Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Rigboned
Gilgamesh
Level 122
God Stats
6W - 3L
1,749 SR
Queue Stats
61W - 43L
1,648 Elo+
Solo
Nox
Nox
Thatguy451467
Nox
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 51L
1,450 Elo+
Solo
Scylla
Scylla
ZagomButtos
Scylla
Level 36
God Stats
4W - 6L
1,471 SR
Queue Stats
15W - 18L
1,451 Elo+
Solo
Cernunnos
Cernunnos
icantwin281
Cernunnos
Level 145
God Stats
5W - 1L
1,743 SR
Queue Stats
361W - 340L
1,610 Elo+
Solo
Team Averages
Level 106
1,593 SR
1,532 Elo+

VS

Team Averages
Level 100
1,526 SR
1,618 Elo+
Apollo
Apollo
Ayerlinn
Apollo
Level 67
God Stats
37W - 31L
1,626 SR
Queue Stats
216W - 230L
1,595 Elo+
Solo
Scylla
Scylla
GebsGenocide
Scylla
Level 168
God Stats
1W - 1L
1,423 SR
Queue Stats
30W - 31L
1,484 Elo+
Party 2
Sobek
Sobek
cewabul1
Sobek
Level 142
God Stats
1W - 1L
1,372 SR
Queue Stats
416W - 366L
1,542 Elo+
Party 2
Thanatos
Thanatos
guacpurp
Thanatos
Level 38
God Stats
1W - 1L
1,709 SR
Queue Stats
7W - 4L
1,776 Elo+
Party 1
Pele
Pele
iMaaaad10
Pele
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
6 / 1 / 2
7,044
640
5,016
5,712
2,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Rigboned
Gilgamesh
12
7 / 0 / 1
7,631
694
6,126
8,792
4,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

9
0 / 3 / 4
5,561
506
1,856
6,816
3,831
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
13
1 / 0 / 1
7,091
645
3,382
2,931
804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
icantwin281
Cernunnos
10
0 / 4 / 3
5,440
495
5,134
8,027
2,265
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ayerlinn
Apollo
10
4 / 4 / 3
6,232
567
7,982
8,484
2,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Scylla
12
1 / 3 / 0
6,226
566
2,277
6,102
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
cewabul1
Sobek
10
2 / 1 / 5
6,057
551
4,719
9,307
8,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
guacpurp
Thanatos
3
0 / 3 / 0
3,772
343
386
2,934
619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Pele
9
1 / 3 / 0
5,343
486
1,405
6,357
2,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
14
Kills
8
8
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
6
1
2
7
L
Apollo
Ayerlinn
Apollo
4
4
3
1.38
L
Scylla
1
3
0
0.33
W
Gilgamesh
Rigboned
Gilgamesh
7
0
1
7.5
W
0
3
4
0.67
W
Scylla
1
0
1
1.5
L
Sobek
cewabul1
Sobek
2
1
5
4.5
L
Thanatos
guacpurp
Thanatos
0
3
0
0
L
Pele
1
3
0
0.33
W
Cernunnos
icantwin281
Cernunnos
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,514
Damage
16,769
32,278
Taken
33,184
13,199
Mitigated
15,640
7,000
Healing
10,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
5,016
985
0
765
5,712
2,080
329
1,368
4,332
0
52,999
L
Apollo
Ayerlinn
Apollo
7,982
5,891
0
2,416
8,484
2,951
305
881
7,603
0
42,974
L
Scylla
2,277
0
0
1,972
6,102
1,588
0
2,335
3,767
48,060
0
W
Gilgamesh
Rigboned
Gilgamesh
6,126
2,497
0
1,239
8,792
4,219
5
1,058
7,658
351
46,438
W
1,856
61
0
2,296
6,816
3,831
587
1,718
5,098
14,381
0
W
Scylla
3,382
268
0
452
2,931
804
406
1,069
1,782
59,962
1,090
L
Sobek
cewabul1
Sobek
4,719
784
0
4,631
9,307
8,439
27
1,748
7,559
19,989
1,786
L
Thanatos
guacpurp
Thanatos
386
292
0
801
2,934
619
0
0
2,934
0
3,379
L
Pele
1,405
305
0
542
6,357
2,043
336
0
6,357
0
30,681
W
Cernunnos
icantwin281
Cernunnos
5,134
2,946
0
2,248
8,027
2,265
0
1,567
6,460
0
39,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,767
Gold Earned
27,630
368
Minions Killed
274
0
Camps Cleared
0
1,092,602
Distance Traveled
935,477
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,044
640
94
9
0
259,992
0
L
Apollo
6,232
567
83
8
0
186,144
0
L
Scylla
6,226
566
106
10
0
188,352
0
W
Gilgamesh
7,631
694
79
7
0
226,116
0
W
Nox
5,561
506
21
2
0
204,375
0
W
Scylla
7,091
645
115
10
0
204,397
0
L
Sobek
6,057
551
24
2
0
234,634
0
L
Thanatos
3,772
343
7
1
0
95,122
0
L
Pele
5,343
486
54
5
0
231,225
0
W
Cernunnos
5,440
495
59
5
0
197,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role