Player Matchup

Agni
Agni
Surreal Ryder
Agni
Level 153
God Stats
0W - 1L
1,767 SR
Queue Stats
122W - 111L
1,523 Elo+
Party 3
Bacchus
Bacchus
Surreal Tsunami
Bacchus
Level 146
God Stats
1W - 2L
1,520 SR
Queue Stats
108W - 97L
1,506 Elo+
Party 3
Sylvanus
Sylvanus
Vorotdugi
Sylvanus
Level 64
God Stats
7W - 5L
2,068 SR
Queue Stats
196W - 159L
1,582 Elo+
Party 2
Thor
Thor
dfsafaew
Thor
Level 120
God Stats
14W - 8L
1,717 SR
Queue Stats
97W - 80L
1,602 Elo+
Party 2
Chiron
Chiron
welsy1122
Chiron
Level 121
God Stats
2W - 9L
1,416 SR
Queue Stats
429W - 401L
1,495 Elo+
Solo
Team Averages
Level 121
1,698 SR
1,542 Elo+

VS

Team Averages
Level 123
1,593 SR
1,536 Elo+
Vulcan
Vulcan
 
Vulcan
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Cheliosz
Raijin
Level 155
God Stats
10W - 3L
1,936 SR
Queue Stats
289W - 235L
1,576 Elo+
Party 1
Charybdis
Charybdis
Kirklirk
Charybdis
Level 146
God Stats
8W - 8L
1,528 SR
Queue Stats
124W - 120L
1,547 Elo+
Solo
Nemesis
Nemesis
Wilhαuk
Nemesis
Level 166
God Stats
1W - 1L
1,500 SR
Queue Stats
370W - 356L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
5,925
593
2,896
5,110
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
3 / 3 / 2
6,200
620
4,719
9,722
7,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
Vorotdugi
Sylvanus
11
1 / 3 / 2
5,950
595
5,044
12,102
6,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Thor
10
2 / 5 / 4
5,557
556
3,505
10,247
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
welsy1122
Chiron
9
1 / 5 / 2
5,177
518
5,161
10,011
2,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
2 / 1 / 1
6,652
665
2,317
4,325
1,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Baron Samedi
 
Baron Samedi
10
1 / 1 / 7
6,180
618
4,977
5,506
3,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Raijin
Cheliosz
Raijin
12
4 / 3 / 0
7,035
704
8,485
9,295
3,319
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
Kirklirk
Charybdis
12
6 / 2 / 2
7,097
710
9,323
9,525
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Wilhαuk
Nemesis
13
6 / 0 / 2
7,055
706
7,435
5,961
1,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
7
Kills
19
19
Deaths
7
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
1
1
2.5
W
Baron Samedi
 
Baron Samedi
1
1
7
4.5
W
Raijin
Cheliosz
Raijin
4
3
0
1.33
W
Charybdis
Kirklirk
Charybdis
6
2
2
3.5
L
0
3
1
0.17
L
3
3
2
1.33
L
Sylvanus
Vorotdugi
Sylvanus
1
3
2
0.67
W
Nemesis
Wilhαuk
Nemesis
6
0
2
7
L
Thor
2
5
4
0.8
L
Chiron
welsy1122
Chiron
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,325
Damage
32,537
47,192
Taken
34,612
20,266
Mitigated
12,754
14,763
Healing
18,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
2,317
44
0
1,629
4,325
1,141
723
2,419
1,726
41,870
0
W
Baron Samedi
 
Baron Samedi
4,977
556
1,105
2,627
5,506
3,648
0
1,332
4,162
20,085
0
W
Raijin
Cheliosz
Raijin
8,485
1,130
70
4,392
9,295
3,319
0
4,758
4,537
47,218
1,357
W
Charybdis
Kirklirk
Charybdis
9,323
4,797
0
5,227
9,525
2,914
210
1,589
7,936
0
52,338
L
2,896
128
0
770
5,110
1,300
0
1,775
3,335
40,649
1,487
L
4,719
835
0
3,058
9,722
7,226
0
2,352
7,370
12,897
851
L
Sylvanus
Vorotdugi
Sylvanus
5,044
1,744
0
4,330
12,102
6,082
0
7,699
4,403
28,161
8,817
W
Nemesis
Wilhαuk
Nemesis
7,435
2,948
0
3,940
5,961
1,732
0
1,718
4,219
0
44,701
L
Thor
3,505
692
0
3,386
10,247
2,903
11
1,170
9,077
0
33,997
L
Chiron
welsy1122
Chiron
5,161
2,058
214
3,005
10,011
2,755
0
2,719
7,292
0
32,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,809
Gold Earned
34,019
282
Minions Killed
372
0
Camps Cleared
0
1,040,893
Distance Traveled
1,076,594
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,652
665
87
9
0
217,231
0
W
Baron Samedi
6,180
618
31
3
0
199,361
5
W
Raijin
7,035
704
93
9
0
190,422
0
W
Charybdis
7,097
710
88
9
0
202,649
1
L
Agni
5,925
593
99
10
0
216,343
0
L
Bacchus
6,200
620
10
1
0
213,135
2
L
Sylvanus
5,950
595
62
6
0
173,741
0
W
Nemesis
7,055
706
73
7
0
266,931
0
L
Thor
5,557
556
59
6
0
216,076
4
L
Chiron
5,177
518
52
5
0
221,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role