Player Matchup

Fenrir
Fenrir
JoblessPie5
Fenrir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 48L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
ProPopcorn333
Nu Wa
Level 99
God Stats
6W - 6L
1,489 SR
Queue Stats
32W - 37L
1,446 Elo+
Party 1
Ymir
Ymir
Yeshiwaa
Ymir
Level 48
God Stats
6W - 5L
1,565 SR
Queue Stats
13W - 16L
1,424 Elo+
Party 1
Hachiman
Hachiman
to489my
Hachiman
Level 95
God Stats
57W - 87L
1,477 SR
Queue Stats
571W - 527L
1,534 Elo+
Solo
Osiris
Osiris
touchdown54
Osiris
Level 142
God Stats
0W - 3L
1,328 SR
Queue Stats
45W - 43L
1,517 Elo+
Party 1
Team Averages
Level 102
1,472 SR
1,477 Elo+

VS

Team Averages
Level 104
1,399 SR
1,502 Elo+
Scylla
Scylla
 
Scylla
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
MoltenGore
Xbalanque
Level 158
God Stats
2W - 4L
1,294 SR
Queue Stats
398W - 382L
1,555 Elo+
Solo
Chronos
Chronos
TheFrostyOne
Chronos
Level 127
God Stats
11W - 6L
1,542 SR
Queue Stats
153W - 139L
1,502 Elo+
Party 2
Mulan
Mulan
Xavierminich123
Mulan
Level 102
God Stats
5W - 1L
1,500 SR
Queue Stats
267W - 277L
1,499 Elo+
Party 2
Geb
Geb
huldrakin
Geb
Level 65
God Stats
1W - 1L
1,158 SR
Queue Stats
121W - 121L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 4 / 1
6,920
577
4,847
9,401
3,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 2 / 1
6,188
516
5,668
4,955
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
0 / 2 / 2
5,824
485
3,680
7,442
4,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
to489my
Hachiman
1
0 / 0 / 0
3,663
305
0
0
0
Osiris
13
1 / 0 / 0
7,357
613
3,008
5,126
3,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
5 / 1 / 1
7,378
615
5,427
5,829
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
MoltenGore
Xbalanque
11
0 / 2 / 5
6,647
554
4,392
6,197
1,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
TheFrostyOne
Chronos
12
1 / 1 / 1
6,483
540
3,758
7,415
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 1
6,485
540
1,255
8,099
2,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 1 / 2
6,472
539
1,423
7,095
4,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
7
Kills
7
8
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
1
1
5.5
L
Fenrir
5
4
1
1.38
W
Xbalanque
MoltenGore
Xbalanque
0
2
5
1.25
L
1
2
1
0.75
W
Chronos
TheFrostyOne
Chronos
1
1
1
1.5
W
0
2
1
0.25
L
Ymir
0
2
2
0.5
W
1
1
2
2
L
Hachiman
to489my
Hachiman
0
0
0
0
L
Osiris
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,203
Damage
16,255
26,924
Taken
34,635
13,079
Mitigated
13,061
3,994
Healing
12,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,427
678
0
3,280
5,829
1,547
0
1,579
4,250
61,917
0
L
Fenrir
4,847
1,121
0
1,019
9,401
3,597
0
3,181
6,220
0
48,579
W
Xbalanque
MoltenGore
Xbalanque
4,392
494
0
593
6,197
1,825
770
2,288
3,909
0
52,084
L
5,668
1,372
0
870
4,955
1,259
0
1,936
3,019
36,137
0
W
Chronos
TheFrostyOne
Chronos
3,758
2,453
0
4,071
7,415
2,396
1,148
3,428
3,987
48,365
4,341
W
1,255
90
0
2,152
8,099
2,920
0
495
7,267
0
40,308
L
Ymir
3,680
1,185
0
156
7,442
4,666
0
4,742
2,700
27,742
434
W
1,423
299
0
2,363
7,095
4,373
48
1,676
5,419
16,773
0
L
Hachiman
to489my
Hachiman
0
0
0
0
0
0
0
0
0
0
0
L
Osiris
3,008
1,015
0
1,949
5,126
3,557
0
663
4,463
0
48,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,952
Gold Earned
33,465
307
Minions Killed
382
0
Camps Cleared
0
933,382
Distance Traveled
1,145,682
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,378
615
114
10
0
257,934
0
L
Fenrir
6,920
577
87
7
0
251,047
2
W
Xbalanque
6,647
554
92
8
0
217,659
2
L
Nu Wa
6,188
516
74
6
0
227,980
6
W
Chronos
6,483
540
69
6
0
212,517
0
W
Mulan
6,485
540
88
7
0
213,868
0
L
Ymir
5,824
485
42
4
0
216,269
0
W
Geb
6,472
539
19
2
0
243,704
2
L
Hachiman
3,663
305
0
0
0
0
0
L
Osiris
7,357
613
104
9
0
238,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role