
T1Yonko
Fenrir
13
5 / 4 / 4
7,841
523
6,209
12,629
4,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 2 / 3
9,965
664
13,434
11,305
4,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Jbnlkan
Janus
16
1 / 2 / 4
9,250
617
5,594
5,665
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
MarkLost
Zhong Kui
15
3 / 1 / 1
9,777
652
10,615
9,502
6,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cupid
14
3 / 4 / 5
8,637
576
6,726
8,579
2,439
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 4 / 8
7,497
500
5,434
13,911
9,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
13
Kills
19
19
Deaths
13
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
5
8
1
W
12
2
3
6.75
W
Janus
Jbnlkan
Janus
1
2
4
1.5
W
Zhong Kui
MarkLost
Zhong Kui
3
1
1
3.5
L
Artemis
RedLantern32
Artemis
5
3
2
2
L
Tiamat
T1Jon49er
Tiamat
0
3
2
0.33
L
2
4
1
0.63
L
Fenrir
T1Yonko
Fenrir
5
4
4
1.75
W
Cupid
3
4
5
1.38
W
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,468
Damage
41,803
58,004
Taken
48,962
28,336
Mitigated
24,879
16,583
Healing
12,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,838
659
507
4,845
16,611
12,033
85
6,492
9,797
26,823
480
W
13,434
4,359
0
476
11,305
4,612
240
1,406
9,899
0
75,668
W
Janus
Jbnlkan
Janus
5,594
384
0
738
5,665
1,926
404
2,312
3,353
74,086
672
W
Zhong Kui
MarkLost
Zhong Kui
10,615
750
0
5,247
9,502
6,712
0
5,001
4,501
65,304
3,161
L
Artemis
RedLantern32
Artemis
10,147
3,435
0
2,409
9,532
3,037
1,052
1,340
8,128
0
68,062
L
Tiamat
T1Jon49er
Tiamat
4,035
540
0
2,040
10,934
6,537
0
5,576
4,897
49,156
0
L
4,239
887
240
1,972
8,298
2,221
0
2,385
5,765
54,039
1,180
L
Fenrir
T1Yonko
Fenrir
6,209
1,972
0
4,570
12,629
4,508
0
4,329
8,130
0
44,215
W
Cupid
6,726
3,440
388
2,740
8,579
2,439
874
1,157
7,422
0
50,424
W
5,434
2,300
0
3,007
13,911
9,190
163
3,816
10,095
23,079
999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,642
Gold Earned
45,126
423
Minions Killed
526
0
Camps Cleared
0
1,397,180
Distance Traveled
1,468,907
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,963
464
55
4
0
287,783
2
W
Thor
9,965
664
99
7
0
310,937
0
W
Janus
9,250
617
141
9
0
329,464
0
W
Zhong Kui
9,777
652
148
10
0
265,672
2
L
Artemis
8,401
560
117
8
0
259,634
0
L
Tiamat
7,256
484
85
6
0
277,396
6
L
Zeus
8,181
545
94
6
0
253,783
3
L
Fenrir
7,841
523
72
5
0
318,584
1
W
Cupid
8,637
576
102
7
0
284,505
0
W
Atlas
7,497
500
36
2
0
278,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role