Player Matchup

Chiron
Chiron
Gold V
 
Chiron
Gold V
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Yemoja
Yemoja
Gold V
BronzeQ
Yemoja
Gold V
Level 65
God Stats
2W - 0L
1,714 SR
Queue Stats
7W - 0L
1,658 MMR
Party 2
Cthulhu
Cthulhu
Gold V
Zekr40ui
Cthulhu
Gold V
Level 242
God Stats
4W - 0L
1,755 SR
Queue Stats
11W - 2L
1,780 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,657 SR
1,646 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 93
1,753 SR
1,780 MMR
Charybdis
Charybdis
Platinum IV
Charybdeeez
Charybdis
Platinum IV
Level 109
God Stats
3W - 3L
1,868 SR
Queue Stats
24W - 15L
1,889 MMR
Party 1
Tiamat
Tiamat
Platinum IV
Equivobeñ
Tiamat
Platinum IV
Level 43
God Stats
4W - 5L
1,695 SR
Queue Stats
12W - 9L
1,977 MMR
Party 1
Sylvanus
Sylvanus
Silver III
Ray_sempaii27
Sylvanus
Silver III
Level 127
God Stats
0W - 2L
1,695 SR
Queue Stats
20W - 19L
1,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
2 / 1 / 10
9,618
874
8,583
9,450
3,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
BronzeQ
Yemoja
17
7 / 0 / 6
10,381
944
9,545
8,044
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Zekr40ui
Cthulhu
16
4 / 0 / 9
10,178
925
11,283
13,194
10,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
CerberusFafnirSerqetKumbhakarnaKuzenbo

VS

Bans
AchillesBacchusHou YiXing TianArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Charybdeeez
Charybdis
14
0 / 2 / 0
7,477
680
8,850
9,143
3,136
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Tiamat
Equivobeñ
Tiamat
14
1 / 5 / 0
8,293
754
7,687
9,780
5,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Ray_sempaii27
Sylvanus
11
0 / 7 / 1
7,491
681
3,325
13,547
11,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
13
Kills
1
1
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
1
10
7
W
Yemoja
BronzeQ
Yemoja
7
0
6
10
L
Charybdis
Charybdeeez
Charybdis
0
2
0
0
L
Tiamat
Equivobeñ
Tiamat
1
5
0
0.2
L
Sylvanus
Ray_sempaii27
Sylvanus
0
7
1
0.07
W
Cthulhu
Zekr40ui
Cthulhu
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,411
Damage
19,862
30,688
Taken
32,470
17,238
Mitigated
19,218
14,650
Healing
3,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
8,583
2,098
652
2,757
9,450
3,528
1,788
1,387
7,732
0
38,053
W
Yemoja
BronzeQ
Yemoja
9,545
1,312
4,535
2,319
8,044
3,394
1,403
3,480
3,895
32,492
0
L
Charybdis
Charybdeeez
Charybdis
8,850
4,671
0
804
9,143
3,136
0
5,080
3,854
0
26,384
L
Tiamat
Equivobeñ
Tiamat
7,687
674
0
568
9,780
5,036
0
6,851
2,543
23,630
0
L
Sylvanus
Ray_sempaii27
Sylvanus
3,325
404
366
1,743
13,547
11,046
0
7,962
5,186
8,867
222
W
Cthulhu
Zekr40ui
Cthulhu
11,283
512
206
4,181
13,194
10,316
255
4,349
8,227
38,902
851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,177
Gold Earned
23,261
186
Minions Killed
101
0
Camps Cleared
0
637,857
Distance Traveled
554,993
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,618
874
56
5
0
217,470
1
W
Yemoja
10,381
944
52
5
0
193,752
0
L
Charybdis
7,477
680
39
4
0
180,794
0
L
Tiamat
8,293
754
50
5
0
216,817
0
L
Sylvanus
7,491
681
12
1
0
157,382
4
W
Cthulhu
10,178
925
78
7
0
226,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role