Player Matchup

Sylvanus
Sylvanus
IMABEEEAST
Sylvanus
Level 148
God Stats
12W - 5L
1,585 SR
Queue Stats
174W - 174L
1,511 Elo+
Party 1
Raijin
Raijin
MyTeamlsGood
Raijin
Level 126
God Stats
13W - 4L
1,682 SR
Queue Stats
217W - 157L
1,620 Elo+
Party 3
Achilles
Achilles
Patroclez
Achilles
Level 161
God Stats
19W - 9L
1,721 SR
Queue Stats
476W - 416L
1,548 Elo+
Party 3
Sol
Sol
Strxngth
Sol
Level 160
God Stats
9W - 12L
1,430 SR
Queue Stats
130W - 232L
1,486 Elo+
Party 1
Arachne
Arachne
derpybaits
Arachne
Level 166
God Stats
24W - 8L
1,703 SR
Queue Stats
142W - 127L
1,545 Elo+
Party 1
Team Averages
Level 152
1,624 SR
1,542 Elo+

VS

Team Averages
Level 127
1,539 SR
1,487 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
GeraGamesTHD
Hun Batz
Level 112
God Stats
3W - 1L
1,790 SR
Queue Stats
38W - 52L
1,469 Elo+
Party 4
Mulan
Mulan
PacoGamesTHD
Mulan
Level 32
God Stats
1W - 4L
1,229 SR
Queue Stats
21W - 34L
1,310 Elo+
Party 4
Scylla
Scylla
Skadinir
Scylla
Level 157
God Stats
12W - 10L
1,677 SR
Queue Stats
85W - 57L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
IMABEEEAST
Sylvanus
6
1 / 1 / 1
4,340
620
3,650
5,875
2,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
9
1 / 2 / 1
5,214
745
1,879
3,585
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
Patroclez
Achilles
9
2 / 0 / 0
5,237
748
3,193
4,431
1,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

7
1 / 2 / 1
4,136
591
3,936
3,770
771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
derpybaits
Arachne
9
2 / 1 / 2
4,845
692
2,408
5,406
1,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
2 / 1 / 1
4,735
676
2,547
6,545
3,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
 
Medusa
9
1 / 0 / 2
4,336
619
4,295
4,144
1,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
GeraGamesTHD
Hun Batz
5
0 / 3 / 1
3,525
504
1,680
4,303
1,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 0
3,485
498
1,658
4,327
1,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Skadinir
Scylla
9
3 / 2 / 0
4,941
706
1,921
2,868
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
7
Kills
6
6
Deaths
7
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
1
1
2.5
L
Medusa
 
Medusa
1
0
2
2
L
Hun Batz
GeraGamesTHD
Hun Batz
0
3
1
0.17
W
Sylvanus
IMABEEEAST
Sylvanus
1
1
1
1.5
W
Raijin
1
2
1
0.75
L
0
1
0
0
W
Achilles
Patroclez
Achilles
2
0
0
2
L
Scylla
Skadinir
Scylla
3
2
0
1.5
W
1
2
1
0.75
W
Arachne
derpybaits
Arachne
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,066
Damage
12,101
23,067
Taken
22,187
7,818
Mitigated
7,750
10,115
Healing
6,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,547
531
489
2,378
6,545
3,501
0
4,046
2,499
13,219
1,287
L
Medusa
 
Medusa
4,295
1,470
0
851
4,144
1,184
0
3,216
928
0
29,247
L
Hun Batz
GeraGamesTHD
Hun Batz
1,680
644
0
498
4,303
1,257
0
777
3,454
0
14,492
W
Sylvanus
IMABEEEAST
Sylvanus
3,650
945
381
2,181
5,875
2,846
1
1,009
4,866
9,681
0
W
Raijin
1,879
254
0
840
3,585
897
0
1,527
2,058
31,837
211
L
1,658
97
0
1,635
4,327
1,095
0
0
4,047
0
10,978
W
Achilles
Patroclez
Achilles
3,193
585
0
2,552
4,431
1,862
0
0
4,431
0
31,174
L
Scylla
Skadinir
Scylla
1,921
193
0
334
2,868
713
0
1,363
1,505
24,086
456
W
3,936
2,022
0
1,053
3,770
771
0
1,241
2,529
20,602
1,986
W
Arachne
derpybaits
Arachne
2,408
1,305
0
3,108
5,406
1,442
0
321
5,085
0
31,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,772
Gold Earned
21,022
232
Minions Killed
194
0
Camps Cleared
0
756,772
Distance Traveled
679,510
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,735
676
25
4
0
150,336
0
L
Medusa
4,336
619
57
8
0
145,861
2
L
Hun Batz
3,525
504
32
5
0
126,551
0
W
Sylvanus
4,340
620
11
2
0
148,332
1
W
Raijin
5,214
745
64
9
0
129,433
0
L
Mulan
3,485
498
22
3
0
98,045
0
W
Achilles
5,237
748
58
8
0
168,066
2
L
Scylla
4,941
706
58
8
0
158,717
0
W
Sol
4,136
591
42
6
0
140,931
0
W
Arachne
4,845
692
57
8
0
170,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role