Player Matchup

Gilgamesh
Gilgamesh
Silver II
Dany-DGX
Gilgamesh
Silver II
Level 163
God Stats
25W - 18L
1,502 SR
Queue Stats
145W - 159L
964 MMR
Solo
Danzaburou
Danzaburou
Silver I
GlubtubbasWepple
Danzaburou
Silver I
Level 127
God Stats
4W - 9L
1,415 SR
Queue Stats
56W - 68L
1,315 MMR
Solo
Ganesha
Ganesha
Gold V
LordKeenz
Ganesha
Gold V
Level 182
God Stats
2W - 4L
1,238 SR
Queue Stats
64W - 76L
1,336 MMR
Solo
Hun Batz
Hun Batz
Silver I
eXGonnaGiveIt2Ya
Hun Batz
Silver I
Level 156
God Stats
1W - 1L
1,612 SR
Queue Stats
46W - 56L
1,426 MMR
Solo
Discordia
Discordia
Gold III
xYoshy19-
Discordia
Gold III
Level 129
God Stats
10W - 14L
1,466 SR
Queue Stats
159W - 168L
1,482 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,447 SR
1,305 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,550 SR
1,302 MMR
Hera
Hera
Gold I
 
Hera
Gold I
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold III
DamnedPoet
Apollo
Gold III
Level 143
God Stats
25W - 14L
1,683 SR
Queue Stats
197W - 205L
1,547 MMR
Solo
Bastet
Bastet
Gold III
NthTag61428140
Bastet
Gold III
Level 141
God Stats
29W - 24L
1,571 SR
Queue Stats
117W - 109L
1,478 MMR
Solo
Cerberus
Cerberus
Silver II
Terminable
Cerberus
Silver II
Level 157
God Stats
4W - 3L
1,509 SR
Queue Stats
47W - 51L
1,103 MMR
Solo
Ymir
Ymir
Silver III
facu__ATR
Ymir
Silver III
Level 127
God Stats
62W - 84L
1,487 SR
Queue Stats
112W - 144L
882 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dany-DGX
Gilgamesh
11
0 / 6 / 0
6,659
512
4,827
15,439
9,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
GlubtubbasWepple
Danzaburou
5
0 / 3 / 0
4,797
369
450
3,028
705
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
LordKeenz
Ganesha
10
0 / 2 / 5
6,729
518
4,117
8,995
6,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

13
2 / 4 / 1
6,563
505
5,842
11,366
3,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
xYoshy19-
Discordia
13
4 / 3 / 2
7,567
582
8,687
8,317
2,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AgniAwilixSusanoCthulhu

VS

Bans
KumbhakarnaSolAthenaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
2 / 2 / 3
7,514
578
7,894
8,704
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
DamnedPoet
Apollo
15
7 / 0 / 1
9,454
727
7,080
5,808
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
5 / 1 / 5
8,719
671
7,512
10,481
3,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
Terminable
Cerberus
15
4 / 1 / 4
8,906
685
6,611
9,902
8,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
11
0 / 2 / 5
6,993
538
4,427
10,684
8,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
18
18
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
2
3
1.75
W
Apollo
DamnedPoet
Apollo
7
0
1
7.5
L
Gilgamesh
Dany-DGX
Gilgamesh
0
6
0
0
L
Danzaburou
GlubtubbasWepple
Danzaburou
0
3
0
0
L
Ganesha
LordKeenz
Ganesha
0
2
5
1.25
W
5
1
5
7.5
W
Cerberus
Terminable
Cerberus
4
1
4
6
L
2
4
1
0.63
W
Ymir
0
2
5
1.25
L
Discordia
xYoshy19-
Discordia
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,923
Damage
33,524
47,145
Taken
45,579
23,206
Mitigated
24,886
7,495
Healing
19,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
7,894
503
0
2,833
8,704
2,429
0
3,609
4,602
51,829
0
W
Apollo
DamnedPoet
Apollo
7,080
4,043
0
4,115
5,808
2,172
4,945
715
5,059
0
66,997
L
Gilgamesh
Dany-DGX
Gilgamesh
4,827
1,438
0
1,134
15,439
9,660
0
7,026
8,280
0
42,934
L
Danzaburou
GlubtubbasWepple
Danzaburou
450
193
0
524
3,028
705
0
366
2,662
0
12,556
L
Ganesha
LordKeenz
Ganesha
4,117
284
0
2,299
8,995
6,571
0
3,542
5,377
15,433
0
W
7,512
1,981
0
5,415
10,481
3,666
348
1,871
8,460
0
62,861
W
Cerberus
Terminable
Cerberus
6,611
377
0
4,368
9,902
8,174
33
1,212
8,632
52,865
1,087
L
5,842
1,342
0
614
11,366
3,866
0
3,149
8,055
0
49,031
W
Ymir
4,427
183
0
2,848
10,684
8,445
84
4,841
5,536
22,599
0
L
Discordia
xYoshy19-
Discordia
8,687
167
0
2,924
8,317
2,404
12
4,002
3,839
41,788
522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,315
Gold Earned
41,586
294
Minions Killed
493
0
Camps Cleared
0
1,119,527
Distance Traveled
1,334,463
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,514
578
98
8
0
257,749
2
W
Apollo
9,454
727
134
10
0
246,843
3
L
Gilgamesh
6,659
512
77
6
0
244,006
2
L
Danzaburou
4,797
369
31
2
0
107,329
0
L
Ganesha
6,729
518
4
0
0
229,813
0
W
Bastet
8,719
671
111
9
0
316,596
1
W
Cerberus
8,906
685
124
10
0
252,553
4
L
Hun Batz
6,563
505
76
6
0
266,494
6
W
Ymir
6,993
538
26
2
0
260,722
1
L
Discordia
7,567
582
106
8
0
271,885
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role