Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AmazinM9142
Sol
Level 179
God Stats
0W - 3L
1,158 SR
Queue Stats
168W - 181L
1,509 Elo+
Solo
Kukulkan
Kukulkan
Aurion56
Kukulkan
Level 138
God Stats
3W - 3L
1,655 SR
Queue Stats
231W - 237L
1,554 Elo+
Party 2
Charybdis
Charybdis
XxLittleGTxX
Charybdis
Level 105
God Stats
2W - 2L
1,771 SR
Queue Stats
218W - 232L
1,548 Elo+
Party 2
Ix Chel
Ix Chel
maaboy0814
Ix Chel
Level 142
God Stats
3W - 5L
1,569 SR
Queue Stats
202W - 230L
1,502 Elo+
Party 2
Team Averages
Level 144
1,531 SR
1,522 Elo+

VS

Team Averages
Level 125
1,471 SR
1,503 Elo+
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
HumbleTKai
Khepri
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 110L
1,498 Elo+
Party 1
Thoth
Thoth
VitalRageKing
Thoth
Level 164
God Stats
8W - 3L
1,601 SR
Queue Stats
231W - 200L
1,520 Elo+
Party 1
Geb
Geb
flamingduke
Geb
Level 57
God Stats
3W - 5L
1,308 SR
Queue Stats
287W - 324L
1,513 Elo+
Solo
Nemesis
Nemesis
iFALL3N
Nemesis
Level 159
God Stats
5W - 4L
1,447 SR
Queue Stats
1,027W - 1,088L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
0 / 3 / 2
6,846
685
3,471
10,206
12,761
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 8 / 4
6,586
659
5,841
10,363
3,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Aurion56
Kukulkan
15
0 / 3 / 4
8,239
824
11,788
7,082
2,775
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
XxLittleGTxX
Charybdis
14
6 / 5 / 0
8,038
804
7,185
9,646
3,313
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Ix Chel
maaboy0814
Ix Chel
11
0 / 4 / 2
6,372
637
1,969
9,336
6,514
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
2 / 1 / 14
8,481
848
4,438
10,563
7,025
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Khepri
HumbleTKai
Khepri
14
1 / 2 / 13
8,769
877
2,533
12,126
9,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
17 / 1 / 6
10,719
1,072
20,558
7,035
3,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 13
8,803
880
4,768
11,938
10,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
iFALL3N
Nemesis
14
2 / 3 / 15
8,237
824
11,282
12,846
9,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
84
6
Kills
23
23
Deaths
8
12
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
3
2
0.33
W
Chang'e
 
Chang'e
2
1
14
9
L
0
8
4
0.25
L
Kukulkan
Aurion56
Kukulkan
0
3
4
0.67
W
Khepri
HumbleTKai
Khepri
1
2
13
3.75
W
17
1
6
20
L
Charybdis
XxLittleGTxX
Charybdis
6
5
0
1.2
W
1
1
13
7.5
W
Nemesis
iFALL3N
Nemesis
2
3
15
3.17
L
Ix Chel
maaboy0814
Ix Chel
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,254
Damage
43,579
46,633
Taken
54,508
28,787
Mitigated
39,195
13,991
Healing
32,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,471
1,278
52
2,523
10,206
12,761
0
5,788
4,180
7,105
0
W
Chang'e
 
Chang'e
4,438
261
8,929
5,834
10,563
7,025
375
4,045
6,409
12,103
0
L
5,841
1,069
1,590
1,460
10,363
3,424
0
8,146
2,062
8,574
154
L
Kukulkan
Aurion56
Kukulkan
11,788
841
330
241
7,082
2,775
0
5,180
1,743
34,823
0
W
Khepri
HumbleTKai
Khepri
2,533
213
3,014
2,682
12,126
9,563
630
4,861
6,963
4,545
0
W
20,558
122
999
1,552
7,035
3,032
2,530
2,951
4,020
44,163
657
L
Charybdis
XxLittleGTxX
Charybdis
7,185
3,707
1,087
795
9,646
3,313
0
6,209
3,232
0
11,463
W
4,768
137
3,178
3,371
11,938
10,569
252
6,977
4,694
11,374
1,640
W
Nemesis
iFALL3N
Nemesis
11,282
2,723
432
2,190
12,846
9,006
755
3,323
9,370
0
16,684
L
Ix Chel
maaboy0814
Ix Chel
1,969
480
3,972
1,941
9,336
6,514
0
6,827
2,425
5,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,081
Gold Earned
45,009
86
Minions Killed
116
0
Camps Cleared
0
758,650
Distance Traveled
988,726
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,846
685
6
1
0
149,796
0
W
Chang'e
8,481
848
19
2
0
225,923
0
L
Sol
6,586
659
10
1
0
134,197
0
L
Kukulkan
8,239
824
55
6
0
171,278
0
W
Khepri
8,769
877
11
1
0
191,734
0
W
Thoth
10,719
1,072
57
6
0
209,729
0
L
Charybdis
8,038
804
9
1
0
146,371
0
W
Geb
8,803
880
17
2
0
180,664
0
W
Nemesis
8,237
824
12
1
0
180,676
0
L
Ix Chel
6,372
637
6
1
0
157,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role