Player Matchup

Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
ChasecLok
Skadi
Level 87
God Stats
15W - 14L
1,547 SR
Queue Stats
235W - 226L
1,483 Elo+
Party 2
Amaterasu
Amaterasu
DenicoMX
Amaterasu
Level 47
God Stats
6W - 9L
1,453 SR
Queue Stats
79W - 97L
1,417 Elo+
Party 2
Hel
Hel
Nyoh_AR
Hel
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 70L
1,372 Elo+
Solo
Cthulhu
Cthulhu
Zaniegh9066
Cthulhu
Level 55
God Stats
5W - 7L
1,536 SR
Queue Stats
16W - 19L
1,488 Elo+
Solo
Team Averages
Level 93
1,507 SR
1,452 Elo+

VS

Team Averages
Level 87
1,502 SR
1,399 Elo+
Charybdis
Charybdis
BlushyIn4k
Charybdis
Level 31
God Stats
17W - 27L
1,349 SR
Queue Stats
26W - 36L
1,363 Elo+
Party 1
Sobek
Sobek
GabrielMaciel02
Sobek
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,421 Elo+
Party 3
Ra
Ra
JehovahsBanned
Ra
Level 112
God Stats
3W - 3L
1,654 SR
Queue Stats
25W - 38L
1,503 Elo+
Solo
Tsukuyomi
Tsukuyomi
blessed_charming
Tsukuyomi
Level 42
God Stats
2W - 4L
1,506 SR
Queue Stats
31W - 37L
1,366 Elo+
Party 1
Amaterasu
Amaterasu
mendesals79384
Amaterasu
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,343 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
1
0 / 0 / 0
2,156
196
0
0
0
Skadi
ChasecLok
Skadi
10
5 / 2 / 0
5,885
535
7,060
7,003
1,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
DenicoMX
Amaterasu
9
0 / 6 / 0
4,934
449
6,868
12,168
7,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hel
10
0 / 2 / 2
5,838
531
3,803
6,335
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Zaniegh9066
Cthulhu
10
0 / 2 / 2
5,631
512
2,569
7,131
3,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BlushyIn4k
Charybdis
11
4 / 0 / 0
6,701
609
3,375
4,225
1,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
2 / 1 / 5
6,184
562
4,803
9,023
4,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 3
5,847
532
3,492
6,276
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
10
1 / 1 / 3
5,846
531
2,878
5,571
1,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Amaterasu
mendesals79384
Amaterasu
12
4 / 0 / 3
7,737
703
6,618
10,996
5,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
12
12
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
0
0
0
W
Charybdis
BlushyIn4k
Charybdis
4
0
0
4
L
Skadi
ChasecLok
Skadi
5
2
0
2.5
L
Amaterasu
DenicoMX
Amaterasu
0
6
0
0
W
2
1
5
4.5
W
1
3
3
0.83
L
Hel
0
2
2
0.5
L
Cthulhu
Zaniegh9066
Cthulhu
0
2
2
0.5
W
Tsukuyomi
1
1
3
2.5
W
Amaterasu
mendesals79384
Amaterasu
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,300
Damage
21,166
32,637
Taken
36,091
14,845
Mitigated
14,308
10,735
Healing
15,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
BlushyIn4k
Charybdis
3,375
1,372
0
1,792
4,225
1,129
930
1,600
2,625
0
37,012
L
Skadi
ChasecLok
Skadi
7,060
2,758
0
2,103
7,003
1,774
502
2,525
4,478
0
34,827
L
Amaterasu
DenicoMX
Amaterasu
6,868
3,979
0
3,210
12,168
7,641
0
1,605
10,474
0
26,421
W
4,803
526
0
4,934
9,023
4,308
0
940
8,083
34,669
1,079
W
3,492
149
844
2,081
6,276
1,961
442
2,359
3,917
30,521
0
L
Hel
3,803
76
633
3,575
6,335
1,914
284
3,850
2,438
32,732
1,467
L
Cthulhu
Zaniegh9066
Cthulhu
2,569
95
0
1,214
7,131
3,516
0
172
6,959
23,566
0
W
Tsukuyomi
2,878
736
0
1,364
5,571
1,724
308
1,171
4,400
0
21,380
W
Amaterasu
mendesals79384
Amaterasu
6,618
4,062
0
4,357
10,996
5,186
453
0
10,996
0
47,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,444
Gold Earned
32,315
200
Minions Killed
290
0
Camps Cleared
0
854,300
Distance Traveled
1,138,381
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
2,156
196
0
0
0
0
0
W
Charybdis
6,701
609
61
6
0
209,283
0
L
Skadi
5,885
535
61
6
0
201,703
0
L
Amaterasu
4,934
449
40
4
0
213,658
0
W
Sobek
6,184
562
52
5
0
236,783
0
W
Ra
5,847
532
53
5
0
249,419
8
L
Hel
5,838
531
64
6
0
228,735
0
L
Cthulhu
5,631
512
35
3
0
210,204
2
W
Tsukuyomi
5,846
531
36
3
0
240,625
0
W
Amaterasu
7,737
703
88
8
0
202,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role