Player Matchup

Freya
Freya
LWallace1993
Freya
Level 137
God Stats
5W - 8L
1,340 SR
Queue Stats
398W - 384L
1,438 Elo+
Solo
Heimdallr
Heimdallr
Taleafy
Heimdallr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 51L
1,555 Elo+
Solo
Maui
Maui
Zebrowo
Maui
Level 128
God Stats
1W - 3L
1,437 SR
Queue Stats
122W - 112L
1,521 Elo+
Solo
Poseidon
Poseidon
nonotyet3
Poseidon
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 51L
1,419 Elo+
Solo
Tiamat
Tiamat
stevemamadisimo
Tiamat
Level 181
God Stats
1W - 2L
1,570 SR
Queue Stats
167W - 137L
1,585 Elo+
Solo
Team Averages
Level 128
1,470 SR
1,504 Elo+

VS

Team Averages
Level 133
1,640 SR
1,540 Elo+
Izanami
Izanami
Jpop7878
Izanami
Level 81
God Stats
9W - 4L
1,664 SR
Queue Stats
11W - 9L
1,431 Elo+
Solo
Set
Set
Moosalinaa
Set
Level 152
God Stats
2W - 1L
1,601 SR
Queue Stats
13W - 13L
1,463 Elo+
Solo
Merlin
Merlin
Nxrukamii
Merlin
Level 155
God Stats
1W - 0L
1,591 SR
Queue Stats
31W - 21L
1,593 Elo+
Solo
Fenrir
Fenrir
Perluvia
Fenrir
Level 176
God Stats
6W - 4L
1,750 SR
Queue Stats
137W - 75L
1,643 Elo+
Party 1
Cerberus
Cerberus
boyswithbigbutts
Cerberus
Level 103
God Stats
4W - 3L
1,595 SR
Queue Stats
62W - 56L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,128
513
2,206
6,387
1,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Taleafy
Heimdallr
10
2 / 3 / 2
5,668
567
5,009
5,764
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
Zebrowo
Maui
9
2 / 2 / 2
5,512
551
2,870
7,584
4,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
nonotyet3
Poseidon
8
0 / 4 / 1
4,857
486
4,816
6,598
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 4 / 0
5,680
568
3,471
6,220
2,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jpop7878
Izanami
10
1 / 2 / 2
5,512
551
1,868
5,690
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 2 / 8
5,778
578
3,303
6,468
3,716
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Nxrukamii
Merlin
11
3 / 1 / 3
6,305
631
4,373
3,992
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Perluvia
Fenrir
9
5 / 1 / 5
6,095
610
6,821
8,442
4,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 2 / 0
6,609
661
4,961
7,538
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
8
Kills
16
16
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
Jpop7878
Izanami
1
2
2
1
L
2
3
0
0.67
W
2
2
8
3
W
Merlin
Nxrukamii
Merlin
3
1
3
4.5
W
Fenrir
Perluvia
Fenrir
5
1
5
7.5
L
Heimdallr
Taleafy
Heimdallr
2
3
2
1
L
Maui
Zebrowo
Maui
2
2
2
1.5
W
5
2
0
2.5
L
Poseidon
nonotyet3
Poseidon
0
4
1
0.13
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,372
Damage
21,326
32,553
Taken
32,130
13,390
Mitigated
13,375
7,957
Healing
8,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Jpop7878
Izanami
1,868
1,297
0
2,261
5,690
1,712
0
934
4,756
0
35,130
L
2,206
842
0
1,439
6,387
1,791
0
1,862
4,293
22,637
5,383
W
3,303
1,008
0
951
6,468
3,716
0
2,444
4,024
0
28,981
W
Merlin
Nxrukamii
Merlin
4,373
187
0
500
3,992
1,144
0
2,008
1,984
35,280
1,647
W
Fenrir
Perluvia
Fenrir
6,821
1,675
0
2,104
8,442
4,174
0
4,293
4,149
0
19,673
L
Heimdallr
Taleafy
Heimdallr
5,009
1,220
0
1,324
5,764
2,227
0
393
5,317
0
35,841
L
Maui
Zebrowo
Maui
2,870
1,312
0
2,041
7,584
4,861
0
1,226
6,105
11,526
509
W
4,961
166
0
2,776
7,538
2,629
0
2,969
4,067
28,361
2,446
L
Poseidon
nonotyet3
Poseidon
4,816
1,033
0
1,376
6,598
1,835
0
969
5,375
38,884
0
L
3,471
665
0
1,777
6,220
2,676
0
3,620
2,216
24,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,845
Gold Earned
30,299
258
Minions Killed
316
0
Camps Cleared
0
965,421
Distance Traveled
1,070,074
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,512
551
72
7
0
231,730
0
L
Freya
5,128
513
53
5
0
199,860
0
W
Set
5,778
578
50
5
0
226,288
0
W
Merlin
6,305
631
99
10
0
201,409
0
W
Fenrir
6,095
610
20
2
0
213,229
2
L
Heimdallr
5,668
567
60
6
0
199,197
0
L
Maui
5,512
551
15
2
0
210,416
0
W
Cerberus
6,609
661
75
8
0
197,418
6
L
Poseidon
4,857
486
71
7
0
202,866
1
L
Tiamat
5,680
568
59
6
0
153,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role