Player Matchup

Raijin
Raijin
 
Raijin
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Alongir
Horus
Level 102
God Stats
7W - 11L
1,492 SR
Queue Stats
138W - 120L
1,606 Elo+
Solo
Ares
Ares
MarcoPolo420lll
Ares
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 55L
1,428 Elo+
Solo
Xbalanque
Xbalanque
ZiG2ZaG
Xbalanque
Level 86
God Stats
1W - 2L
1,785 SR
Queue Stats
166W - 170L
1,567 Elo+
Party 1
Serqet
Serqet
trialsdx966yz
Serqet
Level 128
God Stats
4W - 6L
1,539 SR
Queue Stats
157W - 143L
1,507 Elo+
Solo
Team Averages
Level 113
1,563 SR
1,522 Elo+

VS

Team Averages
Level 110
1,500 SR
1,497 Elo+
Ravana
Ravana
 
Ravana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Angho1509
Nu Wa
Level 105
God Stats
3W - 2L
1,397 SR
Queue Stats
141W - 144L
1,450 Elo+
Solo
Atlas
Atlas
C0T0
Atlas
Level 123
God Stats
11W - 6L
1,605 SR
Queue Stats
84W - 51L
1,593 Elo+
Solo
Medusa
Medusa
Faze_Frozenpante
Medusa
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 83L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 2 / 1
6,495
590
5,248
5,318
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Horus
Alongir
Horus
12
1 / 1 / 0
5,610
510
2,751
6,930
4,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 5 / 1
4,796
436
627
8,450
4,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
ZiG2ZaG
Xbalanque
11
1 / 1 / 2
5,599
509
4,308
6,426
1,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 2 / 3
5,696
518
3,311
7,837
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
1 / 1 / 0
7,506
682
3,565
4,569
1,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
 
Jormungandr
11
3 / 1 / 3
6,053
550
4,598
8,155
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Angho1509
Nu Wa
12
2 / 1 / 4
6,439
585
4,972
5,180
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
C0T0
Atlas
10
2 / 1 / 4
6,245
568
5,692
7,448
4,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

11
3 / 1 / 3
6,281
571
4,420
4,331
1,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
5
Kills
11
11
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
2
1
1.25
W
Ravana
 
Ravana
1
1
0
1
W
Jormungandr
 
Jormungandr
3
1
3
4.5
L
Horus
Alongir
Horus
1
1
0
1
W
Nu Wa
Angho1509
Nu Wa
2
1
4
4
W
Atlas
C0T0
Atlas
2
1
4
4
W
3
1
3
4.5
L
0
5
1
0.1
L
Xbalanque
ZiG2ZaG
Xbalanque
1
1
2
2
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,245
Damage
23,247
34,961
Taken
29,683
14,341
Mitigated
12,195
8,819
Healing
11,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,248
424
0
280
5,318
1,190
0
4,165
971
46,370
68
W
Ravana
 
Ravana
3,565
917
0
1,895
4,569
1,371
0
0
4,133
0
57,335
W
Jormungandr
 
Jormungandr
4,598
1,710
0
4,069
8,155
2,953
81
1,862
6,117
32,233
8,443
L
Horus
Alongir
Horus
2,751
1,381
40
2,350
6,930
4,610
0
652
6,198
0
31,543
W
Nu Wa
Angho1509
Nu Wa
4,972
2,070
0
1,655
5,180
1,371
0
2,704
2,476
37,575
1,498
W
Atlas
C0T0
Atlas
5,692
2,233
0
2,183
7,448
4,973
106
1,214
6,234
19,523
914
W
4,420
1,819
0
1,337
4,331
1,527
752
95
4,236
0
48,185
L
627
84
0
816
8,450
4,634
0
4,554
3,839
6,333
0
L
Xbalanque
ZiG2ZaG
Xbalanque
4,308
1,194
0
1,754
6,426
1,786
0
1,948
4,398
0
40,830
L
3,311
1,195
0
3,579
7,837
2,121
0
3,032
4,668
0
36,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,196
Gold Earned
32,524
308
Minions Killed
361
0
Camps Cleared
0
1,026,580
Distance Traveled
1,128,960
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,495
590
92
8
0
219,846
0
W
Ravana
7,506
682
109
10
0
234,147
1
W
Jormungandr
6,053
550
76
7
0
240,199
1
L
Horus
5,610
510
56
5
0
189,928
0
W
Nu Wa
6,439
585
60
5
0
216,133
0
W
Atlas
6,245
568
23
2
0
236,078
2
W
Medusa
6,281
571
93
8
0
202,403
0
L
Ares
4,796
436
7
1
0
159,686
1
L
Xbalanque
5,599
509
70
6
0
200,495
0
L
Serqet
5,696
518
83
8
0
256,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role