Player Matchup

Fafnir
Fafnir
Gold IV
W_WIE_WAMBO312
Fafnir
Gold IV
Level 122
God Stats
9W - 9L
1,567 SR
Queue Stats
80W - 159L
1,521 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,567 SR
1,521 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 97
1,500 SR
1,400 MMR
Raijin
Raijin
Bronze III
EduGamerPro88
Raijin
Bronze III
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 0
19,161
912
11,065
30,423
32,834
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ChronosHeraHou YiCamazotzArachne

VS

Bans
ThothBakasuraHe BoKaliNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 0
19,431
925
20,408
18,294
10,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
5
Kills
3
3
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,065
Damage
20,408
30,423
Taken
18,294
32,834
Mitigated
10,704
12,195
Healing
2,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,408
1,953
0
2,563
18,294
10,704
2,074
11,408
6,886
147,056
1,122
W
11,065
3,461
0
12,195
30,423
32,834
2,426
21,072
9,351
93,624
3,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,161
Gold Earned
19,431
155
Minions Killed
232
2
Camps Cleared
12
354,448
Distance Traveled
354,337
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
19,431
925
232
11
12
354,337
1
W
Fafnir
19,161
912
155
7
2
354,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role