Player Matchup

Hercules
Hercules
Alcian
Hercules
Level 85
God Stats
7W - 10L
1,440 SR
Queue Stats
247W - 229L
1,443 Elo+
Party 1
Medusa
Medusa
Felixart
Medusa
Level 86
God Stats
11W - 7L
1,635 SR
Queue Stats
65W - 65L
1,480 Elo+
Solo
Bellona
Bellona
Sabbarina
Bellona
Level 88
God Stats
7W - 6L
1,548 SR
Queue Stats
69W - 67L
1,442 Elo+
Party 1
Janus
Janus
Santiagoriosss
Janus
Level 106
God Stats
3W - 1L
1,422 SR
Queue Stats
19W - 16L
1,557 Elo+
Solo
Jormungandr
Jormungandr
TrickyPlague23
Jormungandr
Level 145
God Stats
2W - 2L
1,468 SR
Queue Stats
93W - 79L
1,472 Elo+
Party 1
Team Averages
Level 102
1,503 SR
1,479 Elo+

VS

Team Averages
Level 78
1,458 SR
1,474 Elo+
Ares
Ares
BreadBeardBeefy
Ares
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,552 Elo+
Solo
Amaterasu
Amaterasu
MinistroDaREURB
Amaterasu
Level 124
God Stats
1W - 4L
1,248 SR
Queue Stats
330W - 321L
1,505 Elo+
Party 2
Artemis
Artemis
Zero Perfection
Artemis
Level 139
God Stats
24W - 7L
1,772 SR
Queue Stats
399W - 396L
1,466 Elo+
Solo
King Arthur
King Arthur
burito_man655
King Arthur
Level 44
God Stats
0W - 2L
1,281 SR
Queue Stats
127W - 143L
1,422 Elo+
Solo
Nox
Nox
trembouser
Nox
Level 43
God Stats
3W - 4L
1,487 SR
Queue Stats
34W - 45L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alcian
Hercules
14
1 / 5 / 2
8,360
523
8,627
18,764
19,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Felixart
Medusa
14
7 / 3 / 3
9,262
579
13,036
11,334
4,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bellona
Sabbarina
Bellona
14
3 / 2 / 6
8,148
509
5,465
12,152
6,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
11 / 2 / 3
10,185
637
10,191
6,050
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
TrickyPlague23
Jormungandr
12
2 / 0 / 11
8,719
545
6,159
11,101
7,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
7,104
444
3,464
14,949
10,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
MinistroDaREURB
Amaterasu
15
7 / 4 / 1
9,766
610
13,334
17,580
10,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 6 / 3
8,069
504
7,222
10,484
3,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
burito_man655
King Arthur
11
1 / 4 / 3
7,080
443
4,072
11,340
4,825
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 6 / 1
7,074
442
3,163
10,919
3,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
24
Kills
11
12
Deaths
24
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
Alcian
Hercules
1
5
2
0.4
L
2
4
1
0.63
W
Medusa
Felixart
Medusa
7
3
3
2.83
L
Amaterasu
MinistroDaREURB
Amaterasu
7
4
1
1.88
W
Bellona
Sabbarina
Bellona
3
2
6
3
W
11
2
3
6.25
W
Jormungandr
TrickyPlague23
Jormungandr
2
0
11
7.5
L
1
6
3
0.42
L
King Arthur
burito_man655
King Arthur
1
4
3
0.63
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,478
Damage
31,255
59,401
Taken
65,272
39,112
Mitigated
33,125
20,076
Healing
12,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Alcian
Hercules
8,627
2,357
0
6,840
18,764
19,264
88
1,630
17,134
2,851
48,264
L
3,464
274
0
3,861
14,949
10,928
0
2,935
11,904
25,699
0
W
Medusa
Felixart
Medusa
13,036
4,687
0
700
11,334
4,019
458
1,729
9,605
0
63,210
L
Amaterasu
MinistroDaREURB
Amaterasu
13,334
6,072
0
4,806
17,580
10,315
11
3,920
12,768
0
63,952
W
Bellona
Sabbarina
Bellona
5,465
2,337
0
5,933
12,152
6,656
165
1,417
10,735
0
53,001
W
10,191
360
0
380
6,050
2,173
483
1,079
4,971
63,366
960
W
Jormungandr
TrickyPlague23
Jormungandr
6,159
1,805
2,697
3,526
11,101
7,000
235
1,398
9,703
30,575
0
L
7,222
3,286
0
2,024
10,484
3,661
710
1,284
9,200
0
59,154
L
King Arthur
burito_man655
King Arthur
4,072
542
0
696
11,340
4,825
0
3,140
8,094
0
35,953
L
3,163
180
0
1,449
10,919
3,396
0
5,578
4,757
37,913
513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,674
Gold Earned
39,093
433
Minions Killed
362
0
Camps Cleared
0
1,501,352
Distance Traveled
1,533,475
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,360
523
97
6
0
264,234
4
L
Ares
7,104
444
46
3
0
312,651
1
W
Medusa
9,262
579
99
6
0
315,735
0
L
Amaterasu
9,766
610
103
6
0
351,184
0
W
Bellona
8,148
509
83
5
0
310,235
0
W
Janus
10,185
637
114
7
0
287,504
0
W
Jormungandr
8,719
545
40
3
0
323,644
1
L
Artemis
8,069
504
88
6
0
264,813
0
L
King Arthur
7,080
443
46
3
0
305,723
0
L
Nox
7,074
442
79
5
0
299,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role