Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Camazotz
Camazotz
AlterDeco__
Camazotz
Level 160
God Stats
3W - 1L
1,669 SR
Queue Stats
253W - 213L
1,574 Elo+
Party 2
Chaac
Chaac
ButterRJ24
Chaac
Level 107
God Stats
2W - 0L
1,266 SR
Queue Stats
23W - 36L
1,390 Elo+
Party 3
Charon
Charon
NeoKabezon03
Charon
Level 166
God Stats
12W - 10L
1,696 SR
Queue Stats
255W - 213L
1,592 Elo+
Party 2
Skadi
Skadi
xDeaconxJuanx
Skadi
Level 89
God Stats
21W - 22L
1,462 SR
Queue Stats
83W - 115L
1,387 Elo+
Party 3
Team Averages
Level 130
1,519 SR
1,488 Elo+

VS

Team Averages
Level 139
1,499 SR
1,541 Elo+
Cthulhu
Cthulhu
Aint Judas
Cthulhu
Level 157
God Stats
19W - 16L
1,627 SR
Queue Stats
242W - 228L
1,561 Elo+
Party 1
Chaac
Chaac
Emm4nuel0
Chaac
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 44L
1,486 Elo+
Solo
Ullr
Ullr
Iroh1452
Ullr
Level 157
God Stats
0W - 2L
1,157 SR
Queue Stats
267W - 245L
1,568 Elo+
Party 1
Janus
Janus
YoungxBobMarley
Janus
Level 119
God Stats
8W - 4L
1,633 SR
Queue Stats
83W - 55L
1,575 Elo+
Party 1
Hades
Hades
Zen Zoso Solo
Hades
Level 159
God Stats
59W - 47L
1,579 SR
Queue Stats
645W - 631L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
9 / 0 / 4
7,312
731
9,376
5,041
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
AlterDeco__
Camazotz
12
4 / 0 / 7
6,550
655
5,992
8,655
3,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
10
0 / 2 / 1
5,113
511
3,848
7,868
7,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charon
10
1 / 1 / 8
6,048
605
3,495
6,679
4,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 1 / 0
5,795
580
1,804
3,173
891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aint Judas
Cthulhu
8
2 / 3 / 0
5,104
510
6,040
10,590
5,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Emm4nuel0
Chaac
11
2 / 1 / 0
6,701
670
5,591
8,024
4,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
10
0 / 2 / 0
5,224
522
2,149
8,001
2,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
0 / 7 / 0
4,940
494
1,472
6,221
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 2
5,019
502
1,959
5,475
2,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
15
Kills
4
4
Deaths
15
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
9
0
4
11
L
Cthulhu
Aint Judas
Cthulhu
2
3
0
0.67
W
Camazotz
AlterDeco__
Camazotz
4
0
7
7.5
W
Chaac
0
2
1
0.25
L
Chaac
Emm4nuel0
Chaac
2
1
0
2
L
Ullr
0
2
0
0
W
Charon
1
1
8
5
L
0
7
0
0
L
0
2
2
0.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,515
Damage
17,211
31,416
Taken
38,311
18,084
Mitigated
16,130
12,740
Healing
13,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,376
1,310
858
2,291
5,041
2,426
0
2,155
2,822
42,643
1,149
L
Cthulhu
Aint Judas
Cthulhu
6,040
403
742
2,736
10,590
5,549
0
3,646
6,944
18,258
0
W
Camazotz
AlterDeco__
Camazotz
5,992
1,730
0
3,732
8,655
3,096
0
1,454
7,077
0
48,895
W
Chaac
3,848
579
0
3,252
7,868
7,393
0
0
7,868
0
29,174
L
Chaac
Emm4nuel0
Chaac
5,591
1,234
0
2,969
8,024
4,445
0
0
7,554
0
45,154
L
Ullr
2,149
396
0
4,339
8,001
2,421
0
2,429
5,572
0
31,370
W
Charon
3,495
1,223
0
2,193
6,679
4,278
0
3,867
2,792
16,793
1,810
L
1,472
51
0
185
6,221
1,558
0
3,900
2,321
21,378
462
L
1,959
243
245
2,307
5,475
2,157
240
2,643
2,832
21,104
830
W
1,804
653
0
414
3,173
891
139
1,700
1,473
0
36,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,818
Gold Earned
26,988
284
Minions Killed
257
0
Camps Cleared
0
1,032,223
Distance Traveled
991,481
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,312
731
78
8
0
220,664
0
L
Cthulhu
5,104
510
17
2
0
219,054
6
W
Camazotz
6,550
655
84
8
0
245,150
0
W
Chaac
5,113
511
34
3
0
185,169
0
L
Chaac
6,701
670
87
9
0
182,706
2
L
Ullr
5,224
522
61
6
0
219,804
3
W
Charon
6,048
605
16
2
0
207,939
4
L
Janus
4,940
494
54
5
0
192,364
2
L
Hades
5,019
502
38
4
0
177,553
3
W
Skadi
5,795
580
72
7
0
173,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role