Player Matchup

Cthulhu
Cthulhu
Aint Judas
Cthulhu
Level 157
God Stats
23W - 20L
1,612 SR
Queue Stats
264W - 249L
1,551 Elo+
Party 1
Hercules
Hercules
Iroh1452
Hercules
Level 157
God Stats
27W - 17L
1,617 SR
Queue Stats
301W - 281L
1,559 Elo+
Party 1
Medusa
Medusa
LEG-Edwino
Medusa
Level 55
God Stats
4W - 6L
1,334 SR
Queue Stats
15W - 21L
1,399 Elo+
Solo
Yemoja
Yemoja
R3dRummSau53
Yemoja
Level 189
God Stats
1W - 4L
1,798 SR
Queue Stats
133W - 164L
1,433 Elo+
Solo
Ra
Ra
YoungxBobMarley
Ra
Level 119
God Stats
9W - 5L
1,544 SR
Queue Stats
88W - 70L
1,566 Elo+
Party 1
Team Averages
Level 135
1,581 SR
1,502 Elo+

VS

Team Averages
Level 156
1,592 SR
1,510 Elo+
Anhur
Anhur
Gravepleb
Anhur
Level 159
God Stats
10W - 11L
1,488 SR
Queue Stats
863W - 863L
1,525 Elo+
Solo
Baron Samedi
Baron Samedi
NEWFKID18
Baron Samedi
Level 154
God Stats
3W - 1L
1,832 SR
Queue Stats
36W - 38L
1,512 Elo+
Solo
Maui
Maui
OneEy3dLotus
Maui
Level 162
God Stats
16W - 14L
1,571 SR
Queue Stats
350W - 339L
1,546 Elo+
Solo
Loki
Loki
Rioxskii
Loki
Level 154
God Stats
2W - 6L
1,389 SR
Queue Stats
134W - 137L
1,470 Elo+
Solo
Cerberus
Cerberus
thejantasy
Cerberus
Level 153
God Stats
101W - 75L
1,679 SR
Queue Stats
658W - 653L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aint Judas
Cthulhu
12
5 / 1 / 4
7,336
667
8,247
9,496
5,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hercules
Iroh1452
Hercules
12
6 / 0 / 2
6,908
628
5,394
4,890
1,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
LEG-Edwino
Medusa
10
0 / 1 / 2
5,033
458
2,084
5,595
1,474
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Yemoja
10
1 / 2 / 4
6,257
569
3,244
5,836
2,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 0 / 5
6,642
604
5,573
4,092
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gravepleb
Anhur
13
2 / 1 / 1
6,907
628
5,351
4,918
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Baron Samedi
NEWFKID18
Baron Samedi
8
0 / 4 / 0
4,674
425
2,973
7,294
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 3
5,473
498
2,590
7,281
4,885
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Loki
10
2 / 4 / 2
6,035
549
1,945
9,804
2,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
thejantasy
Cerberus
9
0 / 3 / 0
4,964
451
2,678
9,445
7,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
14
Kills
4
4
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aint Judas
Cthulhu
5
1
4
7
L
Anhur
Gravepleb
Anhur
2
1
1
2.5
W
Hercules
Iroh1452
Hercules
6
0
2
7
W
Medusa
LEG-Edwino
Medusa
0
1
2
1
L
Baron Samedi
NEWFKID18
Baron Samedi
0
4
0
0
L
0
2
3
0.75
W
Yemoja
1
2
4
1.5
L
Loki
2
4
2
0.75
W
2
0
5
4.5
L
Cerberus
thejantasy
Cerberus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,542
Damage
15,537
29,909
Taken
38,742
13,324
Mitigated
18,491
10,365
Healing
12,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aint Judas
Cthulhu
8,247
1,106
273
2,663
9,496
5,571
0
3,444
6,052
35,326
947
L
Anhur
Gravepleb
Anhur
5,351
2,350
0
2,712
4,918
1,627
0
1,495
3,423
0
60,082
W
Hercules
Iroh1452
Hercules
5,394
1,909
0
437
4,890
1,970
0
704
4,186
0
45,943
W
Medusa
LEG-Edwino
Medusa
2,084
528
0
552
5,595
1,474
14
1,032
4,563
0
28,141
L
Baron Samedi
NEWFKID18
Baron Samedi
2,973
113
136
1,289
7,294
2,437
0
3,411
3,481
19,086
475
L
2,590
834
0
614
7,281
4,885
0
4,064
2,805
14,961
0
W
Yemoja
3,244
734
2,831
1,694
5,836
2,902
351
666
5,170
20,214
1,580
L
Loki
1,945
339
0
3,587
9,804
2,470
0
2,447
7,075
0
35,742
W
5,573
438
238
1,677
4,092
1,407
316
2,388
1,704
28,821
1,606
L
Cerberus
thejantasy
Cerberus
2,678
171
0
3,840
9,445
7,072
0
3,666
5,198
23,071
1,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,176
Gold Earned
28,053
292
Minions Killed
300
0
Camps Cleared
0
1,204,303
Distance Traveled
1,028,530
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,336
667
76
7
0
215,989
3
L
Anhur
6,907
628
121
11
0
204,360
2
W
Hercules
6,908
628
75
7
0
283,782
5
W
Medusa
5,033
458
39
4
0
270,015
0
L
Baron Samedi
4,674
425
30
3
0
209,656
3
L
Maui
5,473
498
26
2
0
171,353
1
W
Yemoja
6,257
569
37
3
0
199,302
0
L
Loki
6,035
549
67
6
0
225,601
3
W
Ra
6,642
604
65
6
0
235,215
2
L
Cerberus
4,964
451
56
5
0
217,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role