Player Matchup

He Bo
He Bo
Aniyax
He Bo
Level 159
God Stats
0W - 2L
1,299 SR
Queue Stats
293W - 300L
1,493 Elo+
Party 1
Cerberus
Cerberus
Thespooky19538
Cerberus
Level 43
God Stats
0W - 2L
1,324 SR
Queue Stats
51W - 51L
1,428 Elo+
Party 1
Neith
Neith
skiebunie
Neith
Level 101
God Stats
10W - 12L
1,588 SR
Queue Stats
177W - 180L
1,458 Elo+
Party 1
Team Averages
Level 101
1,403 SR
1,460 Elo+

VS

Team Averages
Level 103
1,512 SR
1,449 Elo+
Medusa
Medusa
Angel7v7
Medusa
Level 67
God Stats
21W - 19L
1,498 SR
Queue Stats
95W - 88L
1,470 Elo+
Solo
Geb
Geb
Remolino_Eddy
Geb
Level 88
God Stats
5W - 2L
1,538 SR
Queue Stats
392W - 373L
1,439 Elo+
Solo
Sol
Sol
belennn
Sol
Level 153
God Stats
19W - 17L
1,501 SR
Queue Stats
402W - 420L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Aniyax
He Bo
14
2 / 4 / 1
8,081
808
6,909
8,270
2,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
12
0 / 5 / 2
7,099
710
2,353
11,279
6,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
skiebunie
Neith
14
1 / 0 / 2
8,063
806
8,991
5,616
1,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Angel7v7
Medusa
15
4 / 0 / 4
8,989
899
6,777
6,927
2,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 1 / 5
9,140
914
9,735
9,536
8,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sol
14
2 / 2 / 4
8,395
840
5,734
6,319
1,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
3
Kills
9
9
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
Angel7v7
Medusa
4
0
4
6
L
He Bo
Aniyax
He Bo
2
4
1
0.63
W
3
1
5
5.5
L
Cerberus
0
5
2
0.2
W
Sol
2
2
4
2
L
Neith
skiebunie
Neith
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,253
Damage
22,246
25,165
Taken
22,782
11,209
Mitigated
12,425
3,740
Healing
6,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Angel7v7
Medusa
6,777
2,573
0
1,987
6,927
2,329
831
2,350
4,124
0
31,485
L
He Bo
Aniyax
He Bo
6,909
291
0
645
8,270
2,602
0
3,714
4,260
21,444
548
W
9,735
541
0
2,184
9,536
8,108
203
2,540
6,544
30,191
2,223
L
Cerberus
2,353
43
0
1,047
11,279
6,715
0
5,799
5,155
10,538
0
W
Sol
5,734
1,884
0
2,287
6,319
1,988
672
2,973
2,964
20,397
2,606
L
Neith
skiebunie
Neith
8,991
2,158
0
2,048
5,616
1,892
0
3,488
1,862
0
32,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,243
Gold Earned
26,524
122
Minions Killed
142
0
Camps Cleared
0
562,962
Distance Traveled
636,707
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,989
899
50
5
0
209,188
0
L
He Bo
8,081
808
29
3
0
173,213
0
W
Geb
9,140
914
41
4
0
222,135
0
L
Cerberus
7,099
710
27
3
0
182,851
0
W
Sol
8,395
840
51
5
0
205,384
0
L
Neith
8,063
806
66
7
0
206,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role