Player Matchup

Medusa
Medusa
BIGWILLIE154
Medusa
Level 123
God Stats
2W - 1L
1,527 SR
Queue Stats
95W - 96L
1,422 Elo+
Party 1
Neith
Neith
DREEDAY
Neith
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 28L
1,403 Elo+
Party 1
Artemis
Artemis
ToxicSpark13155
Artemis
Level 115
God Stats
5W - 4L
1,422 SR
Queue Stats
547W - 562L
1,472 Elo+
Solo
Guan Yu
Guan Yu
Void_Makoto
Guan Yu
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,385 Elo+
Party 1
Kumbhakarna
Kumbhakarna
the_darksaint666
Kumbhakarna
Level 68
God Stats
2W - 1L
1,285 SR
Queue Stats
129W - 145L
1,430 Elo+
Solo
Team Averages
Level 86
1,447 SR
1,422 Elo+

VS

Team Averages
Level 99
1,389 SR
1,471 Elo+
Ao Kuang
Ao Kuang
Avisthehood
Ao Kuang
Level 126
God Stats
3W - 4L
1,350 SR
Queue Stats
444W - 465L
1,543 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ekomsin
Morgan Le Fay
Level 68
God Stats
2W - 6L
1,288 SR
Queue Stats
120W - 119L
1,439 Elo+
Solo
Chang'e
Chang'e
WickDiggles
Chang'e
Level 124
God Stats
8W - 8L
1,446 SR
Queue Stats
485W - 556L
1,422 Elo+
Solo
Izanami
Izanami
bambam018
Izanami
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
159W - 160L
1,401 Elo+
Solo
Mulan
Mulan
テオにゃん0820
Mulan
Level 88
God Stats
2W - 5L
1,360 SR
Queue Stats
798W - 824L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
9 / 2 / 9
10,626
817
11,384
12,132
4,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
DREEDAY
Neith
15
1 / 2 / 8
8,639
665
7,465
10,011
3,469
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 1 / 16
10,392
799
23,702
9,757
3,697
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Void_Makoto
Guan Yu
16
3 / 3 / 13
9,563
736
5,581
15,279
14,071
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Kumbhakarna
the_darksaint666
Kumbhakarna
15
4 / 3 / 12
10,143
780
7,438
13,925
10,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Avisthehood
Ao Kuang
14
3 / 5 / 4
9,413
724
8,903
14,361
10,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Morgan Le Fay
Ekomsin
Morgan Le Fay
20
3 / 3 / 7
11,235
864
18,747
13,180
6,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chang'e
WickDiggles
Chang'e
16
4 / 5 / 2
10,571
813
12,252
13,914
4,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
bambam018
Izanami
16
1 / 5 / 5
9,677
744
8,491
12,502
4,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 3
8,523
656
6,424
10,005
9,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
32
20
Kills
11
11
Deaths
20
58
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Avisthehood
Ao Kuang
3
5
4
1
W
Medusa
9
2
9
6.75
W
Neith
DREEDAY
Neith
1
2
8
2.5
L
Morgan Le Fay
Ekomsin
Morgan Le Fay
3
3
7
2.17
W
3
1
16
11
W
Guan Yu
Void_Makoto
Guan Yu
3
3
13
3.17
L
Chang'e
WickDiggles
Chang'e
4
5
2
1
L
Izanami
bambam018
Izanami
1
5
5
0.7
W
Kumbhakarna
the_darksaint666
Kumbhakarna
4
3
12
3.33
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,570
Damage
54,817
61,104
Taken
63,962
36,252
Mitigated
35,334
30,966
Healing
23,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Avisthehood
Ao Kuang
8,903
2,413
305
3,782
14,361
10,607
95
1,183
13,178
11,602
0
W
Medusa
11,384
2,900
1,175
1,310
12,132
4,324
200
7,993
3,432
0
25,163
W
Neith
DREEDAY
Neith
7,465
2,493
4,048
2,500
10,011
3,469
360
6,878
2,840
0
20,581
L
Morgan Le Fay
Ekomsin
Morgan Le Fay
18,747
311
314
3,127
13,180
6,391
1,028
1,270
11,910
44,877
0
W
23,702
6,913
1,588
944
9,757
3,697
84
7,236
2,145
0
44,325
W
Guan Yu
Void_Makoto
Guan Yu
5,581
747
8,328
5,065
15,279
14,071
0
8,480
6,262
197
11,076
L
Chang'e
WickDiggles
Chang'e
12,252
70
7,237
5,690
13,914
4,355
0
794
13,120
19,062
1,745
L
Izanami
bambam018
Izanami
8,491
3,643
0
931
12,502
4,845
2,500
1,706
10,796
0
25,672
W
Kumbhakarna
the_darksaint666
Kumbhakarna
7,438
1,124
3,424
2,584
13,925
10,691
0
9,116
4,335
16,439
940
L
6,424
351
714
1,354
10,005
9,136
0
2,338
7,667
3,668
12,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,363
Gold Earned
49,419
139
Minions Killed
147
0
Camps Cleared
0
1,147,615
Distance Traveled
1,069,445
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,413
724
8
1
0
203,760
0
W
Medusa
10,626
817
27
2
0
269,209
0
W
Neith
8,639
665
33
3
0
214,844
0
L
Morgan Le Fay
11,235
864
42
3
0
259,981
0
W
Artemis
10,392
799
56
4
0
221,475
0
W
Guan Yu
9,563
736
6
0
0
250,946
0
L
Chang'e
10,571
813
29
2
0
235,810
0
L
Izanami
9,677
744
47
4
0
222,611
0
W
Kumbhakarna
10,143
780
17
1
0
191,141
0
L
Mulan
8,523
656
21
2
0
147,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role