Player Matchup

Bellona
Bellona
Blazelow
Bellona
Level 125
God Stats
3W - 5L
1,563 SR
Queue Stats
178W - 190L
1,548 Elo+
Solo
Sol
Sol
Ceixi
Sol
Level 221
God Stats
2W - 4L
1,427 SR
Queue Stats
166W - 200L
1,496 Elo+
Solo
Vulcan
Vulcan
NeX xiPaCo gL
Vulcan
Level 249
God Stats
24W - 18L
1,605 SR
Queue Stats
1,069W - 1,105L
1,534 Elo+
Solo
Ix Chel
Ix Chel
VeNelle
Ix Chel
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
santacruzjavier4
Tsukuyomi
Level 128
God Stats
2W - 2L
1,517 SR
Queue Stats
128W - 119L
1,539 Elo+
Solo
Team Averages
Level 157
1,522 SR
1,523 Elo+

VS

Team Averages
Level 132
1,570 SR
1,532 Elo+
Gilgamesh
Gilgamesh
Erthenos
Gilgamesh
Level 155
God Stats
5W - 5L
1,423 SR
Queue Stats
419W - 435L
1,588 Elo+
Solo
Ratatoskr
Ratatoskr
Fawakaa
Ratatoskr
Level 163
God Stats
12W - 14L
1,444 SR
Queue Stats
1,475W - 1,591L
1,505 Elo+
Solo
Fafnir
Fafnir
ZeroBG
Fafnir
Level 29
God Stats
2W - 0L
1,732 SR
Queue Stats
36W - 30L
1,526 Elo+
Solo
Serqet
Serqet
iFreshz
Serqet
Level 164
God Stats
2W - 0L
1,753 SR
Queue Stats
33W - 37L
1,489 Elo+
Solo
Ra
Ra
勋勋永远爱旭旭
Ra
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 198L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Blazelow
Bellona
11
1 / 5 / 1
7,444
573
8,691
14,172
14,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Ceixi
Sol
19
5 / 3 / 4
10,908
839
17,533
8,497
3,214
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 9 / 6
7,770
598
15,714
10,589
4,111
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ix Chel
VeNelle
Ix Chel
11
0 / 7 / 3
7,307
562
7,176
10,455
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
16
3 / 4 / 6
9,561
735
11,889
11,770
4,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Erthenos
Gilgamesh
18
12 / 4 / 10
11,853
912
16,118
21,269
20,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Short Bow

Short Bow

+15%
Attack Speed

Ratatoskr
Fawakaa
Ratatoskr
16
7 / 1 / 14
10,285
791
11,694
19,911
11,425
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fafnir
ZeroBG
Fafnir
17
1 / 1 / 21
11,054
850
8,463
22,578
27,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Serqet
iFreshz
Serqet
15
1 / 4 / 16
9,555
735
7,192
12,423
7,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

18
7 / 1 / 15
10,952
842
9,487
12,804
5,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
104
10
Kills
28
28
Deaths
11
20
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Bellona
Blazelow
Bellona
1
5
1
0.3
L
Sol
Ceixi
Sol
5
3
4
2.33
W
Gilgamesh
Erthenos
Gilgamesh
12
4
10
4.25
W
Ratatoskr
Fawakaa
Ratatoskr
7
1
14
14
L
1
9
6
0.44
L
Ix Chel
VeNelle
Ix Chel
0
7
3
0.21
W
Fafnir
ZeroBG
Fafnir
1
1
21
11.5
W
Serqet
iFreshz
Serqet
1
4
16
2.25
L
Tsukuyomi
3
4
6
1.5
W
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,003
Damage
52,954
55,483
Taken
88,985
30,563
Mitigated
71,706
10,684
Healing
45,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Blazelow
Bellona
8,691
624
1,191
815
14,172
14,570
0
4,523
8,850
1,667
7,925
L
Sol
Ceixi
Sol
17,533
1,248
71
2,852
8,497
3,214
0
2,786
5,320
39,933
1,363
W
Gilgamesh
Erthenos
Gilgamesh
16,118
2,844
756
1,749
21,269
20,308
922
8,277
12,420
0
35,331
W
Ratatoskr
Fawakaa
Ratatoskr
11,694
1,962
717
8,164
19,911
11,425
786
8,402
10,178
332
27,538
L
15,714
486
0
676
10,589
4,111
0
3,421
6,958
23,826
434
L
Ix Chel
VeNelle
Ix Chel
7,176
2,318
1,709
1,076
10,455
3,764
0
3,226
6,497
13,221
0
W
Fafnir
ZeroBG
Fafnir
8,463
1,914
4,198
7,050
22,578
27,187
1,599
9,639
12,569
13,062
0
W
Serqet
iFreshz
Serqet
7,192
337
243
877
12,423
7,016
1,854
5,743
6,260
0
12,457
L
Tsukuyomi
11,889
2,243
0
2,294
11,770
4,904
0
3,610
7,606
0
20,123
W
9,487
45
14,668
6,976
12,804
5,770
1,289
6,294
6,164
39,194
513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,990
Gold Earned
53,699
111
Minions Killed
166
0
Camps Cleared
0
964,429
Distance Traveled
1,238,421
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,444
573
4
0
0
187,513
0
L
Sol
10,908
839
65
5
0
239,303
0
W
Gilgamesh
11,853
912
42
3
0
234,545
0
W
Ratatoskr
10,285
791
30
2
0
250,050
0
L
Vulcan
7,770
598
16
1
0
167,327
0
L
Ix Chel
7,307
562
10
1
0
153,468
0
W
Fafnir
11,054
850
2
0
0
253,527
0
W
Serqet
9,555
735
17
1
0
236,941
0
L
Tsukuyomi
9,561
735
16
1
0
216,818
0
W
Ra
10,952
842
75
6
0
263,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role