Player Matchup

Hades
Hades
 
Hades
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BuLaCiOs
Cerberus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 120L
1,546 Elo+
Solo
Yemoja
Yemoja
NoodlesAndSoup
Yemoja
Level 104
God Stats
3W - 4L
1,470 SR
Queue Stats
335W - 346L
1,471 Elo+
Solo
Nike
Nike
SweetThooth
Nike
Level 157
God Stats
1W - 9L
1,171 SR
Queue Stats
233W - 232L
1,595 Elo+
Solo
Ullr
Ullr
XplodingPeanut
Ullr
Level 154
God Stats
0W - 2L
1,285 SR
Queue Stats
519W - 561L
1,521 Elo+
Solo
Team Averages
Level 131
1,385 SR
1,527 Elo+

VS

Team Averages
Level 149
1,533 SR
1,534 Elo+
Aphrodite
Aphrodite
Dartimus
Aphrodite
Level 199
God Stats
1W - 1L
1,174 SR
Queue Stats
182W - 153L
1,546 Elo+
Solo
Cu Chulainn
Cu Chulainn
ForbbidenSinsIX
Cu Chulainn
Level 142
God Stats
3W - 1L
1,695 SR
Queue Stats
100W - 100L
1,468 Elo+
Solo
Atlas
Atlas
REDBERRY JEWSx
Atlas
Level 85
God Stats
2W - 1L
1,591 SR
Queue Stats
87W - 91L
1,457 Elo+
Solo
Artemis
Artemis
modestCAMAZOTZ
Artemis
Level 177
God Stats
17W - 3L
1,711 SR
Queue Stats
325W - 284L
1,607 Elo+
Solo
He Bo
He Bo
干爹的诱惑
He Bo
Level 141
God Stats
6W - 8L
1,495 SR
Queue Stats
248W - 236L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
1 / 2 / 5
7,627
693
8,567
14,045
14,487
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
BuLaCiOs
Cerberus
15
2 / 5 / 5
8,037
731
6,883
17,387
14,875
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 3 / 5
6,897
627
2,891
12,720
11,276
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
4 / 4 / 5
8,260
751
11,608
16,715
11,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 5 / 5
7,963
724
11,419
10,595
4,823
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dartimus
Aphrodite
16
6 / 1 / 8
9,764
888
12,267
9,390
5,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cu Chulainn
ForbbidenSinsIX
Cu Chulainn
16
6 / 2 / 11
9,815
892
14,457
18,774
20,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

16
2 / 4 / 15
9,060
824
9,839
14,358
12,623
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 14
9,360
851
16,315
8,479
3,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
3 / 2 / 12
9,153
832
10,344
7,839
2,395
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
79
9
Kills
19
19
Deaths
11
25
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
2
5
1.75
L
Cerberus
BuLaCiOs
Cerberus
2
5
5
0.9
W
Aphrodite
Dartimus
Aphrodite
6
1
8
10
W
Cu Chulainn
ForbbidenSinsIX
Cu Chulainn
6
2
11
5.75
L
0
3
5
0.83
W
2
4
15
2.38
L
4
4
5
1.63
L
2
5
5
0.9
W
2
2
14
4.5
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,368
Damage
63,222
71,462
Taken
58,840
56,617
Mitigated
44,218
29,709
Healing
28,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
8,567
1,157
3,618
5,161
14,045
14,487
0
5,865
8,180
23,559
0
L
Cerberus
BuLaCiOs
Cerberus
6,883
21
901
3,777
17,387
14,875
0
7,334
10,053
14,538
0
W
Aphrodite
Dartimus
Aphrodite
12,267
1,985
13,096
7,261
9,390
5,289
1,265
3,447
5,943
24,724
466
W
Cu Chulainn
ForbbidenSinsIX
Cu Chulainn
14,457
3,976
1,701
3,351
18,774
20,752
1,274
4,275
14,499
0
33,411
L
2,891
1,263
7,486
3,735
12,720
11,276
0
5,913
6,807
5,749
0
W
9,839
3,012
403
1,247
14,358
12,623
0
4,460
9,726
20,051
1,296
L
11,608
384
359
3,356
16,715
11,156
0
7,653
9,062
0
23,357
L
11,419
3,703
0
1,316
10,595
4,823
0
3,991
6,604
0
27,170
W
16,315
4,075
0
0
8,479
3,159
2,733
2,671
5,808
0
31,006
W
10,344
158
888
615
7,839
2,395
1,741
3,488
4,351
18,172
939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,784
Gold Earned
47,152
114
Minions Killed
124
0
Camps Cleared
0
979,527
Distance Traveled
1,150,986
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,627
693
38
3
0
212,455
0
L
Cerberus
8,037
731
29
3
0
207,805
0
W
Aphrodite
9,764
888
29
3
0
226,382
0
W
Cu Chulainn
9,815
892
29
3
0
241,301
0
L
Yemoja
6,897
627
4
0
0
183,827
0
W
Atlas
9,060
824
12
1
0
205,695
0
L
Nike
8,260
751
22
2
0
177,530
0
L
Ullr
7,963
724
21
2
0
197,910
0
W
Artemis
9,360
851
34
3
0
229,751
0
W
He Bo
9,153
832
20
2
0
247,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role