Player Matchup

Sylvanus
Sylvanus
BabyChefD
Sylvanus
Level 126
God Stats
2W - 0L
1,720 SR
Queue Stats
571W - 184L
1,823 Elo+
Party 1
Heimdallr
Heimdallr
Jаĸĸ
Heimdallr
Level 122
God Stats
1W - 0L
1,366 SR
Queue Stats
13W - 4L
1,720 Elo+
Party 1
Cerberus
Cerberus
KaldrsFinest
Cerberus
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,671 Elo+
Party 1
Vulcan
Vulcan
Strokе
Vulcan
Level 149
God Stats
6W - 0L
2,025 SR
Queue Stats
120W - 33L
1,819 Elo+
Party 1
Achilles
Achilles
Techxdu
Achilles
Level 209
God Stats
3W - 1L
1,500 SR
Queue Stats
594W - 171L
1,861 Elo+
Party 1
Team Averages
Level 144
1,622 SR
1,779 Elo+

VS

Team Averages
Level 158
1,567 SR
1,545 Elo+
Ares
Ares
I_AmVictory
Ares
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 114L
1,518 Elo+
Party 2
Thoth
Thoth
MrHurZa
Thoth
Level 142
God Stats
3W - 3L
1,689 SR
Queue Stats
199W - 165L
1,582 Elo+
Solo
Sylvanus
Sylvanus
Mr_Fro
Sylvanus
Level 162
God Stats
0W - 1L
1,665 SR
Queue Stats
92W - 82L
1,546 Elo+
Party 2
Odin
Odin
Yukimora
Odin
Level 129
God Stats
8W - 6L
1,631 SR
Queue Stats
416W - 418L
1,516 Elo+
Solo
Heimdallr
Heimdallr
atownrep89
Heimdallr
Level 208
God Stats
4W - 6L
1,351 SR
Queue Stats
486W - 513L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BabyChefD
Sylvanus
15
2 / 3 / 26
9,477
948
6,762
17,618
12,495
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heimdallr
Jаĸĸ
Heimdallr
16
12 / 2 / 17
10,433
1,043
21,278
13,889
7,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cerberus
KaldrsFinest
Cerberus
15
4 / 4 / 16
9,264
926
6,663
14,434
13,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Vulcan
Strokе
Vulcan
17
8 / 2 / 21
10,817
1,082
17,680
12,848
7,333
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Techxdu
Achilles
17
9 / 1 / 22
10,237
1,024
12,055
13,494
21,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 6
6,905
691
7,852
16,755
14,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thoth
MrHurZa
Thoth
14
6 / 8 / 4
9,038
904
13,805
10,046
2,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Mr_Fro
Sylvanus
14
1 / 5 / 5
7,525
753
8,773
14,965
11,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Odin
15
2 / 5 / 5
7,342
734
9,621
12,791
13,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
atownrep89
Heimdallr
13
1 / 9 / 6
7,917
792
11,760
12,762
4,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
38
35
Kills
12
12
Deaths
35
102
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BabyChefD
Sylvanus
2
3
26
5
L
2
8
6
0.63
W
Heimdallr
Jаĸĸ
Heimdallr
12
2
17
10.25
W
Cerberus
KaldrsFinest
Cerberus
4
4
16
3
L
Thoth
MrHurZa
Thoth
6
8
4
1
L
Sylvanus
Mr_Fro
Sylvanus
1
5
5
0.7
W
Vulcan
Strokе
Vulcan
8
2
21
9.25
W
Achilles
Techxdu
Achilles
9
1
22
20
L
Odin
2
5
5
0.9
L
Heimdallr
atownrep89
Heimdallr
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,438
Damage
51,811
72,283
Taken
67,319
61,529
Mitigated
45,930
42,876
Healing
10,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BabyChefD
Sylvanus
6,762
2,143
19,603
9,351
17,618
12,495
582
9,305
8,313
10,917
0
L
7,852
219
171
1,386
16,755
14,445
0
7,388
8,918
10,873
0
W
Heimdallr
Jаĸĸ
Heimdallr
21,278
11,592
452
3,942
13,889
7,368
3,509
5,558
8,331
0
38,212
W
Cerberus
KaldrsFinest
Cerberus
6,663
104
609
3,110
14,434
13,272
581
4,033
10,397
9,038
545
L
Thoth
MrHurZa
Thoth
13,805
173
0
308
10,046
2,715
0
4,548
5,078
22,940
317
L
Sylvanus
Mr_Fro
Sylvanus
8,773
1,044
1,839
3,579
14,965
11,409
0
6,857
7,415
11,072
668
W
Vulcan
Strokе
Vulcan
17,680
1,790
0
3,141
12,848
7,333
823
5,811
7,037
36,820
489
W
Achilles
Techxdu
Achilles
12,055
1,879
84
2,584
13,494
21,061
148
5,082
8,412
551
16,966
L
Odin
9,621
755
327
2,244
12,791
13,204
0
4,405
7,942
0
20,544
L
Heimdallr
atownrep89
Heimdallr
11,760
2,846
36
171
12,762
4,157
0
6,815
5,720
0
19,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,228
Gold Earned
38,727
140
Minions Killed
90
0
Camps Cleared
0
1,025,962
Distance Traveled
914,672
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,477
948
10
1
0
193,110
0
L
Ares
6,905
691
6
1
0
182,358
0
W
Heimdallr
10,433
1,043
41
4
0
170,086
0
W
Cerberus
9,264
926
20
2
0
222,138
0
L
Thoth
9,038
904
23
2
0
167,477
0
L
Sylvanus
7,525
753
9
1
0
180,228
0
W
Vulcan
10,817
1,082
48
5
0
217,142
0
W
Achilles
10,237
1,024
21
2
0
223,486
0
L
Odin
7,342
734
34
3
0
236,357
0
L
Heimdallr
7,917
792
18
2
0
148,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role