Player Matchup

Zhong Kui
Zhong Kui
Swenglish78
Zhong Kui
Level 87
God Stats
3W - 3L
1,692 SR
Queue Stats
141W - 149L
1,447 Elo+
Party 2
Kuzenbo
Kuzenbo
ThiccBoii96
Kuzenbo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 87L
1,412 Elo+
Party 2
Hun Batz
Hun Batz
kingkyle06
Hun Batz
Level 103
God Stats
0W - 3L
1,152 SR
Queue Stats
96W - 120L
1,456 Elo+
Party 2
Team Averages
Level 86
1,448 SR
1,438 Elo+

VS

Team Averages
Level 128
1,620 SR
1,499 Elo+
Achilles
Achilles
Axel7431
Achilles
Level 136
God Stats
8W - 7L
1,665 SR
Queue Stats
465W - 472L
1,481 Elo+
Party 1
Ra
Ra
CleanlyErmine20
Ra
Level 120
God Stats
27W - 21L
1,599 SR
Queue Stats
159W - 168L
1,502 Elo+
Party 1
Nu Wa
Nu Wa
MauvGu3rilla
Nu Wa
Level 128
God Stats
157W - 139L
1,596 SR
Queue Stats
265W - 265L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Swenglish78
Zhong Kui
13
0 / 6 / 2
8,039
670
7,709
12,760
6,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
ThiccBoii96
Kuzenbo
14
1 / 6 / 1
8,495
708
5,193
15,846
20,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hun Batz
kingkyle06
Hun Batz
16
1 / 1 / 1
8,846
737
7,468
10,292
3,202
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Axel7431
Achilles
16
3 / 1 / 9
9,784
815
7,966
16,493
20,785
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
6 / 0 / 7
11,028
919
12,760
5,190
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 1 / 9
10,198
850
13,068
6,729
2,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
13
13
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Achilles
Axel7431
Achilles
3
1
9
7.5
W
6
0
7
9.5
W
4
1
9
8.5
L
Zhong Kui
Swenglish78
Zhong Kui
0
6
2
0.17
L
Kuzenbo
ThiccBoii96
Kuzenbo
1
6
1
0.25
L
Hun Batz
kingkyle06
Hun Batz
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,370
Damage
33,794
38,898
Taken
28,412
30,746
Mitigated
26,270
4,345
Healing
11,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Axel7431
Achilles
7,966
1,067
325
1,932
16,493
20,785
794
6,293
9,080
2,004
17,543
W
12,760
571
4,708
3,129
5,190
2,964
993
1,693
3,315
54,020
0
W
13,068
4,995
437
1,045
6,729
2,521
1,855
2,863
3,471
36,643
65
L
Zhong Kui
Swenglish78
Zhong Kui
7,709
656
0
2,132
12,760
6,896
0
8,451
3,697
34,030
75
L
Kuzenbo
ThiccBoii96
Kuzenbo
5,193
1,028
0
661
15,846
20,648
0
9,651
5,321
14,914
667
L
Hun Batz
kingkyle06
Hun Batz
7,468
49
0
1,552
10,292
3,202
0
7,039
2,953
0
45,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,380
Gold Earned
31,010
148
Minions Killed
171
0
Camps Cleared
0
600,432
Distance Traveled
713,494
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,784
815
19
2
0
254,413
0
W
Ra
11,028
919
105
9
0
253,402
0
W
Nu Wa
10,198
850
47
4
0
205,679
5
L
Zhong Kui
8,039
670
61
5
0
164,386
0
L
Kuzenbo
8,495
708
18
2
0
203,535
0
L
Hun Batz
8,846
737
69
6
0
232,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role