Player Matchup

Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold II
 
Tyr
Gold II
Level 259
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold IV
ILUC4SI
Cupid
Gold IV
Level 156
God Stats
1W - 1L
1,135 SR
Queue Stats
26W - 26L
1,504 MMR
Solo
Bake Kujira
Bake Kujira
Silver I
ZackMiers
Bake Kujira
Silver I
Level 147
God Stats
6W - 4L
1,667 SR
Queue Stats
12W - 15L
1,638 MMR
Solo
Yu Huang
Yu Huang
Diamond III
mhamide
Yu Huang
Diamond III
Level 149
God Stats
3W - 4L
1,500 SR
Queue Stats
170W - 163L
2,251 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 164
1,460 SR
1,678 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,549 SR
1,728 MMR
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold V
 
Shiva
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum V
 
Thor
Platinum V
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
Jhere21F
Ymir
Gold III
Level 158
God Stats
5W - 5L
1,595 SR
Queue Stats
388W - 402L
1,465 MMR
Solo
Scylla
Scylla
Masters
JhonFINALBOSS
Scylla
Masters
Level 157
God Stats
11W - 8L
1,651 SR
Queue Stats
188W - 158L
2,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 1 / 3
4,495
749
1,928
5,675
2,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tyr
 
Tyr
7
2 / 0 / 4
4,135
689
2,126
3,582
1,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
ILUC4SI
Cupid
8
2 / 0 / 0
4,768
795
2,119
1,408
355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bake Kujira
ZackMiers
Bake Kujira
8
2 / 0 / 0
4,741
790
2,024
3,729
1,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yu Huang
mhamide
Yu Huang
8
3 / 1 / 2
4,789
798
4,233
1,960
536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
HachimanSusanoThothCthulhu

VS

Bans
CerberusAthenaKhepriNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
0 / 0 / 1
3,747
625
1,494
2,293
543
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shiva
 
Shiva
5
0 / 3 / 1
3,542
590
2,441
4,515
1,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
 
Thor
6
0 / 3 / 0
3,490
582
715
5,484
1,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
6
2 / 3 / 0
3,928
655
682
4,942
2,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 1 / 1
3,799
633
1,944
2,910
501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
10
Kills
2
2
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
3
2.5
W
Tyr
 
Tyr
2
0
4
4
L
Anhur
 
Anhur
0
0
1
0.5
L
Shiva
 
Shiva
0
3
1
0.17
L
Thor
 
Thor
0
3
0
0
W
Cupid
ILUC4SI
Cupid
2
0
0
2
L
Ymir
2
3
0
0.67
L
0
1
1
0.5
W
Bake Kujira
ZackMiers
Bake Kujira
2
0
0
2
W
Yu Huang
mhamide
Yu Huang
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,430
Damage
7,276
16,354
Taken
20,144
6,509
Mitigated
6,416
7,582
Healing
3,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,928
221
0
2,742
5,675
2,552
39
817
4,858
11,790
960
W
Tyr
 
Tyr
2,126
150
0
1,654
3,582
1,139
0
1,094
2,488
0
14,128
L
Anhur
 
Anhur
1,494
1,284
0
1,222
2,293
543
0
709
1,584
0
19,740
L
Shiva
 
Shiva
2,441
532
0
728
4,515
1,200
0
2,108
2,369
0
15,034
L
Thor
 
Thor
715
175
0
720
5,484
1,516
0
1,507
3,777
0
18,943
W
Cupid
ILUC4SI
Cupid
2,119
1,700
315
953
1,408
355
0
190
1,218
0
30,426
L
Ymir
682
140
0
556
4,942
2,656
0
2,104
2,706
8,415
0
L
1,944
451
0
750
2,910
501
0
907
1,925
19,298
0
W
Bake Kujira
ZackMiers
Bake Kujira
2,024
921
0
1,750
3,729
1,927
0
0
3,729
24,856
1,674
W
Yu Huang
mhamide
Yu Huang
4,233
369
0
168
1,960
536
0
525
1,435
24,421
711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,928
Gold Earned
18,506
213
Minions Killed
162
0
Camps Cleared
0
646,717
Distance Traveled
586,898
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,495
749
11
2
0
126,750
2
W
Tyr
4,135
689
33
6
0
157,188
0
L
Anhur
3,747
625
43
7
0
121,799
0
L
Shiva
3,542
590
27
5
0
98,145
1
L
Thor
3,490
582
39
7
0
127,960
0
W
Cupid
4,768
795
62
10
0
119,529
0
L
Ymir
3,928
655
7
1
0
110,031
1
L
Scylla
3,799
633
46
8
0
128,963
0
W
Bake Kujira
4,741
790
52
9
0
115,974
3
W
Yu Huang
4,789
798
55
9
0
127,276
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role