Player Matchup

Anubis
Anubis
BruhYouStink
Anubis
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 20L
1,239 Elo+
Party 3
Arachne
Arachne
Ipurplerat
Arachne
Level 42
God Stats
22W - 18L
1,552 SR
Queue Stats
36W - 51L
1,350 Elo+
Party 1
Maui
Maui
PopcornAndMilk
Maui
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 7L
1,062 Elo+
Party 3
Surtr
Surtr
br030307
Surtr
Level 81
God Stats
2W - 0L
1,659 SR
Queue Stats
155W - 186L
1,415 Elo+
Solo
Medusa
Medusa
tsm_exidax
Medusa
Level 71
God Stats
1W - 1L
1,245 SR
Queue Stats
27W - 41L
1,292 Elo+
Party 1
Team Averages
Level 60
1,491 SR
1,272 Elo+

VS

Team Averages
Level 82
1,443 SR
1,409 Elo+
Lancelot
Lancelot
Artorias237
Lancelot
Level 154
God Stats
3W - 8L
1,399 SR
Queue Stats
33W - 33L
1,455 Elo+
Solo
Merlin
Merlin
FDB559
Merlin
Level 75
God Stats
87W - 65L
1,564 SR
Queue Stats
266W - 274L
1,405 Elo+
Solo
Anubis
Anubis
MatiChillo
Anubis
Level 59
God Stats
49W - 49L
1,464 SR
Queue Stats
66W - 85L
1,378 Elo+
Party 2
Cthulhu
Cthulhu
SilverDoom29
Cthulhu
Level 58
God Stats
3W - 4L
1,479 SR
Queue Stats
68W - 91L
1,377 Elo+
Party 2
Nut
Nut
Steell_87
Nut
Level 66
God Stats
0W - 1L
1,308 SR
Queue Stats
92W - 114L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
8 / 0 / 1
7,534
628
6,482
4,911
1,890
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
Ipurplerat
Arachne
11
3 / 0 / 4
6,495
541
3,779
5,100
1,447
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
0 / 2 / 7
6,271
523
4,933
6,284
4,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
br030307
Surtr
12
3 / 2 / 1
7,197
600
3,128
6,936
3,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
tsm_exidax
Medusa
11
2 / 1 / 2
6,003
500
5,368
6,767
2,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Artorias237
Lancelot
9
1 / 2 / 1
5,474
456
1,428
6,513
1,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
FDB559
Merlin
11
0 / 3 / 0
6,250
521
3,624
5,669
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
MatiChillo
Anubis
10
2 / 4 / 0
6,304
525
2,926
5,736
2,052
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
SilverDoom29
Cthulhu
9
1 / 3 / 2
6,157
513
4,664
11,176
6,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 4 / 0
5,324
444
3,678
10,257
2,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
5
5
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Artorias237
Lancelot
1
2
1
0.75
W
Anubis
8
0
1
8.5
L
Merlin
FDB559
Merlin
0
3
0
0
W
Arachne
Ipurplerat
Arachne
3
0
4
5
L
Anubis
MatiChillo
Anubis
2
4
0
0.5
W
0
2
7
1.75
L
Cthulhu
SilverDoom29
Cthulhu
1
3
2
0.67
L
1
4
0
0.25
W
Surtr
br030307
Surtr
3
2
1
1.75
W
Medusa
tsm_exidax
Medusa
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,690
Damage
16,320
29,998
Taken
39,351
13,581
Mitigated
14,189
10,119
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Artorias237
Lancelot
1,428
237
0
87
6,513
1,966
660
2,024
4,489
0
23,880
W
Anubis
6,482
246
0
3,160
4,911
1,890
566
1,786
2,869
45,537
0
L
Merlin
FDB559
Merlin
3,624
41
0
403
5,669
1,319
288
2,535
3,134
44,362
486
W
Arachne
Ipurplerat
Arachne
3,779
2,690
0
2,375
5,100
1,447
0
1,452
3,560
0
25,776
L
Anubis
MatiChillo
Anubis
2,926
187
0
2,123
5,736
2,052
0
98
5,334
28,617
128
W
4,933
1,267
0
1,148
6,284
4,907
261
1,568
4,716
13,937
0
L
Cthulhu
SilverDoom29
Cthulhu
4,664
307
1,866
2,891
11,176
6,016
0
3,965
7,211
28,629
881
L
3,678
1,993
0
2,421
10,257
2,836
0
2,891
7,366
0
22,291
W
Surtr
br030307
Surtr
3,128
1,303
0
1,514
6,936
3,147
280
2,845
4,091
356
41,144
W
Medusa
tsm_exidax
Medusa
5,368
2,728
0
1,922
6,767
2,190
0
2,949
3,736
0
44,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,500
Gold Earned
29,509
276
Minions Killed
253
0
Camps Cleared
0
1,056,716
Distance Traveled
1,097,490
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,474
456
44
4
0
285,047
2
W
Anubis
7,534
628
77
6
0
206,504
3
L
Merlin
6,250
521
87
7
0
218,869
0
W
Arachne
6,495
541
38
3
0
267,935
2
L
Anubis
6,304
525
51
4
0
183,213
0
W
Maui
6,271
523
21
2
0
220,734
0
L
Cthulhu
6,157
513
38
3
0
204,846
0
L
Nut
5,324
444
33
3
0
205,515
0
W
Surtr
7,197
600
65
5
0
182,490
0
W
Medusa
6,003
500
75
6
0
179,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role