Player Matchup

Chernobog
Chernobog
CubicSpore20838
Chernobog
Level 186
God Stats
6W - 14L
1,338 SR
Queue Stats
729W - 713L
1,485 Elo+
Party 2
Serqet
Serqet
MDn1ghtFR05T
Serqet
Level 160
God Stats
10W - 10L
1,456 SR
Queue Stats
361W - 358L
1,470 Elo+
Party 2
Merlin
Merlin
MindLesstripps
Merlin
Level 249
God Stats
4W - 16L
1,129 SR
Queue Stats
823W - 833L
1,476 Elo+
Party 2
Olorun
Olorun
Raben1478
Olorun
Level 129
God Stats
3W - 3L
1,723 SR
Queue Stats
311W - 335L
1,491 Elo+
Solo
Fenrir
Fenrir
kingsblade14
Fenrir
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 236L
1,468 Elo+
Party 2
Team Averages
Level 176
1,429 SR
1,478 Elo+

VS

Team Averages
Level 127
1,613 SR
1,538 Elo+
Rama
Rama
 
Rama
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Blikk3y
Agni
Level 144
God Stats
6W - 2L
1,650 SR
Queue Stats
85W - 88L
1,535 Elo+
Solo
Nox
Nox
Bwillow712
Nox
Level 146
God Stats
3W - 1L
1,782 SR
Queue Stats
84W - 68L
1,521 Elo+
Party 1
Artio
Artio
DatDudeFrom360
Artio
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
franswa46
Cthulhu
Level 102
God Stats
6W - 3L
1,634 SR
Queue Stats
94W - 78L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CubicSpore20838
Chernobog
15
4 / 4 / 2
8,372
698
11,028
12,370
4,543
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
15
1 / 3 / 5
7,830
653
6,271
10,217
8,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 4 / 1
7,697
641
7,789
9,212
3,263
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Raben1478
Olorun
14
1 / 6 / 5
7,863
655
7,009
13,234
6,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
11
0 / 6 / 2
6,715
560
2,388
13,257
12,266
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
3 / 1 / 14
9,553
796
8,224
7,733
3,163
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
Blikk3y
Agni
15
3 / 1 / 15
9,651
804
12,835
7,863
2,941
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 1 / 13
10,117
843
8,708
5,984
2,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 1 / 19
9,873
823
5,258
15,549
17,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
franswa46
Cthulhu
18
10 / 3 / 8
11,007
917
19,302
19,927
17,895
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
92
6
Kills
23
23
Deaths
7
15
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
1
14
10
W
Agni
Blikk3y
Agni
3
1
15
10.5
W
5
1
13
11.5
L
Chernobog
CubicSpore20838
Chernobog
4
4
2
1.25
W
2
1
19
11.5
L
Serqet
1
3
5
1.17
L
0
4
1
0.13
L
Olorun
Raben1478
Olorun
1
6
5
0.58
W
Cthulhu
franswa46
Cthulhu
10
3
8
4.67
L
Fenrir
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,485
Damage
54,327
58,290
Taken
57,056
34,381
Mitigated
44,166
22,183
Healing
27,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,224
3,288
626
1,155
7,733
3,163
2,333
3,086
4,647
0
21,609
W
Agni
Blikk3y
Agni
12,835
144
0
1,684
7,863
2,941
1,242
2,767
4,862
19,887
0
W
8,708
180
2,594
1,401
5,984
2,596
1,444
1,727
4,179
21,452
0
L
Chernobog
CubicSpore20838
Chernobog
11,028
5,760
0
3,478
12,370
4,543
0
9,682
2,688
0
19,341
W
5,258
357
4,383
5,158
15,549
17,571
0
2,796
12,753
8,940
0
L
Serqet
6,271
505
173
1,739
10,217
8,217
0
7,473
2,744
0
9,294
L
7,789
143
67
1,797
9,212
3,263
0
7,558
1,654
22,180
0
L
Olorun
Raben1478
Olorun
7,009
2,874
7,915
4,581
13,234
6,092
0
9,625
3,609
18,058
0
W
Cthulhu
franswa46
Cthulhu
19,302
487
3,570
6,971
19,927
17,895
874
4,422
14,993
41,088
3,177
L
Fenrir
2,388
407
686
1,747
13,257
12,266
0
9,582
3,675
0
4,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,477
Gold Earned
50,201
91
Minions Killed
136
0
Camps Cleared
0
936,908
Distance Traveled
1,151,929
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,553
796
33
3
0
194,294
0
W
Agni
9,651
804
15
1
0
248,656
0
W
Nox
10,117
843
36
3
0
240,754
0
L
Chernobog
8,372
698
18
2
0
215,226
0
W
Artio
9,873
823
0
0
0
233,093
0
L
Serqet
7,830
653
12
1
0
209,939
0
L
Merlin
7,697
641
43
4
0
163,526
2
L
Olorun
7,863
655
12
1
0
169,179
0
W
Cthulhu
11,007
917
52
4
0
235,132
0
L
Fenrir
6,715
560
6
1
0
179,038
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role