Player Matchup

Sol
Sol
K_L_Z_64
Sol
Level 145
God Stats
193W - 194L
1,596 SR
Queue Stats
353W - 433L
1,515 Elo+
Party 2
Kali
Kali
ipac-_man
Kali
Level 101
God Stats
1W - 2L
1,781 SR
Queue Stats
258W - 339L
1,457 Elo+
Party 2
Hun Batz
Hun Batz
juanfr1
Hun Batz
Level 186
God Stats
1W - 1L
1,500 SR
Queue Stats
440W - 449L
1,544 Elo+
Solo
Raijin
Raijin
llG0Dll
Raijin
Level 64
God Stats
10W - 16L
1,473 SR
Queue Stats
167W - 178L
1,509 Elo+
Solo
Janus
Janus
sithlord245
Janus
Level 158
God Stats
20W - 30L
1,544 SR
Queue Stats
514W - 500L
1,493 Elo+
Solo
Team Averages
Level 131
1,579 SR
1,504 Elo+

VS

Team Averages
Level 144
1,566 SR
1,525 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DEOBET
Nemesis
Level 117
God Stats
1W - 2L
1,266 SR
Queue Stats
107W - 98L
1,547 Elo+
Solo
Vulcan
Vulcan
GIGI FR
Vulcan
Level 219
God Stats
82W - 53L
1,544 SR
Queue Stats
675W - 686L
1,501 Elo+
Solo
Geb
Geb
NU8I5
Geb
Level 137
God Stats
2W - 2L
1,879 SR
Queue Stats
70W - 57L
1,519 Elo+
Party 1
Charybdis
Charybdis
Plisek
Charybdis
Level 103
God Stats
1W - 0L
1,642 SR
Queue Stats
42W - 29L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 5 / 1
5,789
643
8,198
8,657
2,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kali
6
1 / 4 / 3
4,570
508
4,096
7,693
2,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
juanfr1
Hun Batz
8
1 / 2 / 0
4,430
492
1,693
6,764
2,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
llG0Dll
Raijin
2
0 / 1 / 0
3,417
380
170
1,031
147
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 0 / 0
5,257
584
1,704
2,502
627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
3 / 1 / 1
5,959
662
2,808
5,142
2,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
DEOBET
Nemesis
9
3 / 0 / 3
5,493
610
5,385
5,635
1,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
GIGI FR
Vulcan
10
0 / 0 / 0
5,210
579
1,947
2,632
699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Geb
NU8I5
Geb
8
3 / 1 / 5
4,918
546
4,755
6,181
4,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Plisek
Charybdis
9
3 / 5 / 2
5,042
560
4,070
7,721
2,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
7
Kills
12
12
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
1
1
3.5
W
Nemesis
DEOBET
Nemesis
3
0
3
4.5
W
Vulcan
GIGI FR
Vulcan
0
0
0
0
L
5
5
1
1.1
W
Geb
NU8I5
Geb
3
1
5
5.5
W
Charybdis
Plisek
Charybdis
3
5
2
0.8
L
Kali
1
4
3
0.63
L
Hun Batz
juanfr1
Hun Batz
1
2
0
0.5
L
Raijin
llG0Dll
Raijin
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,861
Damage
18,965
26,647
Taken
27,311
7,896
Mitigated
11,094
7,380
Healing
6,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,808
776
0
1,556
5,142
2,099
0
1,168
3,974
0
37,079
W
Nemesis
DEOBET
Nemesis
5,385
3,318
0
519
5,635
1,734
0
1,302
4,253
0
31,663
W
Vulcan
GIGI FR
Vulcan
1,947
53
0
1,009
2,632
699
0
982
1,468
30,046
772
L
8,198
3,463
0
3,109
8,657
2,311
0
2,100
6,304
30,191
5,266
W
Geb
NU8I5
Geb
4,755
185
0
986
6,181
4,292
0
3,379
2,802
15,363
930
W
Charybdis
Plisek
Charybdis
4,070
2,026
0
2,313
7,721
2,270
0
2,350
5,371
0
24,992
L
Kali
4,096
1,759
0
1,290
7,693
2,618
0
1,638
5,856
0
7,845
L
Hun Batz
juanfr1
Hun Batz
1,693
491
0
1,835
6,764
2,193
0
681
5,982
0
26,564
L
Raijin
llG0Dll
Raijin
170
0
0
368
1,031
147
0
0
1,031
3,374
0
L
1,704
97
0
778
2,502
627
0
1,362
940
38,132
741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,463
Gold Earned
26,622
191
Minions Killed
257
0
Camps Cleared
0
785,379
Distance Traveled
933,338
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,959
662
69
8
0
170,638
0
W
Nemesis
5,493
610
57
6
0
206,210
0
W
Vulcan
5,210
579
65
7
0
182,475
3
L
Sol
5,789
643
49
5
0
178,440
0
W
Geb
4,918
546
21
2
0
209,640
0
W
Charybdis
5,042
560
45
5
0
164,375
0
L
Kali
4,570
508
11
1
0
181,533
2
L
Hun Batz
4,430
492
46
5
0
200,586
0
L
Raijin
3,417
380
11
1
0
22,859
0
L
Janus
5,257
584
74
8
0
201,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role