Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CR7_Juan_12
Ra
Level 189
God Stats
3W - 3L
1,498 SR
Queue Stats
130W - 115L
1,555 Elo+
Party 1
King Arthur
King Arthur
Demon_bane25
King Arthur
Level 136
God Stats
35W - 27L
1,597 SR
Queue Stats
173W - 150L
1,565 Elo+
Party 1
Hou Yi
Hou Yi
DmCstein43
Hou Yi
Level 106
God Stats
0W - 1L
1,546 SR
Queue Stats
11W - 11L
1,532 Elo+
Party 2
Bacchus
Bacchus
TNT PorkMiester
Bacchus
Level 107
God Stats
1W - 2L
1,694 SR
Queue Stats
11W - 13L
1,501 Elo+
Party 2
Team Averages
Level 141
1,567 SR
1,530 Elo+

VS

Team Averages
Level 137
1,680 SR
1,512 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Ascended5
Sylvanus
Level 129
God Stats
31W - 18L
1,772 SR
Queue Stats
468W - 471L
1,483 Elo+
Solo
Guan Yu
Guan Yu
IN0ZUKE
Guan Yu
Level 143
God Stats
7W - 2L
1,692 SR
Queue Stats
140W - 136L
1,490 Elo+
Party 3
Ra
Ra
Smackbro
Ra
Level 169
God Stats
1W - 0L
1,813 SR
Queue Stats
29W - 18L
1,593 Elo+
Solo
Mercury
Mercury
devidgrade
Mercury
Level 127
God Stats
7W - 3L
1,625 SR
Queue Stats
230W - 207L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 0 / 0
4,754
594
1,323
4,559
1,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
4,571
571
961
3,464
1,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Demon_bane25
King Arthur
8
1 / 1 / 0
5,152
644
4,223
5,822
2,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hou Yi
DmCstein43
Hou Yi
7
0 / 1 / 0
4,192
524
3,884
4,294
1,130
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 3 / 0
4,121
515
2,718
5,434
4,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 0 / 3
4,805
601
3,275
4,666
1,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Ascended5
Sylvanus
8
2 / 0 / 2
4,979
622
1,429
5,258
2,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
IN0ZUKE
Guan Yu
8
0 / 2 / 0
4,479
560
2,862
7,488
2,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 0 / 0
5,774
722
1,386
2,493
759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
devidgrade
Mercury
8
2 / 0 / 2
4,813
602
2,830
4,515
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
2
Kills
7
7
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
0
0
1
W
Danzaburou
 
Danzaburou
1
0
3
2.5
W
Sylvanus
Ascended5
Sylvanus
2
0
2
3
L
0
2
0
0
L
King Arthur
Demon_bane25
King Arthur
1
1
0
1
L
Hou Yi
DmCstein43
Hou Yi
0
1
0
0
W
Guan Yu
IN0ZUKE
Guan Yu
0
2
0
0
W
2
0
0
2
L
0
3
0
0
W
Mercury
devidgrade
Mercury
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,109
Damage
11,782
23,573
Taken
24,420
11,077
Mitigated
8,963
5,313
Healing
12,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,323
386
0
687
4,559
1,912
0
144
4,415
0
30,087
W
Danzaburou
 
Danzaburou
3,275
1,819
0
1,207
4,666
1,516
0
1,356
3,310
0
36,516
W
Sylvanus
Ascended5
Sylvanus
1,429
201
2,920
3,366
5,258
2,687
0
1,282
3,976
8,677
0
L
961
123
122
1,051
3,464
1,012
0
1,242
2,222
27,337
1,172
L
King Arthur
Demon_bane25
King Arthur
4,223
1,123
0
948
5,822
2,961
0
0
5,822
0
31,747
L
Hou Yi
DmCstein43
Hou Yi
3,884
1,767
0
1,333
4,294
1,130
0
495
3,799
0
28,328
W
Guan Yu
IN0ZUKE
Guan Yu
2,862
728
0
3,121
7,488
2,790
0
0
7,488
0
26,130
W
1,386
100
252
1,248
2,493
759
0
742
1,751
48,928
0
L
2,718
423
0
1,172
5,434
4,062
0
934
4,500
9,854
0
W
Mercury
devidgrade
Mercury
2,830
1,764
0
375
4,515
1,211
0
299
4,216
0
26,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,790
Gold Earned
24,850
239
Minions Killed
270
0
Camps Cleared
0
747,905
Distance Traveled
821,360
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,754
594
61
8
0
200,812
0
W
Danzaburou
4,805
601
72
9
0
134,041
0
W
Sylvanus
4,979
622
13
2
0
177,697
4
L
Ra
4,571
571
54
7
0
126,852
2
L
King Arthur
5,152
644
56
7
0
124,097
0
L
Hou Yi
4,192
524
54
7
0
145,772
0
W
Guan Yu
4,479
560
44
6
0
131,488
0
W
Ra
5,774
722
92
12
0
170,317
3
L
Bacchus
4,121
515
14
2
0
150,372
0
W
Mercury
4,813
602
49
6
0
207,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role