Player Matchup

King Arthur
King Arthur
AQ22-Qill
King Arthur
Level 104
God Stats
35W - 41L
1,478 SR
Queue Stats
674W - 671L
1,527 Elo+
Solo
He Bo
He Bo
LASTB
He Bo
Level 127
God Stats
8W - 9L
1,545 SR
Queue Stats
75W - 71L
1,522 Elo+
Solo
Cupid
Cupid
MysteryGum
Cupid
Level 140
God Stats
0W - 1L
1,445 SR
Queue Stats
12W - 14L
1,510 Elo+
Party 2
Janus
Janus
NatesOnTren
Janus
Level 155
God Stats
1W - 1L
1,598 SR
Queue Stats
16W - 12L
1,595 Elo+
Party 2
Hercules
Hercules
sangcanton96
Hercules
Level 123
God Stats
6W - 9L
1,513 SR
Queue Stats
129W - 121L
1,510 Elo+
Solo
Team Averages
Level 130
1,516 SR
1,533 Elo+

VS

Team Averages
Level 114
1,582 SR
1,537 Elo+
Anubis
Anubis
 
Anubis
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Bendermen11
Pele
Level 67
God Stats
4W - 5L
1,497 SR
Queue Stats
130W - 104L
1,543 Elo+
Party 1
Maui
Maui
Greggyyyyyy
Maui
Level 75
God Stats
7W - 3L
1,748 SR
Queue Stats
167W - 149L
1,524 Elo+
Party 1
Danzaburou
Danzaburou
Rip Togashi
Danzaburou
Level 156
God Stats
3W - 2L
1,666 SR
Queue Stats
187W - 146L
1,617 Elo+
Solo
Medusa
Medusa
kooldog84
Medusa
Level 98
God Stats
4W - 2L
1,500 SR
Queue Stats
126W - 116L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AQ22-Qill
King Arthur
13
1 / 5 / 2
7,414
494
7,026
14,131
10,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
LASTB
He Bo
13
3 / 7 / 5
8,002
533
8,110
14,303
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cupid
15
5 / 5 / 4
8,694
580
8,462
11,410
3,743
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 5 / 5
8,461
564
7,630
9,419
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
sangcanton96
Hercules
12
1 / 7 / 5
6,976
465
7,780
16,391
6,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
4 / 2 / 7
9,277
618
9,576
8,411
4,446
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 4 / 6
9,259
617
11,499
14,782
5,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
5 / 4 / 10
9,563
638
5,503
15,394
12,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
Rip Togashi
Danzaburou
17
7 / 1 / 3
11,436
762
8,206
10,106
7,451
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
kooldog84
Medusa
16
6 / 2 / 9
9,271
618
14,160
9,650
3,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
64
13
Kills
29
29
Deaths
13
21
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
2
7
3.75
L
King Arthur
AQ22-Qill
King Arthur
1
5
2
0.4
W
7
4
6
2.5
W
5
4
10
2.5
L
He Bo
LASTB
He Bo
3
7
5
0.79
L
Cupid
5
5
4
1.4
L
3
5
5
1.1
W
Danzaburou
Rip Togashi
Danzaburou
7
1
3
8.5
W
Medusa
kooldog84
Medusa
6
2
9
5.25
L
Hercules
sangcanton96
Hercules
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,008
Damage
48,944
65,654
Taken
58,343
26,303
Mitigated
33,324
17,209
Healing
25,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,576
301
0
3,449
8,411
4,446
116
3,756
4,499
65,766
1,274
L
King Arthur
AQ22-Qill
King Arthur
7,026
1,094
0
3,097
14,131
10,831
0
2,099
12,032
10,518
36,945
W
11,499
3,426
0
8,506
14,782
5,233
512
5,232
9,262
0
60,369
W
5,503
862
0
4,008
15,394
12,245
316
4,406
10,824
26,929
1,846
L
He Bo
LASTB
He Bo
8,110
659
0
4,577
14,303
3,178
0
4,063
10,240
45,456
977
L
Cupid
8,462
5,332
1,386
4,011
11,410
3,743
520
2,929
8,481
0
57,141
L
7,630
311
0
1,014
9,419
2,363
0
3,564
5,855
55,221
0
W
Danzaburou
Rip Togashi
Danzaburou
8,206
3,438
0
6,181
10,106
7,451
0
2,567
7,539
0
91,128
W
Medusa
kooldog84
Medusa
14,160
5,901
0
3,015
9,650
3,949
360
973
8,677
0
75,911
L
Hercules
sangcanton96
Hercules
7,780
1,244
0
3,124
16,391
6,188
0
2,108
14,283
0
38,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,547
Gold Earned
48,806
400
Minions Killed
512
0
Camps Cleared
0
1,526,229
Distance Traveled
1,535,501
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,277
618
116
8
0
265,377
2
L
King Arthur
7,414
494
81
5
0
332,479
2
W
Pele
9,259
617
92
6
0
338,202
0
W
Maui
9,563
638
41
3
0
321,590
7
L
He Bo
8,002
533
69
5
0
291,367
0
L
Cupid
8,694
580
107
7
0
287,349
0
L
Janus
8,461
564
102
7
0
303,514
0
W
Danzaburou
11,436
762
152
10
0
284,567
0
W
Medusa
9,271
618
111
7
0
325,765
0
L
Hercules
6,976
465
41
3
0
311,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role