Player Matchup

Sobek
Sobek
Platinum I
 
Sobek
Platinum I
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Diamond V
LarryTheChain
Zeus
Diamond V
Level 128
God Stats
19W - 15L
1,640 SR
Queue Stats
149W - 148L
2,066 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
LuanChagas
Cu Chulainn
Gold III
Level 181
God Stats
110W - 89L
1,624 SR
Queue Stats
420W - 424L
1,535 MMR
Solo
Ullr
Ullr
Diamond III
SirTopoide01
Ullr
Diamond III
Level 157
God Stats
3W - 4L
1,683 SR
Queue Stats
271W - 264L
2,353 MMR
Solo
Xbalanque
Xbalanque
Platinum I
hukunamata
Xbalanque
Platinum I
Level 142
God Stats
122W - 95L
1,610 SR
Queue Stats
687W - 689L
1,883 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 168
1,611 SR
1,867 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 154
1,505 SR
1,915 MMR
Hercules
Hercules
Platinum IV
 
Hercules
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum V
 
Awilix
Platinum V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond I
Rieness
Chang'e
Diamond I
Level 195
God Stats
11W - 8L
1,751 SR
Queue Stats
71W - 62L
2,581 MMR
Party 1
Geb
Geb
Diamond I
Specnator
Geb
Diamond I
Level 177
God Stats
1W - 5L
1,275 SR
Queue Stats
108W - 125L
2,492 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
3 / 1 / 4
5,198
578
3,649
6,630
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
2 / 2 / 3
6,188
688
5,155
3,721
979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
LuanChagas
Cu Chulainn
9
0 / 3 / 0
5,344
594
6,097
9,315
6,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 0 / 6
5,668
630
3,356
7,832
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
hukunamata
Xbalanque
11
2 / 0 / 0
6,218
691
3,711
5,782
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bans
LokiBake KujiraHun BatzThoth

VS

Bans
AthenaAo KuangAphroditeBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 0 / 1
5,485
609
5,909
9,307
7,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
 
Izanami
9
0 / 1 / 1
4,868
541
2,631
3,430
897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
 
Awilix
7
1 / 5 / 1
4,468
496
3,922
6,359
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chang'e
Rieness
Chang'e
11
2 / 2 / 1
5,430
603
3,484
5,442
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 1 / 0
5,142
571
2,566
6,621
3,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
9
Kills
6
6
Deaths
9
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
1
4
5
L
Hercules
 
Hercules
2
0
1
2.5
L
Izanami
 
Izanami
0
1
1
0.5
L
Awilix
 
Awilix
1
5
1
0.3
W
2
2
3
1.75
W
Cu Chulainn
LuanChagas
Cu Chulainn
0
3
0
0
L
Chang'e
Rieness
Chang'e
2
2
1
1.25
W
2
0
6
5
L
1
1
0
1
W
Xbalanque
hukunamata
Xbalanque
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,968
Damage
18,512
33,280
Taken
31,159
14,768
Mitigated
15,361
13,208
Healing
10,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,649
459
0
3,652
6,630
2,759
0
1,632
4,866
16,141
0
L
Hercules
 
Hercules
5,909
2,940
0
3,825
9,307
7,705
0
1,521
7,714
6,289
27,590
L
Izanami
 
Izanami
2,631
1,981
0
1,115
3,430
897
0
162
3,212
0
34,259
L
Awilix
 
Awilix
3,922
1,539
0
1,370
6,359
1,812
0
1,726
4,457
0
19,818
W
5,155
1,036
0
770
3,721
979
0
1,646
1,941
44,160
722
W
Cu Chulainn
LuanChagas
Cu Chulainn
6,097
1,111
0
1,805
9,315
6,862
0
1,353
7,960
886
42,356
L
Chang'e
Rieness
Chang'e
3,484
187
261
1,921
5,442
1,696
0
2,664
2,658
30,472
689
W
3,356
1,257
0
2,964
7,832
2,456
0
1,105
6,563
0
41,452
L
2,566
476
0
1,765
6,621
3,251
0
2,730
3,749
15,660
0
W
Xbalanque
hukunamata
Xbalanque
3,711
1,714
0
4,017
5,782
1,712
228
1,090
4,692
0
47,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,616
Gold Earned
25,393
343
Minions Killed
274
0
Camps Cleared
0
1,009,643
Distance Traveled
1,018,392
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,198
578
28
3
0
218,122
1
L
Hercules
5,485
609
60
7
0
193,895
2
L
Izanami
4,868
541
81
9
0
187,934
2
L
Awilix
4,468
496
38
4
0
201,649
0
W
Zeus
6,188
688
87
10
0
199,537
2
W
Cu Chulainn
5,344
594
63
7
0
183,388
1
L
Chang'e
5,430
603
75
8
0
204,619
1
W
Ullr
5,668
630
70
8
0
221,793
0
L
Geb
5,142
571
20
2
0
230,295
4
W
Xbalanque
6,218
691
95
11
0
186,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role