Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Leves MLG
Loki
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,462 Elo+
Party 1
Chaac
Chaac
ODYSSSEOS
Chaac
Level 149
God Stats
6W - 10L
1,316 SR
Queue Stats
345W - 360L
1,520 Elo+
Solo
Aphrodite
Aphrodite
Pridbor
Aphrodite
Level 129
God Stats
3W - 0L
1,916 SR
Queue Stats
134W - 27L
1,830 Elo+
Party 2
Khepri
Khepri
l-Cage-I
Khepri
Level 156
God Stats
5W - 1L
1,723 SR
Queue Stats
202W - 62L
1,675 Elo+
Party 2
Team Averages
Level 136
1,591 SR
1,597 Elo+

VS

Team Averages
Level 131
1,421 SR
1,515 Elo+
Nemesis
Nemesis
 
Nemesis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Maaloxan
Anubis
Level 104
God Stats
0W - 2L
1,287 SR
Queue Stats
206W - 178L
1,595 Elo+
Solo
Cerberus
Cerberus
Swexiz
Cerberus
Level 127
God Stats
0W - 4L
1,102 SR
Queue Stats
274W - 299L
1,487 Elo+
Solo
Yemoja
Yemoja
XxBDAVIDxX
Yemoja
Level 194
God Stats
1W - 1L
1,715 SR
Queue Stats
174W - 186L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
1 / 1 / 9
8,508
851
7,219
7,242
6,453
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Loki
13
5 / 4 / 2
8,511
851
4,690
6,709
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
ODYSSSEOS
Chaac
16
3 / 1 / 7
9,011
901
12,771
12,031
12,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Pridbor
Aphrodite
16
4 / 1 / 7
9,022
902
8,611
9,287
4,973
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Khepri
l-Cage-I
Khepri
14
1 / 1 / 10
9,052
905
4,036
8,554
8,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 3 / 1
7,273
727
7,748
11,571
9,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
 
Cernunnos
12
0 / 4 / 4
7,017
702
8,515
7,809
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
Maaloxan
Anubis
16
5 / 4 / 2
8,708
871
9,518
9,157
5,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Swexiz
Cerberus
1
0 / 0 / 0
2,516
252
0
0
0
Yemoja
XxBDAVIDxX
Yemoja
15
1 / 3 / 5
8,114
811
5,174
10,570
10,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
14
Kills
8
8
Deaths
14
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
9
5.5
L
Nemesis
 
Nemesis
2
3
1
0.83
L
Cernunnos
 
Cernunnos
0
4
4
0.5
W
Loki
5
4
2
1.5
L
Anubis
Maaloxan
Anubis
5
4
2
1.5
W
Chaac
ODYSSSEOS
Chaac
3
1
7
6.5
W
Aphrodite
Pridbor
Aphrodite
4
1
7
7.5
L
Cerberus
Swexiz
Cerberus
0
0
0
0
L
Yemoja
XxBDAVIDxX
Yemoja
1
3
5
1.17
W
Khepri
l-Cage-I
Khepri
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,327
Damage
30,955
43,823
Taken
39,107
34,935
Mitigated
28,234
18,972
Healing
14,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,219
926
388
1,703
7,242
6,453
875
1,642
5,477
19,935
1,218
L
Nemesis
 
Nemesis
7,748
3,356
627
3,582
11,571
9,071
0
6,283
4,957
0
10,154
L
Cernunnos
 
Cernunnos
8,515
2,635
242
772
7,809
2,982
0
3,392
4,295
0
22,588
W
Loki
4,690
589
526
495
6,709
1,964
0
3,086
3,623
0
10,677
L
Anubis
Maaloxan
Anubis
9,518
561
0
2,217
9,157
5,907
0
2,562
6,511
23,017
754
W
Chaac
ODYSSSEOS
Chaac
12,771
656
1,392
2,994
12,031
12,799
62
4,332
7,497
0
29,971
W
Aphrodite
Pridbor
Aphrodite
8,611
1,577
5,012
5,291
9,287
4,973
390
1,626
7,353
17,375
1,428
L
Cerberus
Swexiz
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Yemoja
XxBDAVIDxX
Yemoja
5,174
928
4,851
1,946
10,570
10,274
0
5,858
4,549
15,986
0
W
Khepri
l-Cage-I
Khepri
4,036
353
383
788
8,554
8,746
141
3,628
4,926
8,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,104
Gold Earned
33,628
128
Minions Killed
99
0
Camps Cleared
0
1,059,477
Distance Traveled
633,498
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,508
851
52
5
0
219,085
0
L
Nemesis
7,273
727
12
1
0
163,262
0
L
Cernunnos
7,017
702
23
2
0
161,654
0
W
Loki
8,511
851
10
1
0
172,312
0
L
Anubis
8,708
871
42
4
0
154,817
0
W
Chaac
9,011
901
26
3
0
237,211
0
W
Aphrodite
9,022
902
26
3
0
215,989
0
L
Cerberus
2,516
252
0
0
0
0
0
L
Yemoja
8,114
811
22
2
0
153,765
0
W
Khepri
9,052
905
14
1
0
214,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role