Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
CatadorDRajonas
Athena
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,533 Elo+
Party 1
Apollo
Apollo
ElEnYis
Apollo
Level 184
God Stats
2W - 0L
1,817 SR
Queue Stats
170W - 175L
1,525 Elo+
Party 1
Guan Yu
Guan Yu
Kuroiōkami
Guan Yu
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,527 Elo+
Party 1
Fenrir
Fenrir
Matatias
Fenrir
Level 156
God Stats
5W - 13L
1,355 SR
Queue Stats
374W - 381L
1,575 Elo+
Solo
Team Averages
Level 156
1,534 SR
1,532 Elo+

VS

Team Averages
Level 57
1,261 SR
1,309 Elo+
Merlin
Merlin
Fel_Winter
Merlin
Level 51
God Stats
8W - 11L
1,591 SR
Queue Stats
13W - 15L
1,528 Elo+
Party 2
Bellona
Bellona
Q_QDiegoQ_Q
Bellona
Level 6
God Stats
0W - 7L
1,025 SR
Queue Stats
0W - 13L
1,059 Elo+
Party 2
Surtr
Surtr
SpiderTemplar270
Surtr
Level 89
God Stats
2W - 10L
1,253 SR
Queue Stats
74W - 104L
1,413 Elo+
Party 2
Thor
Thor
SrTheFlash
Thor
Level 16
God Stats
2W - 8L
1,336 SR
Queue Stats
2W - 15L
1,177 Elo+
Party 2
Danzaburou
Danzaburou
yanhenrymau
Danzaburou
Level 123
God Stats
0W - 4L
1,098 SR
Queue Stats
56W - 102L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
5 / 0 / 3
6,945
695
5,159
2,209
693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
6 / 0 / 7
6,460
646
4,275
5,962
2,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
ElEnYis
Apollo
12
5 / 1 / 6
7,203
720
7,823
7,794
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Kuroiōkami
Guan Yu
12
3 / 0 / 4
7,247
725
2,989
5,728
4,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Fenrir
Matatias
Fenrir
9
7 / 0 / 8
6,910
691
4,965
8,258
4,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fel_Winter
Merlin
9
1 / 4 / 0
4,636
464
1,310
4,608
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Q_QDiegoQ_Q
Bellona
7
0 / 3 / 0
4,007
401
602
6,220
3,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

4
0 / 7 / 1
3,979
398
4,401
9,952
6,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 5 / 0
4,253
425
2,655
7,558
2,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
yanhenrymau
Danzaburou
8
0 / 7 / 0
4,690
469
2,881
7,776
1,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
2
26
Kills
1
1
Deaths
26
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
0
3
6.5
W
6
0
7
9.5
W
Apollo
ElEnYis
Apollo
5
1
6
8
L
Merlin
Fel_Winter
Merlin
1
4
0
0.25
W
Guan Yu
Kuroiōkami
Guan Yu
3
0
4
5
W
Fenrir
Matatias
Fenrir
7
0
8
11
L
Bellona
Q_QDiegoQ_Q
Bellona
0
3
0
0
L
0
7
1
0.07
L
0
5
0
0
L
Danzaburou
yanhenrymau
Danzaburou
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,211
Damage
11,849
29,951
Taken
36,114
14,926
Mitigated
14,395
13,908
Healing
4,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
5,159
92
0
527
2,209
693
20
175
2,034
42,144
564
W
4,275
1,318
0
2,390
5,962
2,723
0
194
5,768
35,392
1,728
W
Apollo
ElEnYis
Apollo
7,823
5,616
0
4,290
7,794
2,548
357
1,046
6,748
0
53,766
L
Merlin
Fel_Winter
Merlin
1,310
218
0
826
4,608
907
0
1,708
2,687
23,342
0
W
Guan Yu
Kuroiōkami
Guan Yu
2,989
390
385
3,168
5,728
4,666
0
306
5,422
0
52,608
W
Fenrir
Matatias
Fenrir
4,965
1,547
0
3,148
8,258
4,296
0
630
7,628
0
19,721
L
Bellona
Q_QDiegoQ_Q
Bellona
602
118
0
808
6,220
3,181
0
1,597
4,493
0
9,472
L
4,401
2,229
0
2,033
9,952
6,231
0
2,554
7,356
531
10,484
L
2,655
756
0
280
7,558
2,078
0
2,367
5,095
0
21,499
L
Danzaburou
yanhenrymau
Danzaburou
2,881
1,292
0
1,048
7,776
1,998
0
700
7,076
0
26,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,765
Gold Earned
21,565
381
Minions Killed
144
0
Camps Cleared
0
1,040,011
Distance Traveled
941,564
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,945
695
102
10
0
220,021
0
W
Athena
6,460
646
67
7
0
203,004
1
W
Apollo
7,203
720
84
8
0
187,001
0
L
Merlin
4,636
464
39
4
0
187,843
0
W
Guan Yu
7,247
725
100
10
0
222,596
0
W
Fenrir
6,910
691
28
3
0
207,389
0
L
Bellona
4,007
401
13
1
0
211,979
0
L
Surtr
3,979
398
9
1
0
173,160
0
L
Thor
4,253
425
39
4
0
199,356
0
L
Danzaburou
4,690
469
44
4
0
169,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role