Player Matchup

Serqet
Serqet
 
Serqet
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
CMGErick03YT
Baba Yaga
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,430 Elo+
Solo
Cthulhu
Cthulhu
Dix Mcbutt47
Cthulhu
Level 125
God Stats
3W - 4L
1,053 SR
Queue Stats
386W - 400L
1,472 Elo+
Solo
Neith
Neith
E5kay23
Neith
Level 107
God Stats
4W - 4L
1,381 SR
Queue Stats
129W - 148L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
LadyYoshi
Sun Wukong
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,573 Elo+
Solo
Team Averages
Level 108
1,387 SR
1,479 Elo+

VS

Team Averages
Level 130
1,464 SR
1,432 Elo+
Merlin
Merlin
 
Merlin
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Irish_Warmonger
Ah Puch
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,407 Elo+
Party 1
Bastet
Bastet
PincessRena420
Bastet
Level 115
God Stats
14W - 12L
1,461 SR
Queue Stats
728W - 703L
1,486 Elo+
Solo
Jormungandr
Jormungandr
Yung D Nice
Jormungandr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,362 Elo+
Solo
Zhong Kui
Zhong Kui
the_p0p3_masta
Zhong Kui
Level 146
God Stats
2W - 4L
1,361 SR
Queue Stats
110W - 111L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
3 / 4 / 8
9,051
823
6,225
7,217
3,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baba Yaga
CMGErick03YT
Baba Yaga
16
1 / 2 / 12
9,504
864
6,115
7,627
3,813
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Dix Mcbutt47
Cthulhu
17
2 / 3 / 13
10,368
943
5,440
9,932
9,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
E5kay23
Neith
17
6 / 3 / 8
10,045
913
9,539
7,079
2,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
LadyYoshi
Sun Wukong
16
6 / 3 / 7
10,502
955
7,175
18,730
16,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 2 / 2
6,210
565
28
2,973
848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 0
5,889
535
718
2,146
462
18
7 / 7 / 4
9,293
845
13,903
17,193
8,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jormungandr
Yung D Nice
Jormungandr
1
0 / 1 / 0
2,837
258
0
663
130
Zhong Kui
the_p0p3_masta
Zhong Kui
17
2 / 6 / 4
8,489
772
9,634
15,537
18,595
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
19
18
Kills
9
15
Deaths
18
48
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
4
8
1.75
L
Merlin
 
Merlin
0
2
2
0.5
W
Baba Yaga
CMGErick03YT
Baba Yaga
1
2
12
3.5
W
Cthulhu
Dix Mcbutt47
Cthulhu
2
3
13
2.83
W
Neith
E5kay23
Neith
6
3
8
3.33
L
0
2
0
0
W
Sun Wukong
LadyYoshi
Sun Wukong
6
3
7
3.17
L
7
7
4
1.29
L
Jormungandr
Yung D Nice
Jormungandr
0
1
0
0
L
Zhong Kui
the_p0p3_masta
Zhong Kui
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,494
Damage
24,283
50,585
Taken
38,512
36,431
Mitigated
28,129
14,011
Healing
7,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,225
668
0
376
7,217
3,216
682
1,673
5,544
0
9,265
L
Merlin
 
Merlin
28
28
0
0
2,973
848
0
1,406
1,567
687
0
W
Baba Yaga
CMGErick03YT
Baba Yaga
6,115
761
91
1,565
7,627
3,813
1,350
2,149
5,478
24,478
1,249
W
Cthulhu
Dix Mcbutt47
Cthulhu
5,440
177
1,358
2,080
9,932
9,969
1,032
1,735
8,197
20,926
874
W
Neith
E5kay23
Neith
9,539
2,493
532
1,372
7,079
2,851
3,756
2,223
4,856
0
23,672
L
718
0
0
0
2,146
462
0
422
1,724
718
0
W
Sun Wukong
LadyYoshi
Sun Wukong
7,175
951
837
5,800
18,730
16,582
1,287
2,600
16,130
0
18,959
L
13,903
1,890
204
3,848
17,193
8,094
0
3,981
12,864
0
26,148
L
Jormungandr
Yung D Nice
Jormungandr
0
0
0
0
663
130
0
0
663
0
0
L
Zhong Kui
the_p0p3_masta
Zhong Kui
9,634
364
148
3,581
15,537
18,595
0
5,256
9,636
23,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,470
Gold Earned
32,718
138
Minions Killed
44
0
Camps Cleared
0
952,852
Distance Traveled
377,485
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,051
823
14
1
0
154,913
0
L
Merlin
6,210
565
0
0
0
33,521
0
W
Baba Yaga
9,504
864
25
2
0
203,970
0
W
Cthulhu
10,368
943
41
4
0
210,614
0
W
Neith
10,045
913
37
3
0
186,582
0
L
Ah Puch
5,889
535
0
0
0
25,906
0
W
Sun Wukong
10,502
955
21
2
0
196,773
0
L
Bastet
9,293
845
25
2
0
195,620
0
L
Jormungandr
2,837
258
0
0
0
0
0
L
Zhong Kui
8,489
772
19
2
0
122,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role