Player Matchup

Janus
Janus
 
Janus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
GGuiller_
Raijin
Level 63
God Stats
0W - 1L
1,364 SR
Queue Stats
20W - 22L
1,342 Elo+
Party 2
Chang'e
Chang'e
Kizoku_08
Chang'e
Level 144
God Stats
11W - 6L
1,624 SR
Queue Stats
534W - 533L
1,560 Elo+
Solo
Hercules
Hercules
asamer900
Hercules
Level 159
God Stats
4W - 5L
1,582 SR
Queue Stats
338W - 261L
1,554 Elo+
Solo
Hachiman
Hachiman
lorymoney99
Hachiman
Level 68
God Stats
0W - 2L
1,289 SR
Queue Stats
96W - 95L
1,487 Elo+
Solo
Team Averages
Level 110
1,472 SR
1,489 Elo+

VS

Team Averages
Level 124
1,448 SR
1,443 Elo+
Ah Puch
Ah Puch
Fedea998
Ah Puch
Level 83
God Stats
3W - 6L
1,377 SR
Queue Stats
287W - 323L
1,425 Elo+
Solo
Guan Yu
Guan Yu
Hr-Giftig
Guan Yu
Level 148
God Stats
3W - 1L
1,528 SR
Queue Stats
242W - 241L
1,440 Elo+
Party 1
Ne Zha
Ne Zha
Mocubaa
Ne Zha
Level 154
God Stats
3W - 3L
1,440 SR
Queue Stats
125W - 164L
1,485 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
aHooli
Morgan Le Fay
Level 157
God Stats
15W - 18L
1,463 SR
Queue Stats
654W - 690L
1,417 Elo+
Solo
Hachiman
Hachiman
poelsehornet
Hachiman
Level 79
God Stats
7W - 9L
1,432 SR
Queue Stats
286W - 303L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
5 / 4 / 4
10,942
729
8,709
12,794
5,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
GGuiller_
Raijin
15
0 / 4 / 7
9,234
616
7,981
12,120
4,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
Kizoku_08
Chang'e
18
3 / 3 / 6
10,214
681
5,994
14,475
5,827
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
asamer900
Hercules
15
1 / 3 / 9
9,117
608
12,676
23,124
22,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
lorymoney99
Hachiman
16
2 / 5 / 9
9,531
635
10,279
14,783
5,829
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Fedea998
Ah Puch
20
3 / 1 / 11
11,235
749
24,891
11,701
5,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
Hr-Giftig
Guan Yu
19
6 / 1 / 8
11,742
783
9,540
20,446
18,088
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ne Zha
Mocubaa
Ne Zha
11
1 / 5 / 4
8,782
585
1,830
5,408
2,065
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morgan Le Fay
aHooli
Morgan Le Fay
17
4 / 3 / 4
10,385
692
17,964
12,478
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hachiman
poelsehornet
Hachiman
20
4 / 2 / 4
11,379
759
15,841
11,679
5,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
49
11
Kills
18
19
Deaths
12
35
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
5
4
4
1.75
W
Ah Puch
Fedea998
Ah Puch
3
1
11
8.5
L
Raijin
GGuiller_
Raijin
0
4
7
0.88
W
Guan Yu
Hr-Giftig
Guan Yu
6
1
8
10
L
Chang'e
Kizoku_08
Chang'e
3
3
6
2
W
Ne Zha
Mocubaa
Ne Zha
1
5
4
0.6
W
Morgan Le Fay
aHooli
Morgan Le Fay
4
3
4
2
L
Hercules
asamer900
Hercules
1
3
9
1.83
L
Hachiman
lorymoney99
Hachiman
2
5
9
1.3
W
Hachiman
poelsehornet
Hachiman
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,639
Damage
70,066
77,296
Taken
61,712
43,832
Mitigated
35,700
38,593
Healing
32,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,709
200
200
2,039
12,794
5,074
377
8,166
4,628
28,105
0
W
Ah Puch
Fedea998
Ah Puch
24,891
190
807
4,744
11,701
5,469
420
2,754
8,861
40,236
1,521
L
Raijin
GGuiller_
Raijin
7,981
246
2,077
2,496
12,120
4,684
643
6,172
5,948
21,014
0
W
Guan Yu
Hr-Giftig
Guan Yu
9,540
374
10,753
11,542
20,446
18,088
180
8,358
11,764
847
16,970
L
Chang'e
Kizoku_08
Chang'e
5,994
258
10,215
6,498
14,475
5,827
611
6,711
7,764
21,627
771
W
Ne Zha
Mocubaa
Ne Zha
1,830
150
0
413
5,408
2,065
0
1,906
3,502
0
2,989
W
Morgan Le Fay
aHooli
Morgan Le Fay
17,964
1,623
797
1,158
12,478
5,039
0
5,104
7,226
27,659
873
L
Hercules
asamer900
Hercules
12,676
1,060
2,164
8,725
23,124
22,418
36
11,101
12,023
494
16,593
L
Hachiman
lorymoney99
Hachiman
10,279
4,998
1,703
2,476
14,783
5,829
807
10,031
4,752
0
25,722
W
Hachiman
poelsehornet
Hachiman
15,841
9,099
1,301
1,442
11,679
5,039
723
3,973
7,550
0
48,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,038
Gold Earned
53,523
189
Minions Killed
157
0
Camps Cleared
0
1,319,241
Distance Traveled
1,365,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,942
729
64
4
0
269,449
0
W
Ah Puch
11,235
749
52
3
0
295,461
0
L
Raijin
9,234
616
42
3
0
260,778
0
W
Guan Yu
11,742
783
17
1
0
341,281
0
L
Chang'e
10,214
681
40
3
0
292,591
0
W
Ne Zha
8,782
585
4
0
0
142,258
0
W
Morgan Le Fay
10,385
692
19
1
0
300,624
0
L
Hercules
9,117
608
8
1
0
277,903
0
L
Hachiman
9,531
635
35
2
0
218,520
0
W
Hachiman
11,379
759
65
4
0
286,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role