Player Matchup

Baron Samedi
Baron Samedi
FuNKyFoXy
Baron Samedi
Level 105
God Stats
5W - 10L
1,575 SR
Queue Stats
42W - 47L
1,532 Elo+
Party 1
Ne Zha
Ne Zha
Maya Megumi
Ne Zha
Level 158
God Stats
0W - 3L
1,235 SR
Queue Stats
52W - 70L
1,392 Elo+
Party 1
Sobek
Sobek
PecanTrees
Sobek
Level 129
God Stats
3W - 3L
1,666 SR
Queue Stats
84W - 79L
1,527 Elo+
Party 3
Sol
Sol
RJmeheh
Sol
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 90L
1,550 Elo+
Party 3
Neith
Neith
cains cult
Neith
Level 129
God Stats
0W - 4L
1,472 SR
Queue Stats
12W - 22L
1,376 Elo+
Party 1
Team Averages
Level 122
1,490 SR
1,475 Elo+

VS

Team Averages
Level 196
1,788 SR
1,839 Elo+
Tyr
Tyr
 
Tyr
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Baezil
Khepri
Level 226
God Stats
10W - 1L
2,103 SR
Queue Stats
577W - 40L
2,094 Elo+
Party 2
Nemesis
Nemesis
Bein maxz324
Nemesis
Level 127
God Stats
2W - 1L
1,453 SR
Queue Stats
39W - 34L
1,462 Elo+
Solo
Sylvanus
Sylvanus
Sparconix
Sylvanus
Level 194
God Stats
25W - 3L
1,964 SR
Queue Stats
480W - 27L
2,075 Elo+
Party 2
Nut
Nut
average
Nut
Level 209
God Stats
26W - 4L
1,920 SR
Queue Stats
499W - 36L
2,066 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FuNKyFoXy
Baron Samedi
15
2 / 5 / 3
9,065
907
7,303
11,180
5,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ne Zha
13
1 / 6 / 2
7,889
789
6,289
9,854
3,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sobek
13
0 / 8 / 2
7,970
797
3,035
17,232
14,689
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
14
1 / 4 / 2
8,226
823
10,845
8,090
2,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Neith
13
1 / 5 / 1
8,005
801
7,167
11,301
3,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
0 / 3 / 13
8,837
884
4,263
12,507
12,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Khepri
Baezil
Khepri
15
2 / 1 / 24
10,036
1,004
6,032
11,903
12,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
Bein maxz324
Nemesis
15
4 / 1 / 13
9,228
923
4,904
7,718
4,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Sparconix
Sylvanus
16
9 / 0 / 12
10,053
1,005
13,475
12,452
8,324
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nut
17
13 / 0 / 13
10,898
1,090
21,939
4,895
2,390
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
103
5
Kills
28
28
Deaths
5
10
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
3
13
2.17
W
Khepri
Baezil
Khepri
2
1
24
14
W
Nemesis
Bein maxz324
Nemesis
4
1
13
10.5
L
Baron Samedi
FuNKyFoXy
Baron Samedi
2
5
3
0.7
L
Ne Zha
1
6
2
0.33
L
Sobek
0
8
2
0.13
L
Sol
1
4
2
0.5
W
Sylvanus
Sparconix
Sylvanus
9
0
12
15
W
Nut
13
0
13
19.5
L
Neith
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,639
Damage
50,613
57,657
Taken
49,475
29,203
Mitigated
39,588
8,648
Healing
22,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,263
182
0
2,164
12,507
12,640
472
3,906
8,405
0
19,053
W
Khepri
Baezil
Khepri
6,032
469
2,847
2,613
11,903
12,180
0
4,548
7,191
7,906
0
W
Nemesis
Bein maxz324
Nemesis
4,904
1,556
0
2,088
7,718
4,054
603
4,088
3,502
0
17,015
L
Baron Samedi
FuNKyFoXy
Baron Samedi
7,303
227
545
1,057
11,180
5,952
0
3,962
7,218
28,945
414
L
Ne Zha
6,289
824
0
1,612
9,854
3,311
0
3,549
6,305
0
18,127
L
Sobek
3,035
279
0
1,623
17,232
14,689
0
4,740
12,492
9,594
139
L
Sol
10,845
3,058
0
2,131
8,090
2,238
0
1,938
6,152
29,317
1,991
W
Sylvanus
Sparconix
Sylvanus
13,475
1,918
4,941
4,908
12,452
8,324
1,196
5,321
7,039
30,242
0
W
Nut
21,939
14,745
0
2,519
4,895
2,390
3,678
1,995
2,867
0
48,985
L
Neith
7,167
2,528
0
1,680
11,301
3,013
0
5,318
5,983
0
20,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,155
Gold Earned
49,052
186
Minions Killed
178
0
Camps Cleared
0
917,715
Distance Traveled
1,072,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,837
884
33
3
0
219,011
0
W
Khepri
10,036
1,004
10
1
0
201,616
0
W
Nemesis
9,228
923
28
3
0
225,757
0
L
Baron Samedi
9,065
907
56
6
0
184,865
0
L
Ne Zha
7,889
789
16
2
0
202,811
0
L
Sobek
7,970
797
20
2
0
171,108
0
L
Sol
8,226
823
55
6
0
181,644
0
W
Sylvanus
10,053
1,005
40
4
0
210,194
0
W
Nut
10,898
1,090
67
7
0
215,579
0
L
Neith
8,005
801
39
4
0
177,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role