Player Matchup

Bacchus
Bacchus
FracknCylon
Bacchus
Level 147
God Stats
2W - 5L
1,210 SR
Queue Stats
423W - 441L
1,478 Elo+
Solo
Ishtar
Ishtar
Itsbacktoqt
Ishtar
Level 75
God Stats
4W - 3L
1,511 SR
Queue Stats
275W - 265L
1,465 Elo+
Solo
Hera
Hera
SchwiftyShark
Hera
Level 128
God Stats
2W - 0L
1,734 SR
Queue Stats
92W - 112L
1,403 Elo+
Solo
Chang'e
Chang'e
XxguiyoksxX
Chang'e
Level 114
God Stats
1W - 1L
1,303 SR
Queue Stats
167W - 156L
1,447 Elo+
Solo
Sol
Sol
zICIutchDaddy
Sol
Level 120
God Stats
4W - 2L
1,566 SR
Queue Stats
131W - 151L
1,436 Elo+
Solo
Team Averages
Level 117
1,465 SR
1,446 Elo+

VS

Team Averages
Level 92
1,412 SR
1,459 Elo+
Sylvanus
Sylvanus
HatFM
Sylvanus
Level 83
God Stats
1W - 2L
1,421 SR
Queue Stats
125W - 136L
1,444 Elo+
Solo
Janus
Janus
IzzThatreed
Janus
Level 25
God Stats
0W - 2L
1,289 SR
Queue Stats
39W - 47L
1,386 Elo+
Solo
Neith
Neith
Maevnussut
Neith
Level 108
God Stats
0W - 2L
1,261 SR
Queue Stats
105W - 112L
1,492 Elo+
Solo
Mulan
Mulan
Monath
Mulan
Level 119
God Stats
1W - 2L
1,491 SR
Queue Stats
95W - 100L
1,475 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SilentNight49
Morgan Le Fay
Level 127
God Stats
0W - 1L
1,599 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FracknCylon
Bacchus
16
4 / 2 / 18
10,003
909
8,888
16,904
20,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
17
9 / 3 / 13
10,407
946
15,791
11,070
4,452
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
3 / 4 / 21
9,326
848
13,813
8,481
3,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
XxguiyoksxX
Chang'e
17
5 / 1 / 19
10,027
912
6,729
12,168
4,626
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
9 / 4 / 12
10,156
923
11,010
10,784
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HatFM
Sylvanus
13
0 / 6 / 10
7,688
699
3,682
16,120
14,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 7 / 5
7,369
670
7,941
10,415
3,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Neith
16
2 / 3 / 9
8,915
810
8,653
8,099
3,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
Monath
Mulan
15
8 / 7 / 3
8,950
814
11,226
12,929
10,389
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
SilentNight49
Morgan Le Fay
14
3 / 7 / 4
8,264
751
11,693
11,384
5,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
45
30
Kills
14
14
Deaths
30
83
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bacchus
FracknCylon
Bacchus
4
2
18
6.5
L
Sylvanus
HatFM
Sylvanus
0
6
10
0.83
W
Ishtar
9
3
13
5.17
L
1
7
5
0.5
L
Neith
2
3
9
2.17
L
Mulan
Monath
Mulan
8
7
3
1.36
W
3
4
21
3.38
L
Morgan Le Fay
SilentNight49
Morgan Le Fay
3
7
4
0.71
W
Chang'e
XxguiyoksxX
Chang'e
5
1
19
14.5
W
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,231
Damage
43,195
59,407
Taken
58,947
36,326
Mitigated
37,384
31,655
Healing
13,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
FracknCylon
Bacchus
8,888
373
1,106
5,369
16,904
20,591
690
5,315
11,553
16,336
1,929
L
Sylvanus
HatFM
Sylvanus
3,682
1,108
4,705
3,787
16,120
14,703
0
11,376
4,744
7,665
0
W
Ishtar
15,791
9,091
706
784
11,070
4,452
2,776
4,515
6,519
0
32,400
L
7,941
584
205
164
10,415
3,953
0
5,500
4,915
13,163
108
L
Neith
8,653
1,385
343
1,733
8,099
3,105
0
4,581
3,518
0
26,354
L
Mulan
Monath
Mulan
11,226
1,702
627
746
12,929
10,389
0
9,965
2,964
0
18,017
W
13,813
3,828
1,050
1,291
8,481
3,131
691
3,284
5,157
25,940
280
L
Morgan Le Fay
SilentNight49
Morgan Le Fay
11,693
854
0
1,401
11,384
5,234
0
8,217
3,167
21,555
0
W
Chang'e
XxguiyoksxX
Chang'e
6,729
672
9,484
7,155
12,168
4,626
1,027
6,172
5,876
24,065
0
W
11,010
2,378
1,375
3,335
10,784
3,526
1,728
3,760
7,024
21,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,919
Gold Earned
41,186
135
Minions Killed
78
0
Camps Cleared
0
1,027,900
Distance Traveled
890,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,003
909
16
1
0
228,474
0
L
Sylvanus
7,688
699
7
1
0
171,238
0
W
Ishtar
10,407
946
36
3
0
181,955
0
L
Janus
7,369
670
14
1
0
168,641
0
L
Neith
8,915
810
27
2
0
193,926
0
L
Mulan
8,950
814
11
1
0
180,713
0
W
Hera
9,326
848
23
2
0
191,616
0
L
Morgan Le Fay
8,264
751
19
2
0
175,864
0
W
Chang'e
10,027
912
38
3
0
227,450
0
W
Sol
10,156
923
22
2
0
198,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role