Player Matchup

Artemis
Artemis
Imbeast12345
Artemis
Level 122
God Stats
18W - 15L
1,627 SR
Queue Stats
181W - 157L
1,584 Elo+
Solo
Discordia
Discordia
Mfknkari
Discordia
Level 142
God Stats
0W - 2L
1,571 SR
Queue Stats
29W - 24L
1,539 Elo+
Party 1
Bacchus
Bacchus
Spyrodier
Bacchus
Level 155
God Stats
6W - 21L
1,391 SR
Queue Stats
147W - 151L
1,492 Elo+
Party 2
Sun Wukong
Sun Wukong
Wolffang72
Sun Wukong
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 41L
1,513 Elo+
Party 1
Da Ji
Da Ji
griebous
Da Ji
Level 144
God Stats
3W - 3L
1,555 SR
Queue Stats
13W - 19L
1,408 Elo+
Party 2
Team Averages
Level 137
1,529 SR
1,507 Elo+

VS

Team Averages
Level 130
1,618 SR
1,514 Elo+
Baron Samedi
Baron Samedi
ByronWow
Baron Samedi
Level 127
God Stats
3W - 1L
1,602 SR
Queue Stats
89W - 85L
1,510 Elo+
Solo
Cliodhna
Cliodhna
GodJF
Cliodhna
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 56L
1,294 Elo+
Solo
Ao Kuang
Ao Kuang
JinnyJin
Ao Kuang
Level 159
God Stats
66W - 33L
1,707 SR
Queue Stats
159W - 133L
1,644 Elo+
Solo
Apollo
Apollo
Srbeanz
Apollo
Level 161
God Stats
10W - 4L
1,479 SR
Queue Stats
171W - 119L
1,586 Elo+
Solo
Skadi
Skadi
ninjaMari88
Skadi
Level 106
God Stats
2W - 0L
1,803 SR
Queue Stats
97W - 91L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Imbeast12345
Artemis
15
5 / 3 / 2
8,812
587
8,449
8,311
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
Mfknkari
Discordia
13
0 / 8 / 5
7,773
518
7,390
9,857
2,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Spyrodier
Bacchus
14
3 / 2 / 5
9,204
614
5,613
10,569
8,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
Wolffang72
Sun Wukong
13
4 / 7 / 1
7,775
518
9,682
15,464
15,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
griebous
Da Ji
14
2 / 6 / 3
7,883
526
5,068
15,290
6,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ByronWow
Baron Samedi
15
5 / 3 / 6
10,048
670
9,416
14,494
10,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cliodhna
GodJF
Cliodhna
13
0 / 4 / 8
7,791
519
3,882
13,303
4,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ao Kuang
JinnyJin
Ao Kuang
17
13 / 3 / 5
10,820
721
13,760
13,682
5,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Apollo
Srbeanz
Apollo
15
1 / 2 / 5
8,623
575
4,631
9,199
3,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 3 / 3
10,096
673
7,475
9,038
2,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
14
Kills
26
26
Deaths
15
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ByronWow
Baron Samedi
5
3
6
2.67
W
Cliodhna
GodJF
Cliodhna
0
4
8
1
L
Artemis
Imbeast12345
Artemis
5
3
2
2
W
Ao Kuang
JinnyJin
Ao Kuang
13
3
5
5.17
L
Discordia
Mfknkari
Discordia
0
8
5
0.31
L
Bacchus
Spyrodier
Bacchus
3
2
5
2.75
W
Apollo
Srbeanz
Apollo
1
2
5
1.75
L
Sun Wukong
Wolffang72
Sun Wukong
4
7
1
0.64
L
Da Ji
griebous
Da Ji
2
6
3
0.58
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,202
Damage
39,164
59,491
Taken
59,716
36,015
Mitigated
26,405
9,004
Healing
16,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ByronWow
Baron Samedi
9,416
502
561
4,403
14,494
10,543
0
729
13,059
53,637
3,390
W
Cliodhna
GodJF
Cliodhna
3,882
407
0
4,324
13,303
4,403
0
2,230
10,962
0
47,157
L
Artemis
Imbeast12345
Artemis
8,449
4,879
0
2,620
8,311
2,938
651
2,532
5,779
0
66,497
W
Ao Kuang
JinnyJin
Ao Kuang
13,760
2,501
0
3,182
13,682
5,470
0
2,060
11,408
74,352
976
L
Discordia
Mfknkari
Discordia
7,390
282
0
1,170
9,857
2,869
0
3,602
6,255
40,719
0
L
Bacchus
Spyrodier
Bacchus
5,613
344
0
2,418
10,569
8,820
76
3,386
7,183
28,649
3,444
W
Apollo
Srbeanz
Apollo
4,631
1,914
0
3,382
9,199
3,011
0
1,816
7,343
0
56,615
L
Sun Wukong
Wolffang72
Sun Wukong
9,682
2,340
0
1,987
15,464
15,311
0
8,077
7,387
0
43,803
L
Da Ji
griebous
Da Ji
5,068
1,337
0
809
15,290
6,077
0
4,621
10,669
0
64,495
W
7,475
2,183
0
1,073
9,038
2,978
674
5,949
2,543
0
69,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,447
Gold Earned
47,378
409
Minions Killed
471
0
Camps Cleared
0
1,463,712
Distance Traveled
1,593,576
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,048
670
95
6
0
272,225
0
W
Cliodhna
7,791
519
69
5
0
339,456
0
L
Artemis
8,812
587
108
7
0
271,746
0
W
Ao Kuang
10,820
721
100
7
0
368,501
0
L
Discordia
7,773
518
91
6
0
286,973
4
L
Bacchus
9,204
614
42
3
0
297,286
0
W
Apollo
8,623
575
93
6
0
329,742
3
L
Sun Wukong
7,775
518
62
4
0
260,466
4
L
Da Ji
7,883
526
106
7
0
347,241
0
W
Skadi
10,096
673
114
8
0
283,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role