Player Matchup

Agni
Agni
Platinum II
Babayagakw
Agni
Platinum II
Level 149
God Stats
1W - 3L
1,624 SR
Queue Stats
294W - 297L
1,995 MMR
Solo
Charon
Charon
Platinum IV
DasM2
Charon
Platinum IV
Level 118
God Stats
16W - 10L
1,663 SR
Queue Stats
196W - 186L
1,781 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Marc_withaC
Gilgamesh
Gold V
Level 153
God Stats
1W - 1L
1,910 SR
Queue Stats
176W - 177L
1,330 MMR
Party 1
Cliodhna
Cliodhna
Platinum IV
Talonsky
Cliodhna
Platinum IV
Level 175
God Stats
10W - 6L
1,671 SR
Queue Stats
254W - 253L
1,824 MMR
Solo
Apollo
Apollo
Gold II
topgunrab
Apollo
Gold II
Level 143
God Stats
14W - 15L
1,506 SR
Queue Stats
158W - 156L
1,591 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,675 SR
1,704 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 156
1,606 SR
1,604 MMR
Kukulkan
Kukulkan
Diamond V
 
Kukulkan
Diamond V
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold I
BigMøm
Bacchus
Gold I
Level 143
God Stats
2W - 1L
1,766 SR
Queue Stats
33W - 35L
1,675 MMR
Solo
Charybdis
Charybdis
Platinum IV
HanspetererTilba
Charybdis
Platinum IV
Level 88
God Stats
27W - 19L
1,622 SR
Queue Stats
139W - 125L
1,595 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
vHammertime
Sun Wukong
Gold IV
Level 230
God Stats
1W - 2L
1,449 SR
Queue Stats
45W - 46L
1,378 MMR
Solo
Nemesis
Nemesis
Platinum III
xEtax
Nemesis
Platinum III
Level 120
God Stats
15W - 9L
1,693 SR
Queue Stats
65W - 58L
1,871 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,172
561
2,674
4,196
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charon
DasM2
Charon
9
0 / 0 / 1
5,560
505
2,116
6,720
3,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
Marc_withaC
Gilgamesh
11
1 / 1 / 0
5,812
528
2,350
8,220
3,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cliodhna
Talonsky
Cliodhna
11
0 / 2 / 0
6,338
576
6,379
11,460
3,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Apollo
topgunrab
Apollo
10
0 / 3 / 1
5,783
526
2,916
6,790
1,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ArtemisThanatosAthenaSurtr

VS

Bans
AresKumbhakarnaArachneAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
0 / 0 / 1
7,012
637
1,654
3,492
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
BigMøm
Bacchus
11
2 / 0 / 1
6,055
550
2,360
4,281
3,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
12
3 / 1 / 1
6,859
624
5,414
6,394
2,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
vHammertime
Sun Wukong
12
2 / 1 / 0
6,902
627
6,113
10,203
6,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
xEtax
Nemesis
11
0 / 0 / 1
5,504
500
3,243
6,512
2,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
7
7
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
0
1
0.5
L
1
1
0
1
W
Bacchus
BigMøm
Bacchus
2
0
1
2.5
L
Charon
DasM2
Charon
0
0
1
0.5
W
Charybdis
3
1
1
3.5
L
Gilgamesh
Marc_withaC
Gilgamesh
1
1
0
1
L
Cliodhna
Talonsky
Cliodhna
0
2
0
0
L
Apollo
topgunrab
Apollo
0
3
1
0.17
W
Sun Wukong
vHammertime
Sun Wukong
2
1
0
2
W
Nemesis
xEtax
Nemesis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,435
Damage
18,784
37,386
Taken
30,882
13,503
Mitigated
14,693
10,421
Healing
12,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
1,654
121
0
786
3,492
1,213
0
1,483
1,851
54,578
0
L
2,674
108
0
1,872
4,196
1,225
0
1,635
2,377
38,394
0
W
Bacchus
BigMøm
Bacchus
2,360
496
1,873
1,500
4,281
3,153
0
865
3,348
15,730
0
L
Charon
DasM2
Charon
2,116
404
0
1,391
6,720
3,480
0
1,075
5,639
15,832
896
W
Charybdis
5,414
2,989
0
3,335
6,394
2,021
0
475
5,919
0
57,677
L
Gilgamesh
Marc_withaC
Gilgamesh
2,350
591
0
443
8,220
3,478
0
454
7,766
0
37,900
L
Cliodhna
Talonsky
Cliodhna
6,379
925
0
4,629
11,460
3,551
0
479
10,981
0
49,898
L
Apollo
topgunrab
Apollo
2,916
1,184
0
2,086
6,790
1,769
0
612
6,178
0
40,140
W
Sun Wukong
vHammertime
Sun Wukong
6,113
1,133
0
4,148
10,203
6,097
14
369
9,794
181
47,256
W
Nemesis
xEtax
Nemesis
3,243
998
0
1,154
6,512
2,209
0
1,216
5,192
0
50,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,665
Gold Earned
32,332
362
Minions Killed
422
0
Camps Cleared
0
1,166,780
Distance Traveled
1,206,186
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,012
637
120
11
0
231,743
2
L
Agni
6,172
561
86
8
0
233,654
0
W
Bacchus
6,055
550
17
2
0
246,193
2
L
Charon
5,560
505
27
2
0
207,679
6
W
Charybdis
6,859
624
110
10
0
202,751
2
L
Gilgamesh
5,812
528
72
7
0
282,392
0
L
Cliodhna
6,338
576
93
8
0
230,630
2
L
Apollo
5,783
526
84
8
0
212,425
2
W
Sun Wukong
6,902
627
93
8
0
238,153
0
W
Nemesis
5,504
500
82
7
0
287,346
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role